Unknown W. Brackets
7abf9baf38
SDL: Use wstrings in Windows API calls.
2018-03-25 14:18:31 -07:00
Henrik Rydgård
b0a22fb5c7
Redirect the user to download the D3D9 runtime if D3D9 is not available and they don't want to switch to OpenGL.
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Maybe should also update the messagebox text somehow...
2018-03-25 00:46:48 +01:00
Henrik Rydgård
0843e2cb98
Fix updating light constants when light type changes (we handle dir/pos lights differently). Fixes #10132
2018-03-25 00:21:03 +01:00
Leo
8e8c21fa0b
Added new Natural Colors PP shader (removed blur) ( #10782 )
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Add Natural Colors shader with removed blur.
2018-03-24 20:51:38 +01:00
Henrik Rydgård
84203e8d3d
Merge pull request #10785 from unknownbrackets/skipdraw
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GPU: Count clears during frameskip
2018-03-24 19:11:47 +01:00
Unknown W. Brackets
1b8297de31
GPU: Count clears during frameskip.
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This allows the GoW hack to still work during frameskip.
Fixes #10668 .
2018-03-24 10:58:24 -07:00
Henrik Rydgård
73df7d31db
Remove "experimental" tag from Hardware Tessellation
2018-03-24 17:37:17 +01:00
Henrik Rydgård
2a565199b3
Merge pull request #10780 from aliaspider/temp
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Libretro port.
2018-03-24 16:28:10 +01:00
Henrik Rydgård
4f8e2adf76
Remove some unnecessary logging. Fixes #10753
2018-03-24 16:10:21 +01:00
Henrik Rydgård
8fe5223dd0
Merge pull request #10781 from hrydgard/preserve-config
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Android: Reload the config after getting storage permission, and ask immediately.
2018-03-24 14:18:37 +01:00
aliaspider
d1711c5aa4
nits.
2018-03-24 13:39:05 +01:00
Henrik Rydgård
fb15208777
Android: Reload the config after getting storage permission, and ask immediately. Should help #10670
2018-03-24 12:52:51 +01:00
aliaspider
0af6d573bb
remove all usage of __LIBRETRO__
2018-03-24 12:45:20 +01:00
aliaspider
c4f7790618
Libretro port.
2018-03-24 12:44:53 +01:00
aliaspider
686717eb71
add missing include.
2018-03-24 11:40:16 +01:00
aliaspider
ed12b95091
Windows/Vulkan: use the width and height arguments in ReinitSurface when
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provided.
2018-03-24 11:09:55 +01:00
Henrik Rydgård
198d921a9b
Merge pull request #10737 from unknownbrackets/savestate
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SaveState: Keep an undo for each slot by default
2018-03-24 10:18:18 +01:00
Henrik Rydgård
da8d5fa280
Merge pull request #10767 from aliaspider/temp
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fix cmake build for mingw and msvc.
2018-03-24 09:24:53 +01:00
aliaspider
f94e9b1e74
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
Henrik Rydgård
7761d2366b
Android: Prevent a text bitmap size from becoming 0 on '\r\n'. Fixes #10764 (unless there are more platforms where it's broken...)
2018-03-23 10:48:54 +01:00
Henrik Rydgård
fb798cf6b2
Win32 textdrawer: Fix rare crash affecting Patapon 2 in savedata manager. See 10764.
2018-03-23 10:27:08 +01:00
aliaspider
3fbb340450
fix most write-strings warning.
2018-03-23 04:21:46 +01:00
aliaspider
198c946218
remove unnecessary NULL assignment.
2018-03-23 04:14:10 +01:00
aliaspider
54d9406713
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
aliaspider
23dae72bce
prevent reads of uninitialized memory.
2018-03-22 22:25:04 +01:00
aliaspider
8fcf93e462
vulkan: perform delete callbacks first since they can also queue
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deletes.
2018-03-22 22:23:28 +01:00
aliaspider
15c4406df7
add missing inclues.
2018-03-22 22:14:19 +01:00
aliaspider
a5b5308d88
fix return value / plug leak.
2018-03-22 22:12:19 +01:00
aliaspider
fc9a5ff65c
prevent use-after-free.
