Commit Graph

43 Commits

Author SHA1 Message Date
Henrik Rydgård
ab257e335f Ugprade miniupnp submodule to latest
Maybe will help #19246, but no idea really.

Windows buildfix

UWP buildfix

miniupnpc path fixes

libretro buildfix attempt, android.mk
2024-06-05 00:18:00 +02:00
Henrik Rydgård
76c5a8cf1b Fix submodule path, remove some logspam.
Fixes #19180
2024-05-24 19:01:34 +02:00
Henrik Rydgård
41f8670d2a Add MoltenVK.xcframework as a submodule 2024-05-23 09:41:00 +02:00
Henrik Rydgård
fc1d984b20 Update rcheevos, switch back to upstream. Avoid using rcheevos' hash.c, by computing game hashes ourselves. 2024-04-03 16:43:34 +02:00
Lubos
76b015a4ab OpenXR - Migrate to official SDK 2024-03-20 12:23:54 +01:00
Henrik Rydgård
0f97180ee1 Update rcheevos.
While doing so, switch to a fork with 3DS hashing support removed.
2024-02-28 11:26:33 +07:00
Dzmitry Dubrova
a461800973 Implement custom driver loading for ARM64 Android devices 2023-12-14 08:53:03 +03:00
Henrik Rydgård
ade64171ce Proof-of-concept: libchdr works on Windows 2023-09-29 10:05:19 +02:00
Henrik Rydgård
cf97038a2d Switch the naett submodule back to the upstream repo
All my PRs are in now.
2023-07-31 23:33:24 +02:00
Henrik Rydgård
c17a559188 Update to a patched naett with PRs #18 and #17 2023-07-21 18:23:31 +02:00
Henrik Rydgård
7ae34f148a Setup build for naett - a lightweight https wrapper 2023-07-21 10:27:40 +02:00
Henrik Rydgård
a259ed1835 Switch back to rcheevos' upstream version 2023-07-16 17:05:08 +02:00
Henrik Rydgård
ba61b495c5 Bump rcheevos to a fork with two important bugfixes (access invalidation, buffer overflow) 2023-07-11 16:33:52 +02:00
Henrik Rydgård
c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
xielei
8ff78cb921 aioemu 2023-02-15 17:21:45 +08:00
Unknown W. Brackets
489411359e Common: Add cpu_features library. 2023-01-29 14:35:58 -08:00
Unknown W. Brackets
87aa4e127c Build: Update to glslang v11.13.0, use upstream.
This switches the submodule origin.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
0cf07a8d62 Debugger: Add web debugger in assets.
This is from the "bundled" branch, which is generated by GitHub Actions.
2021-09-26 12:24:29 -07:00
vit9696
e1cb1c9a67 Switch to submodules and fix release version generation 2021-09-16 10:40:39 +03:00
Henrik Rydgård
bbe39339cb Remove lang from gitmodules 2021-07-17 16:45:41 +02:00
Unknown W. Brackets
d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Henrik Rydgård
eb7b6b38f6 Switch to my miniupnpc fork with a UWP fix 2020-07-21 23:43:32 +02:00
ANR2ME
33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
TotalCaesar659
fd81c123b0
Update submodule URL 2020-07-03 16:43:31 +03:00
Henrik Rydgård
2bf92c5d97 Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule) 2020-02-29 12:19:08 +01:00
Henrik Rydgård
eddaf97938 Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
Henrik Rydgard
a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgard
b46bb1efdb glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork 2016-12-20 00:30:09 +01:00
Henrik Rydgard
c87d4a66c1 Move lang into assets. 2016-10-14 22:33:45 +02:00
Henrik Rydgard
8684180620 Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Unknown W. Brackets
f5c1473f25 Native merge part 3: remove old native. 2015-09-06 13:06:58 -07:00
Henrik Rydgard
8fa7a9cd41 Remove redist submodule 2015-02-15 11:22:23 +01:00
Kingcom
f6cedcbff5 Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
Henrik Rydgard
d53a8208d3 Add InnoSetup script to make a basic installer.
Adds a redist submodule where the installer can get the VC redists.
2013-10-15 11:55:02 +02:00
Henrik Rydgard
bcf3d534b0 Use the right protocol for the new submodule 2013-09-15 16:19:27 +02:00
Henrik Rydgard
8c4503c638 Add a micro version of the DX SDK as submodule, to keep the buildbot running. 2013-09-15 16:15:12 +02:00
Henrik Rydgård
16596f797a Make all the submodule paths https as this works better for some. Fixes #1714. 2013-05-08 14:48:28 +02:00
Henrik Rydgard
9b85bdf620 Add the ffmpeg submodule properly (using git submodule add, not just modifying .gitmodules) 2013-05-05 23:37:33 +02:00
raven02
368e5fe7d8 Add ffmpeg as submodule 2013-05-05 00:31:33 +08:00
Henrik Rydgard
8fbf987095 Now lang is a submodule. Less commit noise! :) 2013-04-23 21:21:18 +02:00
Henrik Rydgard
0b8eae891b Add pspautotests as a submodule. 2012-11-09 10:03:05 +01:00
Henrik Rydgard
37ce062757 Use http instead of ssh to refere to the "native" submodule 2012-11-04 20:00:23 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00