Henrik Rydgard
69bc82548f
Update the font atlas
2015-01-31 15:29:57 +01:00
Sacha
45263fdc0f
Fix up a few minor issues. Spacing/tabs/names
2014-07-25 03:59:51 +10:00
Sacha
1fc526d40f
Combine the low and highmem atlas in to one. Add this to the buildatlas script (it's just a diff).
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Used USING_QT_UI but technically win32_ui should use this too?
2014-07-25 03:50:58 +10:00
Peter Tissen
6646605778
reintroduce lowmem texture atlas for the qt build
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added comiled lowmem version with ASCII only
add lowmem atlas, this is the automatically generated file from the atlastool
remove nofont generated *.cpp and only add the first 127 bytes of ASCII to the lowmem generation configuration
For Qt only: using platform independent usleep and load lowmem atlas map
2013-11-18 02:57:46 +01:00
Sacha
89891302cc
Remove 'lowmem' atlas. Use a 'nofont' atlas for Qt platform. Frees up ~15MB VRAM.
2013-11-18 03:05:08 +10:00
Sacha
96b2bbdc2e
Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time.
2013-08-21 12:30:13 +10:00
Sacha
92f0678f2f
Introduce 'lowmem' fonts for Symbian.
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Right now it is for all Symbian devices. Although, high mem devices should continue to use the old fonts.
2013-08-18 19:07:18 +10:00
aquanull
87f398b1af
Make more menu screen items translatable.
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Update font atlas files.
2013-05-25 11:23:14 +08:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00