Henrik Rydgard
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b998131581
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Move the symbol map to the heap, deallocate it when no game is running.
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2015-10-31 23:01:19 +01:00 |
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Sacha
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bbc4f64999
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MIPS: Fix build so we can compile this again.
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2015-10-29 02:46:43 +00:00 |
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Henrik Rydgård
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e69a456713
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Merge pull request #8095 from hrydgard/improve-x64-disasm
x64 disasm: properly symbolize rip-relative addresses
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2015-10-24 13:29:57 +02:00 |
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Henrik Rydgard
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aa584d1992
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x86 32-bit buildfix
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2015-10-24 11:10:14 +02:00 |
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Henrik Rydgard
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b7db15225f
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x64 disasm: properly symbolize rip-relative addresses
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2015-10-24 10:37:01 +02:00 |
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Unknown W. Brackets
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3735dc7c16
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arm64: Fix crash on not-nice jr delay slot.
These are very rare, I only caught this while debugging with nice
disabled. But it could happen.
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2015-10-17 01:22:26 -07:00 |
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Unknown W. Brackets
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387ebf3ddd
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arm64: Only clobber HI and LO together.
We can't clobber LO if HI is still needed. Fixes a crash in Trails in
the Sky on new game (due to a mfhi getting the wrong result.)
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2015-10-17 01:21:51 -07:00 |
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Lioncash
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fea7428fdb
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Core: Add missing override specifiers
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2015-10-17 02:58:02 -04:00 |
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Henrik Rydgard
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92f7f459dc
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Not safe to change the rounding mode function pointer in GenerateCode
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2015-10-10 16:46:07 +02:00 |
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Henrik Rydgard
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65ee3723d3
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ARM64: Don't update currentRoundingFunc unless necessary.
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2015-10-10 14:33:01 +02:00 |
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Henrik Rydgard
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70239f1611
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Fix another rounding bug. ARM64 passes the fpu test again.
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2015-10-10 13:30:30 +02:00 |
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Henrik Rydgard
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a6294f3e2d
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Now the three backends actually do the same thing with rounding. Fixes a bug in the x86 backend, too.
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2015-10-10 13:11:38 +02:00 |
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Henrik Rydgard
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1ddb508542
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Improve x86 disassembly (a few symbols)
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2015-10-10 13:05:17 +02:00 |
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Henrik Rydgard
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30555f31ca
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ARM64 typo fix. Add a couple of worrying comments...
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2015-10-10 11:56:59 +02:00 |
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Henrik Rydgard
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8914cd9914
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ARM64 disassembler improvements (show many kinds of branch targets properly)
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2015-10-10 11:27:28 +02:00 |
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Henrik Rydgard
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d628b9b57b
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Minor fixes, mostly comments
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2015-10-10 10:03:34 +02:00 |
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Henrik Rydgard
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b2b5f3424f
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Fix for 32-bit ARM
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2015-10-08 23:11:57 +02:00 |
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Henrik Rydgard
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7fee5abf9f
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x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM
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2015-10-08 22:15:28 +02:00 |
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Henrik Rydgard
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c41baab747
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Pregenerate code to handle rounding mode switches. This time, for all three cores.
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2015-10-08 19:58:37 +02:00 |
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Henrik Rydgard
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b7725c4f40
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Remove empty header files
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2015-10-08 18:54:33 +02:00 |
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Henrik Rydgard
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8a3c96a413
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ARM64: Don't need to avoid destroying SCRATCH1 in these functions.
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2015-10-08 14:54:43 +02:00 |
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Henrik Rydgard
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bfed830f91
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Remove the ability to disable rounding mode support. It's time.
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2015-10-08 14:54:42 +02:00 |
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Henrik Rydgard
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6dd86cd843
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Get rid of the ForceFlushToZero hidden config option
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2015-10-08 14:54:41 +02:00 |
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Henrik Rydgard
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42ce836ba5
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Some minor renames and cleanups
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2015-10-08 14:43:16 +02:00 |
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Henrik Rydgard
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5f4145238a
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Fix #8034. Cannot leave IMMs or REGIMM in statically allocated registers after a FlushAll.
