Henrik Rydgard
|
2792602252
|
Pass the game selection screen audio through the resampler. Fixes #7316 .
|
2015-01-29 14:58:03 +01:00 |
|
Henrik Rydgard
|
86cee103f3
|
Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370.
|
2015-01-29 12:56:17 +01:00 |
|
Henrik Rydgard
|
e312d6b5fd
|
Replace outAudioQueue with Dolphin's resampler.
|
2015-01-11 18:06:06 +01:00 |
|
Henrik Rydgard
|
367a1e21b2
|
Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40 , reversing
changes made to da5b52ce1f .
|
2013-10-07 20:26:10 +02:00 |
|
Henrik Rydgard
|
f938b95925
|
Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01 , reversing
changes made to 061efd35db .
|
2013-10-07 20:25:35 +02:00 |
|
Siddharth
|
1708febac1
|
sets audio samples to 0 if audio was not mixed.
|
2013-10-07 22:03:14 +05:30 |
|
Siddharth
|
a151b5beb6
|
using PPSSPP's locks
|
2013-10-02 11:01:59 +05:30 |
|
Siddharth
|
a6ec70fe90
|
Audio Processor now uses atomics rather than mutex
|
2013-10-02 01:54:55 +05:30 |
|
Unknown W. Brackets
|
61f2fc4d3b
|
Return error to blocked audio threads on release.
|
2013-06-05 12:20:07 -07:00 |
|
Unknown W. Brackets
|
2bab76a940
|
Block audio output more correctly.
Still with the same thresholds, so hopefully it won't hurt sync.
|
2013-05-19 12:31:47 -07:00 |
|
Unknown W. Brackets
|
19aaca2705
|
Start save stating audio, plus minor fixes.
|
2012-12-28 13:55:29 -08:00 |
|
Henrik Rydgard
|
5a48578a12
|
Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
|
2012-11-17 14:20:59 +01:00 |
|
Henrik Rydgard
|
64cc573703
|
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
|
2012-11-04 23:24:00 +01:00 |
|
Henrik Rydgard
|
4f7ad15758
|
Add snapshot of the whole source code.
|
2012-11-01 16:19:01 +01:00 |
|