Henrik Rydgård
43ba908225
Propagate errors from file identification upwards better.
2021-08-07 11:54:45 +02:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
939dd200c3
Loaders: Remove fileLoader->Extension().
2021-05-09 17:17:13 -07:00
Henrik Rydgård
9480b6672b
Loaders: Rename Path() to GetPath().
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Path is going to be a struct name.
2021-05-09 17:10:14 -07:00
Henrik Rydgård
e60b38b6cb
Address feedback, remove probably-misleading comment (had already fixed it).
2021-02-27 22:19:03 +01:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
shenweip
d09543ebd7
Move umd replace to loaders.
2020-01-02 14:56:24 +08:00
Henrik Rydgård
0e978ba2e3
Pre-check the contents of ZIP files before allowing install.
2019-07-13 18:19:43 +02:00
Unknown W. Brackets
872fcecfad
http: Report errors reading discs.
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For more clarity when they can't load.
2018-12-27 10:33:32 -08:00
Unknown W. Brackets
7f84c87931
Loaders: Refactor chaining to avoid dup code.
2018-12-27 10:32:47 -08:00
Henrik Rydgård
7e756544ee
Add a missing virtual destructor, fix a warning
2018-05-30 18:01:49 +02:00
Unknown W. Brackets
8b665ae696
Loaders: Depriorize disc streaming queue items.
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We want the local items, if any, to load first. This gives us icons, etc.
2017-12-09 17:07:42 -08:00
Unknown W. Brackets
ee5b68f1fc
Loaders: Add cancelation to all file loaders.
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Mainly, for HTTP which might be stalled trying to connect (especially if
you're not near your PC right now and it's in your recent, for example.)
2017-12-09 16:47:37 -08:00
Simonas Kazlauskas
38c416df86
Add a note about thread-safety req in FileLoader
2017-06-24 21:10:20 +03:00
Simonas Kazlauskas
3c3596dbf2
Make the Loader API thread-safe
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Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.
This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
2017-06-23 17:23:43 +03:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
Henrik Rydgard
792dd1557c
Improve StorageFileLoader enough to actually kind of work
2017-03-23 10:02:28 +01:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgard
4ced81b1df
UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
2017-03-23 10:02:28 +01:00
Henrik Rydgard
5b835839fa
Make IdentifiedFileType a proper enum class
2017-03-02 12:29:03 +01:00
Unknown W. Brackets
65c7d0bd04
Add uncached flag for file loader reads.
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This allows us to indicate that a read need not be cached.
2016-07-04 12:07:15 -07:00
Unknown W. Brackets
429346bb94
http: Make sure we don't hang checking existence.
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It's not great to delay loading when the server is down - we'll do a
proper check when we display the games.
This also fixes shutdown being slow.
2016-07-04 00:46:42 -07:00
Unknown W. Brackets
9d6684a776
Consistently resolve PBP paths, use /s in recent.
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Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing. Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets
a563e606b3
Resolve PBP directories earlier in load process.
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This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters. It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Henrik Rydgard
381e0c0fe3
Implement basic savedata UI. Not much actual functionality yet but can browse saves and states.
2015-06-11 23:59:02 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Unknown W. Brackets
b620070fa6
Kill FileLoader::Reopen()...
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Was a bad idea.
2014-11-23 14:08:14 -08:00
Unknown W. Brackets
fd2d7406d1
Make LocalFileLoader essentially private.
2014-11-23 14:02:35 -08:00
Unknown W. Brackets
102b7b03fa
Add an interface to load files with.
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This allows loading from other than raw files.
2014-11-23 13:25:32 -08:00
Henrik Rydgard
e6334dd9d8
Display .7z files in file listings. Can't decompress them though.
2014-10-21 00:09:24 +02:00
Henrik Rydgård
e5e17fbc6e
More include cleanup. Hoping for very slightly faster compile times..
2013-12-30 10:49:05 +01:00
Kingcom
33be3da057
Try to detect if someone tries to open a PSX ISO
2013-09-02 01:49:15 +02:00
Henrik Rydgard
c1d0ed08c4
Fix some file browsing issues
2013-08-20 16:52:36 +02:00
The Dax
27f0f9bc65
Add an error message specifically for PS1 eboots.
2013-08-12 01:49:37 -04:00
Henrik Rydgard
d32e10ff0b
Error handling improvements
2013-08-10 19:56:47 +02:00
Kingcom
8955fedf44
Open directory as disc image
2013-07-23 17:24:33 +02:00
Henrik Rydgard
3b07090682
Give GameInfo some new powers, like deleting savedata (no UI yet) and computing file sizes. Recognize directories with EBOOT.PBP in them as "games" in their own right, makes things a little cleaner.
2013-06-08 17:52:51 +02:00
tpu
c9af16e332
add NPUMDIMG support
2013-05-08 23:36:57 +08:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00