Henrik Rydgård
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df6ce90c84
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When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
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2017-05-18 13:28:56 +02:00 |
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Henrik Rydgård
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60378a0dcb
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Minor GameInfo memory handling improvements. Still not great.
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2017-05-18 12:41:42 +02:00 |
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Henrik Rydgard
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8a8360ef96
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
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2017-03-12 16:30:53 +01:00 |
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Henrik Rydgard
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496ebf710a
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Add more sanity checks in png_load.
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2017-03-05 12:35:13 +01:00 |
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Henrik Rydgard
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55aa879216
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
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Henrik Rydgard
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acef9af5d4
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Fix a bug in TextureUtil, may help #9248
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2017-01-28 23:16:37 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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8654d42528
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DrawContext API change: introduce TextureDesc
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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d2c4cbacad
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Delete unnecessary form of CreateTexture
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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