Henrik Rydgård
39b627c0c1
Fix layout issues, misc cleanup and comments
2022-12-07 10:27:02 +01:00
Henrik Rydgård
aed5d76fbc
Make the post shader list more editable
2022-12-07 10:27:02 +01:00
Henrik Rydgård
82680633e7
More usability tweaks
2022-12-07 10:27:02 +01:00
Unknown W. Brackets
77c98441f4
softgpu: Expand fast path to all fb formats.
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This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
2022-12-06 18:43:21 -08:00
Henrik Rydgård
70b6733d0a
Minor alpha bit optimization in Darkstalkers rectangle code
2022-12-07 01:50:29 +01:00
Henrik Rydgård
93e5060137
Load and cache langValuesMapping on demand
2022-12-05 12:10:45 +01:00
Henrik Rydgård
5de3a7c252
Merge pull request #16500 from unknownbrackets/warnings
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Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets
e49668eea7
SaveState: Correct missing switch case warnings.
2022-12-04 07:57:30 -08:00
Unknown W. Brackets
0556ee67fc
SaveState: Fix a format type error.
2022-12-04 07:57:09 -08:00
Henrik Rydgård
a8939f456a
Remove dead code, validation fix in GE debugger
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See #16490
2022-12-04 00:49:48 +01:00
Henrik Rydgård
7e97ce1760
Merge pull request #16495 from unknownbrackets/vulkan-shutdown
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Cleanup shader module lifetime handling for Vulkan
2022-12-04 00:16:58 +01:00
Unknown W. Brackets
3f620dba58
Vulkan: Reduce some logging when things are fast.
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On startup especially this spams sometimes.
2022-12-03 14:56:58 -08:00
Unknown W. Brackets
78ed8d45a7
Vulkan: Defer deletion of shader module promises.
2022-12-03 14:53:10 -08:00
Unknown W. Brackets
53eedf06e3
Vulkan: Track pipeline desc using a refcount.
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Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
2022-12-03 14:52:06 -08:00
Henrik Rydgård
f3ba8fb334
Address feedback, also sort texture shaders
2022-12-03 19:30:50 +01:00
Henrik Rydgård
b938992da4
Add a new centering capability to AnchorLayout
2022-12-03 19:13:21 +01:00
Henrik Rydgård
238c9439e3
Merge pull request #16491 from unknownbrackets/cleanup
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Quick cleanup
2022-12-03 16:38:32 +01:00
Unknown W. Brackets
e50eae1bfb
GPU: Cleanup some bounds checks, assignments.
2022-12-03 07:17:12 -08:00
Johan Mattsson
2b1d57257a
Fix comparison
2022-12-03 15:28:22 +01:00
Henrik Rydgård
02b8bf33fb
Merge pull request #16458 from hrydgard/desktop-friendly-msaa
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Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård
c7041d6e97
Reserve some space in the checkpoints vector
2022-12-02 22:46:39 +01:00
Henrik Rydgård
f5a7661c51
Add a NOOP state to reduce logspam after error
2022-12-02 22:46:38 +01:00
Henrik Rydgård
52a684644d
Verify that the Measure and Save passes match accurately through checkpointing
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Adding this after seeing some very suspicious behavior in Ratchet &
Clank.
2022-12-02 22:46:38 +01:00
Henrik Rydgård
237fbca979
Savestate: Prepare some sanity checks
2022-12-02 22:46:38 +01:00
Henrik Rydgård
116bc9d59a
Merge pull request #16485 from unknownbrackets/softgpu-fog-nan
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softgpu: Handle infnan fog coefficients better
2022-12-02 19:49:32 +01:00
Unknown W. Brackets
6619da2a0d
Debugger: Add decimal constants.
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For the GE debugger and CPU debugger, it's annoying sometimes to express
everything in hex. This allows using an i or u prefix to get decimal.
2022-12-02 10:13:32 -08:00
Henrik Rydgård
d554085388
Implement copy operation properly for the multisampled case
2022-12-02 15:25:02 +01:00
Henrik Rydgård
2d6c632bfe
Check resolve mode, just to be safe.
2022-12-02 15:19:06 +01:00
Henrik Rydgård
75b558eb5f
Address feedback
2022-12-02 14:35:43 +01:00
João Henrique
9fcc6857f6
Fix wrong vreinterpret neon intrinsic usage.
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This fixes a compilation failure introduced on d0e8cfa365
.