2018-03-22 22:10:05 +01:00
aliaspider
2d1128db76
fix va_list reuse without a va_copy.
2018-03-22 22:04:49 +01:00
Henrik Rydgård
9849ceadc4
Merge pull request #10751 from Florin9doi/ANDROID_ROTATION
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Landscape Auto for Android
2018-03-21 11:33:44 +01:00
Henrik Rydgård
826e8a689e
Merge pull request #10742 from crocket/master
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Map SDL controller's `back` button to Sony DualShock 4 V2's share button
2018-03-21 10:49:07 +01:00
Henrik Rydgård
9c68e2c410
Revert "Update glslang to the latest version" to fix #10748
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Should take a real look sometime.
This reverts commit d4a4844bff
.
2018-03-21 09:13:54 +01:00
Henrik Rydgård
5d524c3eef
Merge pull request #10757 from hrydgard/uwp-enable-flushcache
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Enable FlushInstructionCache on UWP, it's been allowed finally.
2018-03-20 21:53:20 +01:00
Henrik Rydgård
f76e5e70a7
Enable FlushInstructionCache on UWP, it's been allowed finally.
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Minor warning fixes, UWP buildfix
Retarget UWP project to latest SDK.
2018-03-20 20:30:33 +01:00
Florin9doi
8f38c7949c
Landscape Auto for Android
2018-03-19 23:09:25 +02:00
Henrik Rydgård
78488a4ea6
Android: Restore auto screen orientation.
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Fixes #10708
This reverts commit 53a351c29d
.
2018-03-19 20:12:37 +01:00
Henrik Rydgård
24b9fb6ea9
Buildfix
2018-03-19 18:14:57 +01:00
Henrik Rydgård
f1359af0b0
Vulkan: Improve handling of shader compile failures (don't crash)
2018-03-19 17:46:58 +01:00
Henrik Rydgård
1888d828ec
Vulkan: Workaround for bug in Adreno shader compiler affecting color tests.
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This comparison should pretty much work as well as the old one, I
believe, if not faster.
Should help #10695
2018-03-19 17:33:08 +01:00
Henrik Rydgård
7ce5f8d29c
Delete some mistaken logging code
2018-03-19 14:44:20 +01:00
Henrik Rydgård
efad648de2
Merge pull request #10746 from hrydgard/vulkan-pipeline-cache-fixes
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Vulkan: De-duplicate pipelines when storing cache
2018-03-19 11:36:20 +01:00
Henrik Rydgård
3e5757d7d7
Minor improvement in pipeline-to-string (debug)
2018-03-19 11:19:10 +01:00
Henrik Rydgård
8f87a9f5c5
Vulkan: De-duplicate pipelines when storing cache
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The new variety of renderpasses with different transitions causes
duplication. Hopefully drivers are smart enough to re-use work
between similar pipelines as much as possible...
2018-03-19 11:18:37 +01:00
Henrik Rydgård
1dabccb453
Vulkan: Minor logic fixes in the transition elimination
2018-03-18 13:14:20 +01:00
Henrik Rydgård
ce18364a15
Merge pull request #10743 from hrydgard/vulkan-renderpass-barrier-2
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Vulkan: Further barrier optimizations
2018-03-18 13:02:08 +01:00
Henrik Rydgård
452e299473
Merge pull request #10740 from hrydgard/vulkan-renderpass-barrier
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Vulkan: Merge some barriers into "subpass dependencies".
2018-03-18 12:29:21 +01:00
Henrik Rydgård
3e7723ea6d
Vulkan: Use finalLayout to optimize away barriers before framebuffer copies.
2018-03-18 12:09:02 +01:00
Henrik Rydgård
2d3655ea23
Vulkan: Get rid of more explicit barriers by merging the finalLayout color transitions into renderpasses.
2018-03-18 12:03:23 +01:00
crocket
b7fa253192
Map SDL controller's back
button to Sony DualShock 4 V2's share button
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It turns out that `back` button is actually `select` button on PSP.
I confirmed this by clicking touchpad in a game.
`select` button maps to `share` button on Sony DualShock 4 V2.
2018-03-18 19:52:08 +09:00