Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
95823a776b
Don't pass quite so many args to DrawCharacter().
2013-05-05 21:13:50 -07:00
Unknown W. Brackets
5ffb7f7d23
Correct error handling in sceFontGet*Info().
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And tone down the logging a bit.
2013-05-05 20:58:52 -07:00
Unknown W. Brackets
832edb0a8f
Fix some x64 type conversion warnings.
2013-04-05 20:29:20 -07:00
Henrik Rydgard
41b862c689
warning fixes
2013-03-22 19:59:16 +01:00
Unknown W. Brackets
339b2839b3
Finish implementing savestates for fonts.
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Oops, missed this before. Was crashing FF3 and games using custom fonts.
2013-03-20 23:37:57 -07:00
Unknown W. Brackets
a3f93ed203
Fix some printf size warnings, signed warnings.
2013-03-02 15:34:15 -08:00
Unknown W. Brackets
e87276cbad
Fix some minor warnings.
2013-03-02 15:34:15 -08:00
Henrik Rydgard
ba0362d817
PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
2013-02-27 17:41:39 +01:00