Commit Graph

2078 Commits

Author SHA1 Message Date
Henrik Rydgård
0c765c2c28 Buildfix 2021-07-19 10:42:44 +02:00
Henrik Rydgård
7c3bc01268 Make GetFilesInDir fully-featured enough to use in DirectoryFileSystem
To later reduce code duplication in #14619
2021-07-19 10:31:48 +02:00
Henrik Rydgård
58ecab849e Just some variable initialization 2021-07-18 16:00:07 +02:00
Henrik Rydgård
6f73dd4b74 Need strtoull for 64-bit ulongs. 2021-07-18 10:02:08 +02:00
Henrik Rydgård
59e2d3556f Sort file listings from Android Content URIs. May help #14607 2021-07-12 15:10:29 +02:00
Henrik Rydgård
26d3dd166a
Merge pull request #14600 from hrydgard/path-browser-async-read
Path browser: Read all types of listing on background thread, not just HTTP
2021-07-11 10:48:12 +02:00
iota97
498878267a Customizable touch control (rebased with label) 2021-07-11 09:55:25 +02:00
Henrik Rydgård
3595e092c9 Turn off all 16-bit formats if B5G6R5 format is not available.
Works around #14602 for now.
2021-07-10 23:33:46 +02:00
Henrik Rydgård
0a4da48978 PathBrowser: Load all types of path asynchronously. Helps with slow scoped storage listings :/ 2021-07-10 11:54:03 +02:00
Henrik Rydgård
a0bae1855f Path browser: Move special handling of Windows root directory to GetFilesInDir. 2021-07-10 11:47:03 +02:00
Henrik Rydgård
4c9b5ada0f Address feedback 2021-07-09 21:09:44 +02:00
Henrik Rydgård
cde3889866 Android buildfix 2021-07-09 21:09:44 +02:00
Henrik Rydgård
df6abe83a3 Support depth clamping in OpenGL where available.
Should make support for depth texturing quite easy.

Unfortunately, this extension does not exist on OpenGL ES. There we'll
have to use ugly tricks with gl_FragDepth if we want this.
2021-07-09 21:09:44 +02:00
Stuart Kenny
96454fcbb6 Revert removal of Teardown call
As per review recommendation.
2021-07-08 15:39:51 +01:00
Stuart Kenny
02a24cdb7d Fix black screen on multiple libretro content loads.
Moves ThreadPool teardown to retro_unload_game. Gives ThreadPool threads some breathing room to terminate before game load starts spamming it with tasks.
2021-07-08 08:34:48 +01:00
Henrik Rydgård
6c51dabe9a Somewhat improved error checking in MemArena. 2021-07-07 19:01:42 +02:00
Silent
c4572afdb1
UWP: Add a missing bounds check from TextDrawerWin32::DrawStringBitmap
Fixes a crash on switching tabs
2021-06-27 17:55:42 +02:00
Henrik Rydgård
15a2373f04 Implement thread debug id with the syscall instead of gettid().
See #14545
2021-06-21 01:27:17 +02:00
Henrik Rydgård
692a54ea74 An attempt at cleaning up the checks in ThreadUtil 2021-06-19 14:54:36 +02:00
Henrik Rydgård
c92775d26b Try a slightly rougher fix for libretro builds
(our builds work, but not their CI)
2021-06-14 22:44:27 +02:00
Henrik Rydgård
727b84ce5e Possible fix for reported problem with gettid() in libretro 2021-06-14 18:07:24 +02:00
Unknown W. Brackets
8ae3f5eb41 Android: Fix logical CPU count.
Otherwise bad things happen.
2021-06-13 12:47:11 -07:00
Unknown W. Brackets
cdcd77a931 Core: Correct relocation error check. 2021-06-13 10:51:51 -07:00
Unknown W. Brackets
87716a158f
Merge pull request #14391 from hrydgard/new-threadpool
New ThreadManager, replacing threadpools and "PrioritizedWorkQueue"
2021-06-13 07:08:32 -07:00
Henrik Rydgård
6d634f0c96 Mailbox: Address feedback 2021-06-13 11:27:12 +02:00
Henrik Rydgård
81f0c3a8e4 Address feedback (except the mailbox refcount) 2021-06-13 10:16:53 +02:00
Henrik Rydgård
1d59560409 Make use of hyperthreading for worker threads. Still cap to 16 workers. 2021-06-13 00:05:18 +02:00
Henrik Rydgård
62eadd2dac typo, unnecessary 2021-06-12 23:47:34 +02:00
Henrik Rydgård
2d6a73792b Untested libretro fixes, misc 2021-06-12 23:42:52 +02:00
Unknown W. Brackets
7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Henrik Rydgård
ac9cc26a6d Simplifiy WaitableCounter. Fixes it on Mac/ARM.
Not completely sure why it didn't work before...
2021-06-12 23:08:07 +02:00
Henrik Rydgård
50d9d7ea6f Unittest buildfixes on mac 2021-06-12 22:42:10 +02:00
Henrik Rydgård
5b64a41a97 ParallelLoop: A bit smarter straggler handling. 2021-06-12 22:04:55 +02:00
Henrik Rydgård
3be5c7bd9a Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
Henrik Rydgård
0fa27ff9d7 Autodetect number of threads (remove setting). Fix some bugs. 2021-06-12 21:06:59 +02:00
Unknown W. Brackets
17071e7fec Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
2021-06-12 11:27:26 -07:00
Unknown W. Brackets
7bbaae492b Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Unknown W. Brackets
1ca1a8bbeb Postshader: Correct sampler binding translation. 2021-06-12 10:14:44 -07:00
Unknown W. Brackets
44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Henrik Rydgård
dc94cb8b04 Fix memory leak 2021-06-12 13:03:54 +02:00
Henrik Rydgård
a9e9929a72 Change the policy for number of threads 2021-06-12 13:03:54 +02:00
Henrik Rydgård
5fd15c06a3 Code cleanup 2021-06-12 13:03:54 +02:00
Henrik Rydgård
0f6a90098b Remove experimental unused stuff. 2021-06-12 13:03:53 +02:00
Henrik Rydgård
06663c478d Rename setCurrentThreadName to SetCurrentThreadName 2021-06-12 13:03:53 +02:00
Henrik Rydgård
78f068d7ea Fix a way the threadmanager could get stuck. 2021-06-12 13:03:53 +02:00
Henrik Rydgård
1b0ac23a69 Get rid of Executor.cpp/h.
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård
446c2c027e Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager. 2021-06-12 13:03:53 +02:00
Henrik Rydgård
34f8fc557f GameInfoCache: Don't expose the workqueue. Was unused anyway. 2021-06-12 13:03:53 +02:00
Henrik Rydgård
73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Henrik Rydgård
3d5c387b3b Minor cleanup 2021-06-12 13:03:53 +02:00