Commit Graph

90 Commits

Author SHA1 Message Date
Unknown W. Brackets
b73c575418 Support swizzled framebuffer downloads.
Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets
8afd1f028c Add a couple more memcpy() variants. 2014-05-26 11:20:34 -07:00
Henrik Rydgård
462c261e31 One more fix in crt.fs 2014-04-22 09:12:18 +02:00
raven02
3bd9449c77 Fix CRT shader 2014-04-22 14:57:50 +08:00
Henrik Rydgård
d8df88bc1f Update lang with Norwegian 2014-04-03 22:44:18 +02:00
Henrik Rydgård
7cadba645f Add Galician language, thanks to Pedro Madruga 2014-03-14 16:39:41 +01:00
Claus Østergaard
21e7be3c8b Added Danish language 2014-02-09 15:33:35 +01:00
Unknown W. Brackets
22b859acc2 Prevent replacing an acosf variant.
There's another func that looks identical to this one except its jal in
VC2.  Replacing it with acosf() breaks fog and targetting.
2013-12-28 19:05:53 -08:00
Unknown W. Brackets
ed759d32ff Correctly identify a blockwise memcpy.
Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Henrik Rydgard
215a269b34 Optimize dl_write_matrix just because. not expecting a big speedup... 2013-12-21 12:39:34 +01:00
Henrik Rydgard
ad5794c364 Restore accidentally deleted hash 2013-12-20 17:03:29 +01:00
Henrik Rydgard
d8e996b87d Moar hashes 2013-12-20 15:56:32 +01:00
Henrik Rydgard
455a73bba7 Bugfix replace function inlining (compilerPC needs to be increased). Misc. 2013-12-20 15:37:37 +01:00
Henrik Rydgard
9e37353571 Bunch more interesting function hashes 2013-12-20 14:17:57 +01:00
Henrik Rydgard
e9b4d431df A bunch more function hashes 2013-12-20 13:53:03 +01:00
Henrik Rydgard
7e3eaa6196 A few more known funcs 2013-12-19 00:42:11 +01:00
Henrik Rydgard
7c31ad7ed6 More function hashes 2013-12-18 00:29:42 +01:00
Henrik Rydgard
2c57a0a897 Add some math functions to known function hashes
This includes some double-precision soft-float. These are dicey though because
several of them differ only by immediate values and thus collide with others.
2013-12-17 20:19:06 +01:00
Unknown W. Brackets
8c5fb2b3f3 Add a base knownfuncs.ini from some guesses.
Not versioning the actual path since I add funcs sometimes and would
prefer a clean tree.
2013-12-17 00:33:32 -08:00
Henrik Rydgård
618e5080ab Add grayscale RAR icon (to sort of indicate that we can't unpack them) 2013-12-11 15:24:29 +01:00
Henrik Rydgård
42f5bcb263 Add ZIP icon in games browser.
This one's from Gnome, license should be OK.
2013-12-11 15:12:03 +01:00
Henrik Rydgard
3baddab8a9 Tweak the new button style to add slight drop shadows, add folder icons.
Set the new style as default now that it works on white backgrounds too.
2013-12-11 09:37:07 +01:00
Henrik Rydgard
20d4c34ff5 Add KillaMaakis CRT post shader 2013-12-11 09:37:05 +01:00
Henrik Rydgard
7271367ac1 "Thin Borders" touch button style, ability to choose.
Also a Gold color scheme. Not sure whether to use or not.
2013-12-10 23:27:46 +01:00
Henrik Rydgård
51e4b81005 Merge pull request #4694 from amirzaim/patch-1
editing the langregion.ini to enable Malay language support.
2013-12-05 13:57:21 -08:00
Henrik Rydgard
7eaec209d3 Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
Amir Zaim Mohd Zaini
e29b5ea6a5 update the langregion.ini by removing the last line.
Since Malay is not available for system language in any of Asian region PSP devices, so I'm remove the last line of the file.
2013-12-02 10:49:08 +08:00
amirzaim
638f959bfc editing the langregion.ini to enable Malay language support.
Tested malay translations working right now. Planned to enable to malay language support.
2013-12-01 14:31:21 +08:00
Sacha
368537b13b Use updated atlastool for correct Vietnamese font atlas. 2013-11-24 01:10:44 +10:00
Sacha
657d5bc06e Add support for latinised asian languages (such as Vietnamese) in font atlas. 2013-11-23 22:27:32 +10:00
Henrik Rydgard
7640d15d7b Add support for missing Vietnamese characters 2013-11-20 00:09:26 +01:00
Peter Tissen
6646605778 reintroduce lowmem texture atlas for the qt build
added comiled lowmem version with ASCII only
add lowmem atlas, this is the automatically generated file from the atlastool
remove nofont generated *.cpp  and only add the first 127 bytes of ASCII to the lowmem generation configuration

For Qt only: using platform independent usleep and load lowmem atlas map
2013-11-18 02:57:46 +01:00
Sacha
28b42d3e5d Add back the debug stats font to the _nofont ZIM. Just leave out the secondary font. 2013-11-18 11:46:07 +10:00
Sacha
89891302cc Remove 'lowmem' atlas. Use a 'nofont' atlas for Qt platform. Frees up ~15MB VRAM. 2013-11-18 03:05:08 +10:00
Chin
7507efb3b8 fix Vietnamese locale 2013-11-03 11:42:51 -05:00
Trung Do
b5cf9b734e Update langregion.ini 2013-11-02 11:59:31 -04:00
Henrik Rydgård
a3a437f53f Merge pull request #4394 from DanyalZia/patch-34
Fix a stupid bug in bloom that causes artifacts
2013-11-01 14:18:54 -07:00
Henrik Rydgard
13b8a5d342 Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need. 2013-11-01 12:31:06 +01:00
danyalzia
0bf06010bc Fix a stupid bug in bloom 2013-10-31 21:30:24 +05:00
Henrik Rydgard
b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalzia
950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
danyalzia
6947261488 Slightly improves scanlines 2013-10-28 20:01:38 +05:00
Henrik Rydgard
3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
danyalzia
11dd3250f1 Add a Better name for scanlines shader 2013-10-22 21:36:23 +05:00
danyalzia
125c4a8ec2 Improves scanlines fragment shader 2013-10-22 21:18:53 +05:00
Henrik Rydgard
bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard
7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets
7c8a6c88d6 Be more specific about type in the scanline shader.
Man, so picky.  May improve #4188.
2013-10-14 16:11:42 -07:00
danyalzia
90c8cba39e Update scanlines.fsh 2013-10-15 02:46:28 +05:00
danyalzia
2f95aef77c Fix Scanlines for Android 2013-10-15 02:43:19 +05:00