Henrik Rydgård
667abd0a48
GameInfoCache: Some fixes for the icon loaded flag.
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Not really important but why not. Extracted from #17646
2023-07-02 17:18:13 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
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Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård
769aa9f0da
Remove incomplete sound code from RetroAchievements code (will redo)
2023-07-02 11:52:24 +02:00
Henrik Rydgård
eb21a2e6c9
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
Henrik Rydgård
f7c09ba488
Remove the RAIntegration stuff for now (wasn't actually enabled)
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This is just the untested achievement editor integration code from DuckStation.
Removing this code will make the conversion to ra_client_t easier.
Might eventually add this capability back properly in one way or another.
Part of #17631
2023-06-28 00:56:02 +02:00
Henrik Rydgård
27847abac4
Fix two OSD rendering bugs (messages with text2 didn't render it, text alignment with icon)
2023-06-27 23:39:13 +02:00
Henrik Rydgård
5f38883973
Translate achievement stuff to Swedish
2023-06-27 18:04:27 +02:00
Henrik Rydgård
23d4f7abe8
Implement viewing of leaderboards
2023-06-27 11:12:25 +02:00
Henrik Rydgård
df8a745350
RetroAchievements: Add a tab for debug stats
2023-06-27 10:33:40 +02:00
Henrik Rydgård
b991e9d8fd
Minor cleanups, add most translation strings to en_US.ini
2023-06-27 09:53:03 +02:00
Henrik Rydgård
81e1293693
Token name and path fix
2023-06-26 17:21:39 +02:00
Henrik Rydgård
d4239e7c98
Keeping it simple - putting the token in memstick/PSP/SYSTEM for now
2023-06-26 17:09:35 +02:00
Henrik Rydgård
23e37b7ca7
Achivement list rendering fix (wrong alpha)
2023-06-26 10:13:18 +02:00
Henrik Rydgård
4134acc492
Use the new "secret storage" to store the retroachievements token
2023-06-26 10:01:42 +02:00
Henrik Rydgård
87846c5fcb
Add simple facility for storing secret in app-private storage on Android (other platforms not so good)
2023-06-26 10:01:42 +02:00
Henrik Rydgård
37fb3be4d5
Visual improvements, notify if game unknown to RetroAchievements
2023-06-26 10:01:42 +02:00
Henrik Rydgård
b0dc1dbbf0
Login: Support desktop platforms other than Windows.
2023-06-26 10:01:42 +02:00
Henrik Rydgård
d63415dfc4
Set up a custom rc_hash_filereader to make things work on Android (login left to do)
2023-06-26 10:01:42 +02:00
Henrik Rydgård
9502d55260
Fix
2023-06-26 10:01:42 +02:00
Henrik Rydgård
69a5ca0e1d
A bunch of visual updates and fixes. Lots left to polish.
2023-06-26 10:01:42 +02:00
Henrik Rydgård
c442d1de86
Implement rendering of unlocked achievements. Not final design.
2023-06-26 10:01:42 +02:00
Henrik Rydgård
078002d867
Show progress when downloading achievement data
2023-06-26 10:01:41 +02:00
Henrik Rydgård
3218422a69
Attempt to add memory access validation through rc_runtime_invalidate_address
2023-06-26 10:01:41 +02:00
Henrik Rydgård
da36d78d4f
De-spam the logs
2023-06-26 10:01:41 +02:00
Henrik Rydgård
3b6989bff7
Hook up progress bar, minor fixes
2023-06-26 10:01:41 +02:00
Henrik Rydgård
eaa1975ac9
Improve logging on bad memory access from RA
2023-06-26 10:01:41 +02:00
Henrik Rydgård
54a378f145
Fix bug in Achievements::SafeHasAchievementsOrLeaderboards()
2023-06-26 10:01:41 +02:00
Henrik Rydgård
4e8c29d58d
Minor drawing issue
2023-06-26 10:01:41 +02:00
Henrik Rydgård
80ff3f89bf
Improve the pause screen achievement list, show a game banner at the top
2023-06-26 10:01:41 +02:00
Henrik Rydgård
c379f6f486
Implement retroachievements login (on platforms that support the login dialog)
2023-06-26 10:01:41 +02:00
Henrik Rydgård
1d0badae56
Achievements: Show achievement icons in list
2023-06-26 10:01:41 +02:00
Henrik Rydgård
603dc7493a
Image caching work
2023-06-26 10:01:41 +02:00
Henrik Rydgård
6326880070
Properly include stenzek's DuckStation copyright notices in the retro files
2023-06-26 10:01:41 +02:00
Henrik Rydgård
93de74144e
Add basic achievement rendering
2023-06-26 10:01:41 +02:00
Henrik Rydgård
e054d66d6c
Add an extremely basic achievement listing to the pause screen
2023-06-26 10:01:41 +02:00
Henrik Rydgård
8beca03e7e
MacOSX buildfixes
2023-06-26 10:01:41 +02:00
Henrik Rydgård
f6fdaa4f56
Get it to recognize the hash by using the rcheevos hash implementation
2023-06-26 10:01:41 +02:00
Henrik Rydgård
a3b7e99259
Attempt to implement the specified PSP game hashing method
2023-06-26 10:01:40 +02:00
Henrik Rydgård
b84a6f83e1
You can now log into RetroAchievements with hardcoded user/pass
2023-06-26 10:01:40 +02:00
Henrik Rydgård
66d9c24f72
More integration
2023-06-26 10:01:40 +02:00
Henrik Rydgård
84e9a85e0f
Things link now. Let's see if it works..