2022-12-02 03:10:57 -03:00
Henrik Rydgård
5610734d40
Assert improvement
2022-12-02 00:30:06 +01:00
Henrik Rydgård
8a3e92aa38
Not pretty, but with this, you can switch MSAA level at runtime.
2022-12-01 23:41:31 +01:00
Henrik Rydgård
28e1b532bd
Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
2022-12-01 22:49:01 +01:00
Henrik Rydgård
29a2157485
Correctly handle input attachments with CreateRenderpass2. But also don't use it while not multisampling.
2022-12-01 22:49:01 +01:00
Henrik Rydgård
4990683cf2
Implement "enhanced" multisample quality setting
2022-12-01 22:49:00 +01:00
Henrik Rydgård
b9ea8de135
Use raster copies to work around lack of working copy support in MSAA mode.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
8208768c15
Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
a0f27c7442
Implement depth/stencil resolve. (We probably only need depth resolve since we don't texture from stencil, but whatever).
2022-12-01 22:49:00 +01:00
Henrik Rydgård
8b9b80f044
Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
e3679df6cf
Fix switching between MSAA levels
2022-12-01 22:49:00 +01:00
Henrik Rydgård
4dfce4f6bc
Basically working MSAA on desktop GPUs! Some glitches remain.
2022-12-01 22:49:00 +01:00
Henrik Rydgård
06af304c8d
Multisampling groundwork
2022-12-01 22:49:00 +01:00
Henrik Rydgård
6daecb4e2b
Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
2022-12-01 22:48:59 +01:00
Unknown W. Brackets
4866518b84
Merge pull request #16477 from hrydgard/invalidation-refactor
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
2022-12-01 11:05:04 -08:00
Henrik Rydgård
331d024a8c
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Henrik Rydgård
d0e8cfa365
Add NEON impl too, mostly for exercise purposes
2022-12-01 17:52:02 +01:00
Henrik Rydgård
e6f0f84a45
SSE optimize Float4ToUint8x4, some uses
2022-12-01 16:32:23 +01:00
Henrik Rydgård
40ae99073b
Remove std::string from VulkanTexture
2022-12-01 12:17:03 +01:00
Henrik Rydgård
c05ec8b520
Remove std::string from VulkanProfiler (the scope profiler for uploads)
2022-12-01 12:17:01 +01:00
Henrik Rydgård
9a108a46d4
Disable the PowerVR swapchain hack after driver version 1.386.1368.
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See #15773
2022-12-01 10:17:53 +01:00
Henrik Rydgård
25e8f8385e
Redo the control UI screen layout, slightly update the look
2022-11-30 10:56:29 +01:00
Henrik Rydgård
20a337f25b
Initialization cleanup (no effect)
2022-11-30 10:15:36 +01:00
Henrik Rydgård
0ff5e0a955
Add checks preventing a number of "possible" divisions by 0 in layout
2022-11-30 10:15:30 +01:00
Henrik Rydgård
390bf3e912
Fix Burnout Dominator lens flare on OpenGL ES
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Not the prettiest solution, but works: Use R8_UNORM as a fallback
if R16_UNORM is not available.
2022-11-29 13:05:18 +01:00
Henrik Rydgård
9bb0c91a75
Sneak in a minor software transform optimization
2022-11-28 11:10:50 +01:00
Henrik Rydgård
3b960a92fc
Merge pull request #16451 from unknownbrackets/ui-psp-glow
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UI: Add a slight glow around PSP in control map
2022-11-28 08:00:26 +01:00
Unknown W. Brackets
5666dc5890
Vulkan: Correct maxAniso handling in Draw.
2022-11-27 19:17:01 -08:00
Henrik Rydgård
11c1b539e0
Merge pull request #16445 from hrydgard/new-screen-size-controls
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New screen size controls on Display Layout & Effects screen
2022-11-27 20:04:32 +01:00
Henrik Rydgård
973eec5b42
Another tweak to the OpenGL adreno bug detection.
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See #16015
2022-11-27 20:02:06 +01:00
Henrik Rydgård
0a3d78221e
Fix drag-background-through-buttons problem by adding "touch exclusive" mode to viewgroups.
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Not using universally because I don't want to debug all the issues...
2022-11-27 16:16:18 +01:00
Henrik Rydgård
31af24a230
Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
2022-11-27 10:22:37 +01:00
Henrik Rydgård
f4b78bacd7
MacOSX: Apply potential fix for #16376
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See #16376 .
