Henrik Rydgård
6e3cb0cd48
Add missing IF statement for instance rendering check..
2017-12-08 15:53:33 +01:00
Henrik Rydgård
3eda310009
Merge pull request #10366 from hrydgard/gl-lost-device-rework
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 22:48:43 +01:00
Henrik Rydgård
fb74c9dfeb
Clean up a small inconsistency
2017-12-07 21:09:09 +01:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Unknown W. Brackets
9f000ddf35
GLES: Avoid hanging while precompiling shaders.
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We want to continue updating the screen so it doesn't seem frozen.
2017-12-03 11:30:00 -08:00
Henrik Rydgård
d4df0181db
More duplicate code removal
2017-11-14 09:20:36 +01:00
Henrik Rydgård
04e313ecba
Unify Execute_Bezier and Execute_Spline
2017-11-13 10:45:27 +01:00
Unknown W. Brackets
7041341d1a
SaveState: Avoid clearing shaders in all backends.
2017-11-11 08:17:04 -08:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
8c69be9bfa
Get rid of GPUCommon's "Internal" functions.
2017-11-05 23:21:52 +01:00
Henrik Rydgård
26e52ca5e8
Get rid of a bunch of sync stuff that's no longer needed.
2017-11-05 23:21:49 +01:00
Henrik Rydgård
b886efe8f5
Another minor cleanup (DescribeCodePtr)
2017-10-20 11:06:12 +02:00
Henrik Rydgård
4a30aedc53
Unify and move around code to cleanup some debug accessors
2017-10-18 13:10:05 +02:00
Henrik Rydgård
d53c88456a
Unify GetFramebufferList() (trivial)
2017-10-18 12:49:15 +02:00
Unknown W. Brackets
5784b51428
GLES: Allow hwtess for GL 3.1 w/o shader4.
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gl_InstanceID was added to core in 3.1, so we don't need gpu_shader4.
2017-09-21 20:20:17 -07:00
Henrik Rydgård
2f85e6516e
Minor optimizations (use the new hashmap in a few more places)
2017-08-20 19:18:46 +02:00
Henrik Rydgård
5680332343
Minor cleanups
2017-08-17 15:20:21 +02:00
Henrik Rydgård
2c4e5e2303
Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
2017-08-17 15:20:16 +02:00
Henrik Rydgård
71baecabd6
Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
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It would only be necessary if we needed the previous value, which we
don't do in any of these.
2017-08-17 15:20:10 +02:00
Henrik Rydgård
983bb3bd0f
Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled
2017-08-15 14:27:54 +02:00
Unknown W. Brackets
96ed8564ab
Add some missing fragment shader state changes.
2017-08-14 11:36:07 +02:00
Unknown W. Brackets
c84efcfc97
Dirty vertexshader state on hw bezier/spline.
2017-08-14 11:36:06 +02:00
Henrik Rydgard
56cd991833
All: Only recompute the vertex shader ID when dirty
2017-08-14 11:36:06 +02:00
Henrik Rydgard
1098bf7342
All: Only convert viewportscissor state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e439055a32
All: Only convert raster state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e2b179d6e2
All: Only convert depth stencil state if dirty
2017-08-14 11:14:26 +02:00
Henrik Rydgard
e4567c694c
All: Only convert blend state if "dirty"
2017-08-14 11:14:26 +02:00
Unknown W. Brackets
c711b00d4c
GPU: Clean up some GLES3 defaults.
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It should default both of them the same way. And we already set subimage
on desktop.
2017-07-01 16:16:59 -07:00
Unknown W. Brackets
4a56e6ff83
GE Debugger: Fix recording in softgpu.
2017-06-04 10:38:58 -07:00
Unknown W. Brackets
41b485aa0a
Core: Refactor repeating disc id homebrew code.
2017-06-03 15:29:08 -07:00
Unknown W. Brackets
dca75437c3
GPU: Refactor common frame dumping code.
2017-06-03 15:29:07 -07:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Henrik Rydgård
137b79c708
Fix more review comments.
2017-05-30 09:38:05 +02:00
Henrik Rydgård
c173da49d3
Fix a number of bugs and stuff affecting Vulkan on Mali
2017-05-30 09:36:17 +02:00
Unknown W. Brackets
fd4399e108
GPU: Centralize fb resize, move to begin of frame.
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It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets
030f803002
Remove unused parameter to DestroyAllFBOs().
2017-04-13 23:07:21 -07:00
Henrik Rydgard
22d5acb40e
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
2017-04-04 11:09:29 +02:00
Henrik Rydgård
1faae8b6d6
Port some other minor changes over from #9255
2017-04-03 16:47:30 +02:00
Henrik Rydgard
d581a96d79
All backends: Reorganize blend state mapping to make dirty-tracking easier
2017-04-03 16:37:08 +02:00
xebra
73a898df2a
GLES:Fix again compatibility for instanced rendering.
2017-03-28 19:49:37 +09:00
xebra
04e1e1a460
GLES:Fix compatibility checks for instanced rendering.
2017-03-26 19:00:20 +09:00
Unknown W. Brackets
d4ff7cc928
Spline: Simplify uniforms/dirty to one check.
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This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Henrik Rydgård
94f16e3b7c
GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
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Also wipe the input layout cache on D3D11 on resize.
Fixes #9438 .
2017-03-17 11:26:11 +01:00
Henrik Rydgård
20f9ae3114
Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438 .
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(well, at least the software skinning part. not sure if there are more).
2017-03-17 10:48:43 +01:00
Henrik Rydgard
5a946d985b
Unify most of the rest of the command table entries
2017-03-14 13:47:34 +01:00
Henrik Rydgard
c74d6fcde7
Unify some vertex shader related settings in the command tables
2017-03-14 13:44:18 +01:00
Henrik Rydgard
cd6d5a0d7f
Unify fragment shader settings in the command table
2017-03-14 13:42:48 +01:00
Henrik Rydgard
bc641e6c56
Unify minz/maxz in command tables
2017-03-14 13:41:13 +01:00
Henrik Rydgard
903ac2fc42
Unify texture settings in the command tables
2017-03-14 13:39:32 +01:00
Henrik Rydgard
934b3db800
Unify logicop, antialias in the command table
2017-03-14 13:37:12 +01:00