2023-06-26 10:01:40 +02:00
Henrik Rydgård
c9c1796dff
Second batch of fixes. Doesn't link yet and much work remains.
2023-06-26 10:01:40 +02:00
Henrik Rydgård
029b887491
Initial batch of fixes. Not compiling yet, http will be the tricky one.
2023-06-26 10:01:40 +02:00
Henrik Rydgård
4745999665
Copy-paste retroachievement support from DuckStation. No fixes yet!
2023-06-26 10:01:40 +02:00
Henrik Rydgård
da1691e4f9
Start sketching on a wrapper
2023-06-26 10:01:40 +02:00
Henrik Rydgård
c0f0c05417
rcheevos initial build setup and basic scaffolding
2023-06-26 10:01:40 +02:00
Henrik Rydgård
a17710a914
Remove additional ifdef checks for inputbox
2023-06-22 09:06:19 +02:00
Henrik Rydgård
cf587d2ccc
More cleanup after making PopupTextInputChoice choose method automatically
2023-06-22 09:01:14 +02:00
Henrik Rydgård
337668af3e
Make PopupTextInputChoice smarter (use native dialog if possible)
2023-06-22 08:58:30 +02:00
M4xw
71639acd16
[Switch] Enable all System_InputBoxGetString usages
2023-06-22 00:47:00 +02:00
Henrik Rydgård
266b85d22d
Support for extra text in OSD messages (drawn smaller, on darker background)
2023-06-21 01:16:25 +02:00
Henrik Rydgård
c76b6a48ab
Prepare for detailed overlay messages
2023-06-21 01:08:25 +02:00
Henrik Rydgård
ff75eced70
Progress bar: Fix the indeterminate state
2023-06-21 01:08:24 +02:00
Henrik Rydgård
d2c3a7c978
Add support for displaying progress bars
2023-06-20 22:44:31 +02:00
Henrik Rydgård
d36e701622
Smoothly animate OSD messages
2023-06-20 18:39:30 +02:00
Henrik Rydgård
6ba0479edc
OSD: Add colored backgrounds to OSD messages, according to type.
...
This also reorganizes a little to make rendering achievement popups more
natural later.
Adds info.png to the atlasscript, but doesn't yet rebuild it - more
images are coming.
2023-06-20 17:32:45 +02:00
Henrik Rydgård
9df01a5bf3
Merge pull request #17605 from hrydgard/osd-refactoring
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On-screen messages refactoring
2023-06-20 16:34:02 +02:00
Henrik Rydgård
ed0c4b7a9e
Rename OSD "Message" to "Entry" since it can soon be multiple other things (progress bar, etc).
2023-06-20 15:07:34 +02:00
Henrik Rydgård
7cc8c6cea4
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
Henrik Rydgård
d6552a7673
Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen.
2023-06-20 10:44:47 +02:00
Henrik Rydgård
48fab112b9
Collapse the "Custom 1", "Custom 2" etc translation strings
2023-06-20 10:42:56 +02:00
Henrik Rydgård
73836e7bcb
Custom buttons: Store them in an array, remove as many count restrictions as possible.
2023-06-20 10:42:53 +02:00
Henrik Rydgård
2bf2f745e2
IconCache: Add pending state to avoid duplicate downloads in some cases
2023-06-18 14:54:11 +02:00
Henrik Rydgård
cb5926761b
Add a way to monitor the icon cache from the system info screen.
2023-06-18 14:18:45 +02:00
Henrik Rydgård
8a27627a9f
Use the new icon cache for the icons in the homebrew store.
2023-06-18 14:11:12 +02:00
Henrik Rydgård
90085522ef
System information screen: Re-use the TabbedDialogScreen logic
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Want to do this before adding any more tabs here.
2023-06-18 12:22:36 +02:00
Henrik Rydgård
93fbb5cdda
Merge pull request #17591 from lvonasek/feature_openxr_passthrough
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OpenXR - Add passthrough option (Quest only)
2023-06-17 22:12:53 +02:00
Lubos
cef7c5a1a1
OpenXR - Forgotten changes added
2023-06-17 21:55:47 +02:00
Henrik Rydgård
fffaa41091
Extract the class TabbedUIDialogScreen from GameSettingsScreen.
2023-06-16 13:56:26 +02:00
Unknown W. Brackets
f5f3afbeef
Android: Correct pad name tracking.
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This is split up in two messages, a bit ugly...
2023-06-11 15:43:21 -07:00
Henrik Rydgård
3715b1ffa1
Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior.