Tested not to break anything on MacOS Mojave. Unfortunately I can't test on Ventura on my x64 mac, it's too old.
2022-11-26 10:38:23 +01:00
Henrik Rydgård
9c033fb57c
Merge pull request #16437 from lvonasek/feature_openxr_hud_improvement
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OpenXR - HUD improvements
2022-11-25 21:21:57 +01:00
Lubos
b2d809f4cd
typos fixed
2022-11-25 15:58:51 +01:00
Henrik Rydgård
23ba0d0515
Fix layout issues in AbstractChoiceWithValueDisplay. Remove title text from post shaders to fit.
2022-11-25 10:23:59 +01:00
Henrik Rydgård
d97035fffc
Merge pull request #16434 from unknownbrackets/stencil-opt
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Vulkan: Use stencil export when available
2022-11-25 10:06:41 +01:00
Lubos
38fa30b42d
OpenXR - Camera adjust reset fixed
2022-11-25 09:43:12 +01:00
Lubos
08432dd4e1
OpenXR - Camera controls adjust HUD instead of FOV
2022-11-25 09:25:23 +01:00
Unknown W. Brackets
9fcccd789a
Vulkan: Correct displayed depth/stencil format.
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Also corrects handling of non-24 bit depth when reducing the range.
2022-11-24 19:09:42 -08:00
Unknown W. Brackets
b33662550f
Vulkan: Use stencil export when available.
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This prevents multiple passes to upload stencil buffers.
2022-11-24 18:48:46 -08:00
Lubos
0e2fd7c2a2
OpenXR - Fix HUD in many games which breaks postprocess effects
2022-11-24 19:17:00 +01:00
Henrik Rydgård
55b1dc6ef4
Warning fixes
2022-11-24 12:14:52 +01:00
Henrik Rydgård
70d1d8fa07
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
Henrik Rydgård
a1c61abdda
Vulkan validation: One more false positive related to input attachments
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See comment in code
2022-11-24 10:48:36 +01:00
Henrik Rydgård
cb7329cd11
Merge pull request #16426 from hrydgard/loadclut-fix
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Rebind framebuffer after LoadCLUT-from-framebuffer
2022-11-24 10:48:26 +01:00
Henrik Rydgård
eea0b2632c
Add checks against rendering with depth against non-depth targets.
2022-11-24 10:12:22 +01:00
Henrik Rydgård
39f2ddd128
Add compat flag / bug check for games on old Adreno/GL affected by #16015
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See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
f6fcc9e9a7
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Henrik Rydgård
5230fc7c41
Joystick input: Ignore in-deadzone events from a different device than previous events
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Fixes #15465
2022-11-23 12:22:59 +01:00
Lubos
70d30d1cf6
OpenXR - Aspect ratio of menu background fixed
2022-11-22 21:49:52 +01:00
Lubos
59046b8f76
OpenXR - 2D stereo condition fixed
2022-11-22 18:51:42 +01:00
Henrik Rydgård
d551d2a3ed
Pause menu background: Remove complicated transparency tricks, instead draw game as part of background.
2022-11-22 12:11:20 +01:00
Henrik Rydgård
ddd2c6e343
Merge pull request #16409 from hrydgard/preserve-framebuffers
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Preserve framebuffer on pause screen even if render resolution is changed
2022-11-22 10:03:47 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
eff4118769
One more refactoring step
2022-11-21 14:54:48 +01:00
Henrik Rydgård
250ea5e592
Merge pull request #16407 from unknownbrackets/jit-wx
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In jits, protect and unprotect using better estimates
2022-11-20 20:39:04 +01:00
Unknown W. Brackets
b2798c7ada
jit: Add more reasonable estimates for RX protect.
2022-11-20 10:55:35 -08:00
Unknown W. Brackets
5294a64828
jit: Protect against write over-estimates.
