Unknown W. Brackets
d6820f3cc3
UI: Allow measuring text with a scale.
2016-08-07 16:49:50 -07:00
Unknown W. Brackets
da03b80c97
Standardize on just one mutex implementation.
2016-03-06 14:49:15 -08:00
Henrik Rydgard
0d0b5e75a2
Fix silly crash in OnScreenDisplay code
2015-09-27 11:42:26 +02:00
Henrik Rydgard
70cb4372c1
Assorted fixes to auto resolution. Fixes too low resolution and also #8002 , plus notification spam
2015-09-25 19:10:09 +02:00
zhyk
a06f599320
Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt.
2015-05-07 11:14:04 +08:00
Henrik Rydgard
0cbff84489
Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
...
Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Henrik Rydgard
4d00a9b4bc
Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds
2014-02-10 12:44:36 +01:00
Henrik Rydgard
f5e7a33c68
Handle duplicate on-screen messages better (promote the old one to top).
2013-12-08 11:51:33 +01:00
Henrik Rydgard
e54107033d
Don't crash on post-shader compile errors.
2013-10-13 12:06:55 +02:00
Henrik Rydgard
e7097ca95a
Fall back to software transform when hardware transform fails. Should help Mali devices.
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This is done per shader so the speed hit should not be as bad as turning hw transform off entirely.
Displays a red error at the top of the screen so that we don't trigger this accidentally.
2013-06-06 10:09:37 +02:00
Henrik Rydgard
2221f221e3
Only create backing texture for DrawPixels when needed.
2013-06-05 23:03:23 +02:00
Henrik Rydgard
059aed36ee
Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
2013-05-22 18:00:06 +02:00