Unknown W. Brackets
6c52ec524d
Fix typo (warning.)
2014-05-23 08:47:12 -07:00
Henrik Rydgård
efa2c8ef79
Merge pull request #6125 from unknownbrackets/psmfplayer
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Fix some minor issues in psmfplayer, schedule finish correctly
2014-05-23 10:08:52 +02:00
Unknown W. Brackets
ab57bcd4b3
Fix errors and scheduling in psmfplayer stop.
2014-05-22 23:41:38 -07:00
Unknown W. Brackets
75e4575ffe
Properly schedule psmfplayer video finish.
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Fixes #2251 , hurray.
2014-05-22 23:40:44 -07:00
Unknown W. Brackets
b9ede6aade
Add a class to create helper threads from HLE.
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This should be usable from sceIo as well.
2014-05-22 23:38:21 -07:00
Unknown W. Brackets
a2031cdc62
scePsmfPlayerGetVideoData() keeps going at end.
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Even if the video has ended, this happily returns the last frame (with the
same pts value) over and over. Audio or no audio.
It only returns no data when it's called too early.
2014-05-22 22:19:10 -07:00
Unknown W. Brackets
e79d700bf0
Fix error codes in scePsmfPlayerGetVideoData().
2014-05-22 22:17:42 -07:00
Henrik Rydgård
acb9705c4b
Merge pull request #6112 from angelXwind/master
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Improved PPSSPP’s Vibrate() for iOS, now no longer gives you a hand massage.
2014-05-22 11:00:16 +02:00
Karen Tsai
3f99c2f2c7
Use tabs instead of spaces.
2014-05-22 03:56:33 -04:00
Karen Tsai
ab44947e00
Improved PPSSPP’s Vibrate() for iOS, now no longer gives you a hand massage.
2014-05-22 03:54:09 -04:00
Henrik Rydgård
c85cea059a
Merge pull request #6111 from angelXwind/master
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Added basic haptic feedback support for iOS platforms, made iOS bundle ID consistent with other platforms.
2014-05-22 09:47:53 +02:00
Unknown W. Brackets
da03308bfa
Small correction to psmfplayer seeking.
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Should be the specific position after the fileoffset, and should be offset
by the start pts thing...
2014-05-22 00:34:47 -07:00
Unknown W. Brackets
1c4053f3c6
Correct scePsmfPlayerUpdate() finished timing.
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With or without audio, it always sets the end on the second call after the
last frame. Makes sense.
2014-05-22 00:08:18 -07:00
Karen Tsai
b3b83b33cb
Modified bundle ID to be consistent with other platforms.
2014-05-22 02:22:45 -04:00
Karen Tsai
195d9c7fd5
Added basic haptic feedback support for iOS platforms via AudioServicesPlaySystemSound(kSystemSoundID_Vibrate). Does not make use of length_ms… yet. Fixes issue #5614 .
2014-05-22 02:20:43 -04:00
Unknown W. Brackets
42e6dc2e2f
Fix Symbian build (avoid range for.)
2014-05-21 08:40:14 -07:00
Unknown W. Brackets
b596e952bf
Attempt to make range-for work in 4.6.3...
2014-05-21 08:11:11 -07:00
Unknown W. Brackets
288d867588
Fix a type comparison warning.
2014-05-21 08:00:31 -07:00
Unknown W. Brackets
29bd4b63e4
Fix a bunch of formatting warnings.
2014-05-21 07:59:58 -07:00
Unknown W. Brackets
e7336106e9
Update native (Travis buildfix attempt.)
2014-05-21 07:46:09 -07:00
Henrik Rydgård
56bea03fd1
Merge pull request #6106 from unknownbrackets/ui-tweaks
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Avoid a race condition during game shutdown
2014-05-21 11:59:39 +02:00
Unknown W. Brackets
67fc607671
Oops, dumb mistake in reporting.
2014-05-21 01:17:15 -07:00
Unknown W. Brackets
0a92d377b0
Avoid a race condition during game shutdown.
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Hoping this is it.
2014-05-21 01:13:40 -07:00
Unknown W. Brackets
5c13d482e0
When reporting module versions, include devkit ver.
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Looks like this'll be the ticket for scePsmfPlayer, which has different
functionality in different versions (including when and how end of video
is flagged, which FF2 depends on.)
Now let's see what versions are out there.