2022-11-20 10:55:35 -08:00
Lubos
1e9ddfda31
OpenXR - 3rd party controller support fixed
2022-11-20 12:22:10 +01:00
Lubos
4a770b36cf
Typo fixed
2022-11-17 19:13:04 +01:00
Lubos
c9d1da28fc
OpenXR - Cursor aspect ratio
2022-11-17 18:26:18 +01:00
Lubos
c7bcfe9fe9
OpenXR - Accept scrolling from both controllers
2022-11-17 18:19:47 +01:00
Lubos
940a669107
OpenXR - Camera adjust issues resolved
2022-11-17 18:04:35 +01:00
Lubos
db8b159d9e
OpenXR - Force PSP menu aspect ratio
2022-11-17 17:30:29 +01:00
Lubos
f92990a002
OpenXR - Better dialog support
2022-11-17 15:25:35 +01:00
Lubos
14b6d75ac6
OpenXR - Use axis integration for camera adjust only
2022-11-17 12:22:16 +01:00
Lubos
011592754f
OpenXR - Use mouse control only
2022-11-17 12:19:17 +01:00
Lubos
ddad6b3760
OpenXR - Support axis
2022-11-17 10:52:12 +01:00
Lubos
0ae1d75daf
OpenXR - Support camera adjust using joystick
2022-11-17 10:22:01 +01:00
Unknown W. Brackets
4a367148e6
GPU: Centralize more GPU_USE flags, like depth.
2022-11-13 08:04:47 -08:00
Henrik Rydgård
1ae6047da9
Merge pull request #16379 from unknownbrackets/stencil-android
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Fix alpha/stencil replace on Adreno when color masked
2022-11-13 10:12:39 +01:00
Unknown W. Brackets
3f875af2d7
Vulkan: Mark Adreno bug resolved on recent driver.
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Playing it safe for 5xx devices and assuming they are still affected.
2022-11-12 17:41:48 -08:00
Unknown W. Brackets
c20bcc1f08
UI: Avoid enum/float comparisons.
2022-11-12 12:30:04 -08:00
Unknown W. Brackets
294d028dbf
VR: Remove unnecessary deprecated header.
2022-11-12 12:30:04 -08:00
Unknown W. Brackets
3e5d77ab46
SaveState: Switch from deprecated is_pod.
2022-11-12 12:30:04 -08:00
Lubos
97d63a321c
OpenXR - Test mirroring over 30 various games
2022-11-10 21:30:15 +01:00
Lubos
d32b6ceff0
OpenXR - Get all mirroring variants
2022-11-10 20:45:34 +01:00
Lubos
307acaa9b7
OpenXR - View matrix identity check breaking several games fixed
2022-11-09 19:25:08 +01:00
Lubos
b980f55645
OpenXR - Don't get mirroring from identity matrix
2022-11-09 19:07:45 +01:00
Lubos
8716021244
OpenXR - Do not apply head rotation on identity matrix
2022-11-09 17:59:14 +01:00
Unknown W. Brackets
305aae3e50
Merge pull request #16363 from hrydgard/android-shader-assert
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OpenGL ES: Bail as early as possible if things are bad
2022-11-08 06:01:41 -08:00
Henrik Rydgård
87bd7aaccc
Merge pull request #16356 from lvonasek/cleanup_camera_control
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OpenXR - Camera adjust using any controller
2022-11-08 12:28:44 +01:00
Henrik Rydgård
dd0409d68c
OpenGL ES: Crash as early as possible if things are bad
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There's a huge variety of crash report in the Play Console of various
opengl failures. Try to concentrate them to early points in
initialization
2022-11-08 10:43:38 +01:00
Henrik Rydgård
ecd62e7eb2
Lift length limit on Android logging
2022-11-08 00:21:37 +01:00
Henrik Rydgård
4d637342f7
Log source code for failed pipeline creations
2022-11-08 00:21:08 +01:00
Henrik Rydgård
90f67e91f5
Avoid drawing with failed-to-create pipelines
2022-11-08 00:21:08 +01:00
Henrik Rydgård
25547b5fe2
Make Mailbox handle null values. Fixes hang.
2022-11-08 00:21:08 +01:00
Henrik Rydgård
bd40ccda51
Improve VkResult logging
2022-11-08 00:21:07 +01:00
Henrik Rydgård
7b09fc43b0
Warning fix in VR code
2022-11-08 00:21:07 +01:00
Lubos
eec414d331
OpenXR - Allow more extreme camera adjusts
2022-11-07 21:40:25 +01:00
Lubos
47f2afcd55
Merge branch 'master' into cleanup_camera_control
2022-11-07 18:23:07 +01:00
Henrik Rydgård
7beff4da96
Merge pull request #16350 from lvonasek/refactor_openxr_matrices
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OpenXR - Refactor
2022-11-07 18:18:55 +01:00
Henrik Rydgård
e7b6fcd513
Properly buildfix GL/VR again
2022-11-07 17:36:46 +01:00
Henrik Rydgård
81dd95e16d
Fix sky plane fix (broke in my last VR refactor)
2022-11-07 17:13:14 +01:00
Lubos
cd49dc6627
OpenXR - Camera adjustment using PSP keys
2022-11-07 17:13:08 +01:00
Lubos
90d117ce71
OpenXR - Keep status of PSP keys
2022-11-07 16:46:10 +01:00
Lubos
73ccff9ba0
Restore assert
2022-11-07 16:28:41 +01:00
Henrik Rydgård
c7db9a865d
Disable remaining false positive.