2023-05-26 18:41:13 +02:00
Henrik Rydgård
2675d6ea43
Input event and device enums ( #17514 )
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* Switch deviceID from int to enum InputDeviceID, globally
* Switch axisId to enum InputAxis
* Change int keycodes to InputKeyCode where it makes sense.
* SDL input buildfix
* SDL keycode buildfix
* Switch on enum warning fixes
* Qt keycode buildfix
* iOS keycode buildfix
* UWP keycode buildfix
* More iOS buildfix
* More iOS buildfix
* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård
ca75e20155
Fix minor config backwards compatibility issue, see #17502 , iota97's comment
2023-05-26 15:47:58 +02:00
Nicolas Adenis-Lamarre
f32b0dc9c3
previous slot shortcut
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Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-05-25 11:32:49 +00:00
Henrik Rydgård
dfb446f89d
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
Henrik Rydgård
a4baed4c0c
Minor GLPushBuffer cleanup (now same API as the VK one)
2023-05-23 08:41:09 +02:00
Henrik Rydgård
736ba3dd90
Merge pull request #17357 from unknownbrackets/game-search
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Add half of game list search
2023-05-23 08:31:04 +02:00
Henrik Rydgård
67a35d3476
Merge pull request #17356 from unknownbrackets/minor-cleanup
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Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård
2ceb9942f3
Tilt: Add back inverse deadzone (low end radius). Allow choosing circular or per-axis.
2023-05-22 10:13:57 +02:00
Henrik Rydgård
5d7a0516cc
Merge pull request #17475 from hrydgard/opengl-basic-profiler
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Add a trivial profiling tool to the OpenGL backend
2023-05-17 15:01:16 +02:00
Henrik Rydgård
05b6bbdc56
Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
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Accessed from the in-game dev menu just like the Vulkan frame profiler.
With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård
4f1be34f24
Revert "Remove the Android display resolution selector"
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This reverts commit ea0eaa31e6
.
2023-05-17 09:37:15 +02:00
Henrik Rydgård
cf9a628a2e
AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths
2023-05-16 16:08:51 +02:00
Henrik Rydgård
e078f61bad
Rename class CustomKey to CustomButton
2023-05-08 10:13:52 +02:00
Henrik Rydgård
311a1a0fe2
Fix glitch when mapping analog inputs, caused by multiple TriggerFinish caused by stray analog axis events.
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ADd some guards all over the place against the same thing.
2023-05-06 15:33:28 +02:00
Henrik Rydgård
cd33b79ae7
Fix an issue where stray KEY_UP events could confuse the control mapper into setting empty events
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This had some not-so-good consequences, like inability to map anything
in VR, and sometimes empty MultiMappings would result that we could end
up asserting on before the previous commit.
2023-05-05 23:00:01 +02:00
Henrik Rydgård
eec1ad5a75
Add some checks to try to prevent empty MultiInputMapping from arising, assert->log
2023-05-05 22:26:44 +02:00
Henrik Rydgård
0b94ffc4c1
Buildfix attempt
2023-05-05 01:18:29 +02:00
Henrik Rydgård
1bd7da221b
Fix obscure crash possibility (call stack found), some clarification
2023-05-05 00:00:11 +02:00
Henrik Rydgård
6a51b6f7bf
Quick attempt to add some thread safety to GameInfo::fileLoader.
2023-05-04 09:20:05 +02:00
Henrik Rydgård
a132b72ba1
Paranoia
2023-05-04 01:24:31 +02:00
Henrik Rydgård
03bf19c47e
Merge pull request #17398 from lvonasek/cleanup_openxr_android12
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OpenXR - Cleanup unsupported features, support Android 12
2023-05-03 20:05:16 +02:00
Lubos
0447b2b78a
OpenXR - Cleanup unsupported features, support Android 12
2023-05-03 19:41:23 +02:00
Henrik Rydgård
c037f6731d
Better (but not great) workaround for key bindings that pop up dialogs.
2023-05-02 21:36:17 +02:00
Henrik Rydgård
eee4640962
Simpler calculation of the vertex count for the Waves animation. Feels safer.
2023-05-02 13:34:22 +02:00
Henrik Rydgård
8bb2643459
Minor: Move the "UI background animation" setting to be next to the other background settings.
2023-05-01 20:55:08 +02:00
Henrik Rydgård
6468319599
Fix memory bug in memstick file copy routine
2023-05-01 13:56:35 +02:00
Henrik Rydgård
15a0474d40
NativeKey: Only update the HLEPlugins key map if any plugins are active.
2023-05-01 12:16:45 +02:00
Henrik Rydgård
d4249c1d73
OpenGL: Add an assert to catch a class of crash bugs early. Also assorted paranoia.
2023-05-01 11:56:26 +02:00
Unknown W. Brackets
19b15de2d5
UI: Add a very simplistic search to game browser.
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For now, no real UI (which might include a search icon, no matches
message, banner that you're searching, etc.) Press Ctrl-F to filter.
2023-04-29 11:45:30 -07:00