2014-05-21 01:11:33 -07:00
Henrik Rydgård
90c3768ba8
Merge pull request #6101 from hilesaz/master
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Fix nonblocking ptpConnect on Windows
2014-05-20 15:29:51 +02:00
Henrik Rydgård
2cfc6bb880
Merge pull request #6100 from sum2012/sceMpegAvcCsc
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Revert "Apply hleDelayResult to sceMpegAvcCsc"
2014-05-20 14:11:39 +02:00
Henrik Rydgård
babe5b221a
Update submodules
2014-05-20 10:22:56 +02:00
Henrik Rydgård
c5d5a696a1
Merge pull request #6104 from unknownbrackets/psmfplayer
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Recopy the video in between frames in psmfplayer, other minor fixes
2014-05-20 10:04:04 +02:00
Henrik Rydgard
b65e90e71d
Forgot to make translatable
2014-05-19 23:43:59 +02:00
Henrik Rydgard
3023f7d06b
Android: Switch dpad default to use HAT X/Y +/- instead of "dpad", as documented.
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Add a simple "autoconfigure" facility for input devices, that lets the user choose
if several are connected.
Can be expanded in the future to provide custom default mapppings for various devices as long as we manage to identify them.
Ideally, key mappings should be unique per device but they aren't yet.
2014-05-19 23:31:11 +02:00
Henrik Rydgård
c4d8b31956
Merge pull request #6102 from sum2012/screenshot
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Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN
2014-05-19 09:34:08 +02:00
Unknown W. Brackets
346f725334
Don't allow seeking without an EPmap.
2014-05-18 21:58:43 -07:00
Unknown W. Brackets
aafc8f1cec
Validate and report initial psmfplayer playMode.
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We only support play and pause, but they're the only ones I've seen.
2014-05-18 21:41:15 -07:00
Unknown W. Brackets
0c77d3c2ea
Delay scePsmfPlayerStart() when seeking.
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It seems to only delay when it was already playing.
2014-05-18 20:59:18 -07:00
Unknown W. Brackets
ceebdca2fb
Check scePsmfPlayerStart() params like the PSP.
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It doesn't care if there's actually audio data here.
2014-05-18 20:48:02 -07:00
Unknown W. Brackets
cd9d85caff
Add a delay when setting the psmfplayer file.
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This roughly matches the delay that occurs on a real PSP, during which
other threads can run.
2014-05-18 20:43:10 -07:00
Unknown W. Brackets
923189ab47
Prevent a crash on bogus data in psmfplayer.
2014-05-18 20:30:58 -07:00
Unknown W. Brackets
242fe2f3a9
scePsmfPlayerGetVideoData() writes every frame.
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Thought it didn't due to dcache not being invalidated. Fixes #6085 .
2014-05-18 19:26:05 -07:00
Unknown W. Brackets
55fd30b520
Skip a bit of work when syncing video/audio.
2014-05-18 19:20:34 -07:00
Unknown W. Brackets
09dde13b19
Fix minor typo in comment.
2014-05-18 19:18:49 -07:00
sum2012
c23f4402fd
Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN
2014-05-19 05:27:05 +08:00
Bovine
c76548377c
Fix nonblocking ptpConnect on Windows
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According to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms737625%28v=vs.85%29.aspx
"[...] it is not recommended that applications use multiple calls to
connect to detect connection completion. If they do, they must be
prepared to handle WSAEINVAL and WSAEWOULDBLOCK error values the same
way that they handle WSAEALREADY, to assure robust operation."
Ideally socket->state should be set to a different state and select()
used to poll sockets until state can be switched to closed or
established. Changes to socket->state are visible to games as so
probably should not be done without testing.
2014-05-18 06:41:02 -07:00
sum2012
f047320a9c
Revert "Apply hleDelayResult to sceMpegAvcCsc"
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Fix video 's screen dislocation in Bleach heat of soul 6
#5535
2014-05-18 12:25:32 +08:00
Henrik Rydgård
8c11559e3b
Merge pull request #6098 from sum2012/kernal
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Add some kernal module
2014-05-18 01:12:25 +02:00
sum2012
b8d82e0a92
Correct Memory check in sysclib_memset
2014-05-18 04:23:10 +08:00
sum2012
bc36555f24
sysclib_memset change to WrapU_UII
2014-05-18 04:20:48 +08:00
sum2012
21c301962b
Add some kernal module
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Find in bugz Homebrew
2014-05-17 23:06:01 +08:00
Henrik Rydgård
965cdb3832
Merge pull request #6092 from unknownbrackets/armjit-minor
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Clean up some NaN handling in some instructions
2014-05-16 10:20:25 +02:00
Unknown W. Brackets
5b24e0107f
x86jit: Correct vsat0/vsat1 handling.
2014-05-16 01:04:58 -07:00
Unknown W. Brackets
ccc5458a84
x86jit: Correctly handle NaNs in vfpxd sat clamps.
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May be a small performance jit, but we've seen games with bugs because of
NaNs recently, so better to be safe.
2014-05-16 01:04:57 -07:00