2022-11-07 09:51:11 +01:00
Henrik Rydgård
668904a515
Vulkan: Use the very same view as input attachment and color attachment, not just the same image
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Fixes most of the new validation errors seen #16351 , though one remains.
I believe that to be a bug in the validation layers, will investigate
later.
2022-11-07 09:14:55 +01:00
Lubos
e96b9b4649
Remove unnecessary assert
2022-11-06 22:38:15 +01:00
Lubos
c58359a3b3
OpenXR - Move configs out of VRRenderer
2022-11-06 22:30:35 +01:00
Lubos
460386e344
OpenXR - Move matrix calculation out of VRRenderer
2022-11-06 22:06:27 +01:00
Lubos
cd54873edb
OpenXR - Simplify projection matrix creation
2022-11-06 21:48:55 +01:00
Lubos
520b92aa94
OpenXR - Matrix indexing fixed
2022-11-06 21:45:47 +01:00
Lubos
5c9e6968a5
OpenXR - Get rid of separate projection matrices
2022-11-06 21:21:13 +01:00
Lubos
637bb57bc6
OpenXR - Get rid of ovrMatrix4f structure
2022-11-06 20:42:28 +01:00
Henrik Rydgård
09c0ebd3ca
Windows ARM/ARM64 buildfix
2022-11-06 17:40:41 +01:00
Henrik Rydgård
44106ff2e7
Linking fix for normal Android devices
2022-11-06 15:58:07 +01:00
Henrik Rydgård
162290147f
UWP build fix. Had to reshuffle some stuff and compile some Vulkan files.
2022-11-06 15:54:00 +01:00
Henrik Rydgård
0ef39d11d8
Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows.
2022-11-06 15:37:58 +01:00
Henrik Rydgård
c44afcf462
Typo fix
2022-11-06 14:37:56 +01:00
Henrik Rydgård
b4507cd5cc
Make a lot more code VR build for all platforms
2022-11-06 14:36:51 +01:00
Henrik Rydgård
5d3ec6c8ff
Fix type of predictedDisplayTime
2022-11-06 14:35:28 +01:00
Henrik Rydgård
8398b779fb
6dof fix
2022-11-06 11:51:28 +01:00
Henrik Rydgård
ef3b0607ef
Rename 6DOF_PRECISE to HAS_UNIT_SCALE
2022-11-06 11:39:41 +01:00
Henrik Rydgård
9b619b8c0b
Remove ugly float conversion hacks from VR config
2022-11-06 11:37:52 +01:00
Henrik Rydgård
8bb2313f5d
Finish previous buildfix...
2022-11-06 11:34:27 +01:00
Henrik Rydgård
4d81506046
Upgrade gradle, specify NDK version in android/build.gradle
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Also fix a warning.
2022-11-06 09:44:06 +01:00
Unknown W. Brackets
15fdb54a59
Merge pull request #16337 from hrydgard/renderpass-type-bitfield
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Vulkan: Switch RenderPassType to be a "proper" bitfield enum.
2022-11-05 16:28:48 -07:00
Henrik Rydgård
439b38f705
Comment fixes (feedback)
2022-11-06 00:11:04 +01:00
Henrik Rydgård
675a046759
Fix parsing ampersands in server listings for streaming
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Fixes #16263 , or so I hope - haven't actually tested it, but seems
straightforward enough.
2022-11-05 23:31:30 +01:00
Henrik Rydgård
7742fbdeb6
Switch RenderPassType to be a "proper" bitfield enum.