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2015-10-08 14:39:21 +02:00 |
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Henrik Rydgard
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490d8be4df
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Some cleanup, enable CRT memory tracker in debug builds
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2015-10-04 14:11:34 +02:00 |
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Henrik Rydgard
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68fc776fa7
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Work around some crashes I got trying to load a GTA:LCS savestate from 2014.
However, the savestate still loads to a black screen, although background audio is working.
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2015-10-04 10:34:15 +02:00 |
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Unknown W. Brackets
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ea271dd61d
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Kill FINAL ifdef entirely.
We've never turned off the disasm pointer and it's probably not worthwhile
at this point...
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2015-09-20 11:39:46 -07:00 |
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Unknown W. Brackets
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3301a347b3
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arm64: Dumb typo, oops.
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2015-09-12 11:56:33 -07:00 |
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Unknown W. Brackets
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dd548ba12c
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arm64: Check for unordered in vmin/vmax.
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2015-09-08 20:07:10 -07:00 |
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Henrik Rydgard
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1c67de0c21
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We don't need a third set of sized integer typedefs, get rid of it.
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2015-09-06 19:10:08 +02:00 |
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Unknown W. Brackets
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9b94266c4a
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arm64: Avoid overflow in imm math.
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2015-08-30 13:00:18 -07:00 |
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Unknown W. Brackets
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9262ddfc13
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Avoid any possible shifts by 32.
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2015-07-19 13:25:50 -07:00 |
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Unknown W. Brackets
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cd842ac21f
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Validate blocklinking in icache invalidate all.
Normally blocks are invalidated on entry. But when blocklinking is on,
we don't validate on all entries.
This fixes Tales of Rebirth crashes (#7868.)
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2015-07-19 13:08:32 -07:00 |
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Unknown W. Brackets
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96b01e4999
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Make sure we don't clean up proxy blocks.
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2015-07-19 13:04:06 -07:00 |
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Henrik Rydgard
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47f68ae3a3
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ARM64 store optimization bugfix
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2015-07-16 00:25:32 +02:00 |
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Henrik Rydgard
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aaa8350591
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Windows: Fix some remaining ASLR issues
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2015-07-15 22:25:24 +02:00 |
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Henrik Rydgard
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ccd77cfb7a
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ARM64 stores: Use WZR for any zero immediates.
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2015-07-15 20:01:36 +02:00 |
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Henrik Rydgard
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8b05e27259
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ARM64 regalloc: Map more registers
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2015-07-11 23:53:06 +02:00 |
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Henrik Rydgard
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9fe382ad18
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ARM64: Shortcut moves between gpr and vfpu when not mapped
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2015-07-11 23:53:06 +02:00 |
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Henrik Rydgard
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56f9aaa164
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ARM64: Store zeroes using WZR
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2015-07-11 23:53:05 +02:00 |
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Henrik Rydgård
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1ba2b1cfae
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Merge pull request #7855 from hrydgard/static-alloc
ARM64 jit: Statically allocate a few registers, including SP
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2015-07-11 18:13:47 +02:00 |
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Henrik Rydgard
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2e937b2d10
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use the DiscardR function. Remove an old TODO
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2015-07-11 17:17:54 +02:00 |
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Henrik Rydgard
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b73920fcba
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ARM64: Cleanups in regcache and jit
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2015-07-11 17:00:01 +02:00 |
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Henrik Rydgard
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444fc0885c
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Fix the crash bug (need to mark static non-pointer regs as depointerified on flush)
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2015-07-11 16:59:14 +02:00 |
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Henrik Rydgard
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2a8560e522
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ARM64: Another pair of fixes for static alloc. Still crashes in many games...
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2015-07-11 16:59:14 +02:00 |
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Henrik Rydgard
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d1bbc1d3c0
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More regcache fixes. ML_IMM works now although there is another stability issue somewhere.
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2015-07-11 16:59:13 +02:00 |
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Henrik Rydgard
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568e2abb2b
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Save/load static registers around replacement funcs
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2015-07-11 16:59:13 +02:00 |
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Henrik Rydgard
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1b8549b26f
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Couple more regcache fixes
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2015-07-11 16:59:12 +02:00 |
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Henrik Rydgard
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4920f3e3c1
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Work towards handling ML_IMM in static registers but doesn't work yet (enable on line 649)
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2015-07-11 16:59:11 +02:00 |
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