Unknown W. Brackets
0cf07a8d62
Debugger: Add web debugger in assets.
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This is from the "bundled" branch, which is generated by GitHub Actions.
2021-09-26 12:24:29 -07:00
vit9696
e1cb1c9a67
Switch to submodules and fix release version generation
2021-09-16 10:40:39 +03:00
Henrik Rydgård
bbe39339cb
Remove lang from gitmodules
2021-07-17 16:45:41 +02:00
Unknown W. Brackets
d3e2aa6d28
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
Henrik Rydgård
eb7b6b38f6
Switch to my miniupnpc fork with a UWP fix
2020-07-21 23:43:32 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
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Fix i18n type
2020-07-21 23:02:58 +02:00
TotalCaesar659
fd81c123b0
Update submodule URL
2020-07-03 16:43:31 +03:00
Henrik Rydgård
2bf92c5d97
Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
2020-02-29 12:19:08 +01:00
Henrik Rydgård
eddaf97938
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
Henrik Rydgard
a8ee70f23d
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.
Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgard
b46bb1efdb
glslang for vulkan: Use my proper glslang fork instead of the ugly old SDK-glslang fork
2016-12-20 00:30:09 +01:00
Henrik Rydgard
c87d4a66c1
Move lang into assets.
2016-10-14 22:33:45 +02:00
Henrik Rydgard
8684180620
Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
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This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Unknown W. Brackets
f5c1473f25
Native merge part 3: remove old native.
2015-09-06 13:06:58 -07:00
Henrik Rydgard
8fa7a9cd41
Remove redist submodule
2015-02-15 11:22:23 +01:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00
Henrik Rydgard
d53a8208d3
Add InnoSetup script to make a basic installer.
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Adds a redist submodule where the installer can get the VC redists.
2013-10-15 11:55:02 +02:00
Henrik Rydgard
bcf3d534b0
Use the right protocol for the new submodule
2013-09-15 16:19:27 +02:00
Henrik Rydgard
8c4503c638
Add a micro version of the DX SDK as submodule, to keep the buildbot running.
2013-09-15 16:15:12 +02:00
Henrik Rydgård
16596f797a
Make all the submodule paths https as this works better for some. Fixes #1714 .
2013-05-08 14:48:28 +02:00
Henrik Rydgard
9b85bdf620
Add the ffmpeg submodule properly (using git submodule add, not just modifying .gitmodules)
2013-05-05 23:37:33 +02:00
raven02
368e5fe7d8
Add ffmpeg as submodule
2013-05-05 00:31:33 +08:00
Henrik Rydgard
8fbf987095
Now lang is a submodule. Less commit noise! :)
2013-04-23 21:21:18 +02:00
Henrik Rydgard
0b8eae891b
Add pspautotests as a submodule.
2012-11-09 10:03:05 +01:00
Henrik Rydgard
37ce062757
Use http instead of ssh to refere to the "native" submodule
2012-11-04 20:00:23 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00