2022-11-05 22:06:53 +01:00
Henrik Rydgård
10c6232b9b
Merge pull request #16310 from lvonasek/feature_openxr_motion
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OpenXR - Map controller gestures
2022-11-05 18:18:57 +01:00
Lubos
a52afe9fd8
Merge branch 'master' into cleanup_openxr_core
2022-11-05 10:51:29 +01:00
Lubos
14abd91861
Merge branch 'master' into feature_openxr_motion
2022-11-05 10:49:11 +01:00
Lubos
22980c8b9f
Code formatting fixed
2022-11-05 10:16:24 +01:00
Lubos
aacbe4f4a3
OpenXR - Get platform flags in runtime
2022-11-04 14:53:07 +01:00
Lubos
aafa17fa73
OpenXR - Introduce platform flags
2022-11-04 14:22:42 +01:00
Lubos
f8d29e0d19
OpenXR - Fix ifdef ANDROID
2022-11-04 13:52:32 +01:00
Lubos
1d452a2e01
OpenXR - Add an option to disable 72Hz update
2022-11-03 21:33:46 +01:00
Lubos
c6b83dd9d8
OpenXR - Enable camera movement and stereo in flatscreen mode
2022-11-03 20:00:30 +01:00
Lubos
823bfae5ea
Memory initialization fixed
2022-10-31 15:00:09 +01:00
Lubos
3c87e71177
OpenXR - Let users set the movement length
2022-10-31 13:19:06 +01:00
Lubos
0101c464a5
OpenXR - Option to disable controller mapping
2022-10-31 12:17:30 +01:00
Lubos
b740bfbcfb
OpenXR - Map controller motions on keys
2022-10-31 11:59:07 +01:00
Henrik Rydgård
cf27d14131
Merge pull request #16293 from lvonasek/feature_openxr_camera
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OpenXR - Modify camera parameters in realtime
2022-10-30 09:14:56 +01:00
Unknown W. Brackets
0cc94ceb15
Draw: Correct ambiguous comparison overload.
2022-10-29 12:52:00 -07:00
Lubos
cbf93d586c
typo fixed
2022-10-29 21:39:46 +02:00
Lubos
363f102cc5
OpenXR - Add new virtual key for camera adjust
2022-10-29 20:47:29 +02:00
Lubos
92422160a0
OpenXR - Camera side adjust added
2022-10-29 19:31:57 +02:00
Lubos
b7da6f7e45
OpenXR - Camera height adjust added
2022-10-29 19:19:25 +02:00
Lubos
48f9c98559
OpenXR - Do not process key actions during camera adjust
2022-10-29 18:50:51 +02:00
Unknown W. Brackets
0bc2bb9efb
Vulkan: Log additional queue command.
2022-10-29 09:05:14 -07:00
Henrik Rydgård
c6fe91224a
Vulkan: Fixes validation errors with "null" textures
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These arise in non-buffered rendering when we don't have a framebuffer
to texture from.
2022-10-28 18:40:55 +02:00
Lubos
96f89f4bd7
OpenXR - Allow updating camera in realtime
2022-10-28 15:50:00 +02:00
Lubos
f4f7dc570f
OpenXR - Make VR camera parameters floating numbers
2022-10-28 14:59:12 +02:00
Henrik Rydgård
ab1cebec51
Actually bind a global uniform buffer, too. Not yet used.
2022-10-28 10:15:36 +02:00
Henrik Rydgård
96a5c52037
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
2022-10-28 09:39:56 +02:00
Henrik Rydgård
6d9008dab5
Fix validation issue with clears, remove redundant code
2022-10-27 11:05:59 +02:00
Henrik Rydgård
763afd4a8e
Improve compatibility checks for stereo rendering.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
31fd928a5c
Name more image views. Very useful with a little patch to the Vulkan debug layers.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
cd203291ba
Fix rendering in non-stereo mode
2022-10-27 11:05:59 +02:00
Henrik Rydgård
15d4495f76
Pass shadergen tests
2022-10-27 11:05:59 +02:00
Henrik Rydgård
2a1526c352
Address feedback
2022-10-27 11:05:59 +02:00
Henrik Rydgård
390a136cb5
Stereo now works through shader depal too
2022-10-27 11:05:59 +02:00
Henrik Rydgård
8413473fa4
Fix more cases, GTA works now.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
524e92374f
Use arrays more consistently.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2bea495981
wip
2022-10-27 11:05:58 +02:00
Henrik Rydgård
f1b515caaf
Minor shaderwriter refactor
2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
Henrik Rydgård
3ce8133656
Non-stereo bugfix
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
d3804ec2e5
Misc multiview hackery
2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa
thin3d: Replace hint at future MRT support with basic multi layer support
2022-10-27 11:05:58 +02:00
Henrik Rydgård
80e1db07a7
Minor ShaderWriter refactor, prep for later changes
2022-10-24 17:45:18 +02:00
Henrik Rydgård
1d8ab38ce5
Vulkan: Use v2 feature checks, and add check for multiview features.
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Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård
e77ff0281f
Testfix
2022-10-24 00:20:45 +02:00
Henrik Rydgård
ecf2797173
Minor refactor of ShaderWriter flags. Extracted from the stereo PR
2022-10-23 21:57:01 +02:00
Unknown W. Brackets
813bfded92
x86jit: Correct vh2f NAN handling ( #16275 )
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* x86jit: Correct vh2f NAN handling.
Allows another test to pass.
* x86jit: Reuse MAccessibleDisp().
2022-10-23 10:09:29 +02:00
Henrik Rydgård
3af86ec6f7
Make it possible to specify extensions for Vulkan in the ShaderWriter
2022-10-22 17:46:57 +02:00
Luboš Vonásek
df04280c34
OpenXR - Wrong condition removed ( #16271 )
2022-10-22 14:45:57 +00:00
Henrik Rydgård
cafce7365b
Vulkan: Fix frame ordering issue with postprocessing shaders
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Requested an init command buffer outside the frame, which is dangerous
and caused validation problems with command pool resets.
Would like to assert on insideFrame in GetInitCmd, but we use it from
some init code where it does work correctly. Might clean that up at some
point.
2022-10-21 12:52:21 +02:00
Lubos
2fd6438c0e
OpenXR - Camera distance adjust added
2022-10-20 21:23:27 +02:00
Henrik Rydgård
90d395a10d
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
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Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård
8cd602a9c6
Merge pull request #16257 from unknownbrackets/error-cleanup
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Kernel: Fix reported StopThread error
2022-10-19 08:06:30 +02:00
Unknown W. Brackets
a42064eb48
Vulkan: Correct some enum switch warnings.
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Nice to log debug annotations anyway.
2022-10-18 21:52:38 -07:00
Lubos
fbb1e7eda0
OpenXR - Use only the first projection matrix in frame for mirroing detection
2022-10-18 12:39:42 +02:00
Henrik Rydgård
269eb55c17
Build/warning fix
2022-10-18 10:48:16 +02:00
Henrik Rydgård
feb4f9477a
Remove newly added dependencies on PPSSPP
2022-10-18 10:35:42 +02:00
Henrik Rydgård
0251f33ec3
Don't use PPSSPP-specific stuff in Common/VR for now.
2022-10-17 23:13:43 +02:00
Henrik Rydgård
0a222345c1
Buildfixes
2022-10-17 20:43:58 +02:00
Henrik Rydgård
70488be450
Make as much as possible of the VR code build on all platforms
2022-10-17 20:12:48 +02:00
Henrik Rydgård
aa51bfd1ef
Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
2022-10-17 19:57:11 +02:00
Lubos
be2613d495
OpenXR - Move VR passes count calculation
2022-10-17 19:07:27 +02:00
Lubos
8ed105ff83
OpenXR - Simplify projection matrix analyze
2022-10-17 18:57:47 +02:00
Lubos
468a193d6d
OpenXR - Get rid of VR tweaks
2022-10-17 18:52:03 +02:00
Lubos
d5c9d15ec3
OpenXR - Move matrix composing out of VR tweaks
2022-10-17 18:31:01 +02:00
Henrik Rydgård
eb18a87eee
Merge pull request #16186 from lvonasek/feature_openxr_vulkan
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OpenXR - Initial work to support multiple render APIs
2022-10-17 14:47:47 +02:00
Lubos
e90a7de3e4
OpenXR - Add VR mode for stereo flat screen rendering
2022-10-16 20:28:45 +02:00
Henrik Rydgård
cd0cef7aa1
Merge pull request #16219 from catsout/fix-vulkan-wayland
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Vulkan: fix wayland swapchain size 1x1
2022-10-15 22:51:48 +02:00
Unknown W. Brackets
8156f6fe28
D3D9: Correct scissor state cache in Draw.
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Gets reset when updating the render target. This fixes UI scissors.
2022-10-15 12:50:27 -07:00
catsout
b0ceeede79
Vulkan: fix wayland swapchain size 1x1
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From Vulkan spec,
surfaceCapabilities.currentExtent can be 0xFFFFFFFF(-1)
Define a callback to get drawsize from window creator
relate:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkSurfaceCapabilitiesKHR.html
https://github.com/KhronosGroup/Vulkan-Docs/issues/590#issuecomment-347932321
2022-10-15 19:02:42 +08:00
Lubos
de41650318
OpenXR - Disable VUlkan for now
2022-10-14 16:47:54 +02:00
Henrik Rydgård
f269137c78
Revert "Vulkan: Create depth/stencil buffers on demand"
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This reverts commit be37de106c
.
2022-10-13 22:39:47 +02:00
Henrik Rydgård
4d1da5859c
Add simple way to add debug annotation in the middle of the command stream. Vulkan-only.
2022-10-13 22:39:44 +02:00
Lubos
d0431e494a
OpenXR - Create VR framebuffer for Vulkan
2022-10-12 19:16:17 +02:00
Lubos
ade606bc3c
OpenXR - Hookup VR API into Vulkan
2022-10-12 16:21:54 +02:00
Henrik Rydgård
e0e29a1556
Merge pull request #16197 from hrydgard/more-uniform-optimization
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More uniform optimization, fixes
2022-10-12 01:00:27 +02:00
Henrik Rydgård
b0cf97cf4d
Touchpad/mousewheel scrolling acted very weirdly on Mac due to 0 deltas. Make it work better.
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Ignoring the 0 deltas helps a lot for the feel, even though it still isn't that smooth feel yet.
2022-10-11 14:00:46 +02:00
Henrik Rydgård
901f698a10
Merge pull request #16201 from unknownbrackets/gedebugger
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GE Debugger: Normalize framebuffer texture preview
2022-10-11 11:33:19 +02:00
Henrik Rydgård
804220afb1
Merge pull request #16198 from unknownbrackets/gles-stencil
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Readback stencil buffer for debugger on GLES
2022-10-11 10:55:38 +02:00
Unknown W. Brackets
999055791d
D3D9: Remove block transfer code overrides.
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We can just use Draw now. Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00
Henrik Rydgård
8b2e7d6e2f
Merge pull request #16200 from unknownbrackets/vulkan-depth
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Vulkan: Fix initial depth copy w/o existing depth
2022-10-11 06:45:21 +02:00
Unknown W. Brackets
c89cf1cde7
D3D9: Implement CopyFramebufferToMemorySync().
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This works like other backends, including D3D11. This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00
Unknown W. Brackets
26fd063cd1
Vulkan: Fix initial depth copy w/o existing depth.
2022-10-10 19:14:34 -07:00
Unknown W. Brackets
fc68cd9457
GLES: Add debug readback of stencil data.
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This allows the existing gpu.buffer.renderStencil to snapshot the state.
2022-10-10 17:09:14 -07:00
Unknown W. Brackets
b991a84b91
GLES: Allow stencil texturing if supported.
2022-10-10 16:43:19 -07:00
Henrik Rydgård
6f703128ec
Experimentally revert "Delete some misguided FPU control code, that we definitely don't want"
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This reverts commit d52d383c22
.
2022-10-10 18:35:29 +02:00
Henrik Rydgård
69bc7b060f
glslang: Set a missing resource limit. Avoids spurious errors in shader unit test
2022-10-10 17:17:17 +02:00
Henrik Rydgård
d56bdcb81e
Merge pull request #16196 from hrydgard/improved-render-stats
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Improved stats in the Vulkan GPU profiler
2022-10-10 15:40:17 +02:00
Henrik Rydgård
d4bfe9299d
Track min and max GPU time, init time, render CPU time.
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Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård
d52d383c22
Delete some misguided FPU control code, that we definitely don't want
2022-10-10 10:46:51 +02:00
Henrik Rydgård
32699da6df
Vulkan (trivial): Fix numDraws stat when merging render passes. Shorten a name.
2022-10-10 10:06:30 +02:00
Unknown W. Brackets
179c1e4a3b
GLES: Enable EXT_depth_clamp where supported.
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Seems like Freedreno may support this.
2022-10-10 00:54:29 -07:00
Henrik Rydgård
dd389ade8f
Merge pull request #16192 from unknownbrackets/depth-download
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D3D11: Correct depth readback
2022-10-10 09:48:18 +02:00
Unknown W. Brackets
bad4a93d3c
D3D11: Correct depth readback.
2022-10-09 15:50:50 -07:00
Unknown W. Brackets
8c1acc30e4
Savedata: Combine file info and dir listing calls.
2022-10-09 14:42:31 -07:00