Henrik Rydgård
80a99a67d9
Control: Change internal interfaces to batch-process input axis updates
...
These naturally come in bunches on many platforms like Android, so lay
some groundwork to also handle them in bunches to minimize locking in
the future.
Linux buildfix
2023-08-31 11:55:53 +02:00
Henrik Rydgård
3e6788defe
Merge pull request #18022 from hrydgard/screen-scaler-ingame-fix
...
Android: Fix changing display resolution scale in-game
2023-08-31 08:45:39 +02:00
Henrik Rydgård
62c9041060
Merge pull request #18011 from hrydgard/collapse-degenerate-volume-textures
...
Detect the simplest Tactics Ogre case (US/EU) early
2023-08-31 08:45:11 +02:00
Henrik Rydgård
351de6eb25
Merge pull request #18026 from unknownbrackets/x86-jit-float
...
x86jit: Fix vsat0 saturate
2023-08-31 08:28:50 +02:00
Henrik Rydgård
fbc1fc417e
Merge pull request #18025 from unknownbrackets/x86-jit-regcache
...
x86jit: Fix a vec4 clobber issue
2023-08-31 08:20:01 +02:00
Henrik Rydgård
92e600a1c0
Merge pull request #18013 from hrydgard/remove-bad-heuristic
...
Replace a too-simple heuristic with a compat flag, fixing Castlevania flicker.
2023-08-31 08:18:53 +02:00
Henrik Rydgård
7392fd1d9c
Merge pull request #18018 from hrydgard/texcache-sizeinram-cleanup
...
Shrink TexCacheEntry by 4 bytes and clean up a naming issue
2023-08-31 08:18:24 +02:00
Unknown W. Brackets
bcac804cc5
x86jit: Fix vsat0 saturate.
2023-08-30 23:07:57 -07:00
Unknown W. Brackets
d5a51da95e
x86jit: Fix pointer modify when masked.
2023-08-30 22:04:26 -07:00
Unknown W. Brackets
742dc0a0c7
x86jit: Fix vec4 clobber issue.
2023-08-30 22:04:25 -07:00
Henrik Rydgård
dcd23ab437
Merge pull request #18024 from hrydgard/more-lang-strings
...
A few more strings
2023-08-31 01:28:01 +02:00
Henrik Rydgård
03d2416b49
A few more strings
2023-08-31 01:27:28 +02:00
Henrik Rydgård
4b89fab91c
NativeInitGraphics: Update core parameter pixel width/height (since we lose resized flag)
2023-08-30 23:42:13 +02:00
Henrik Rydgård
e40fbba02b
Log global messages processed
2023-08-30 23:30:49 +02:00
Henrik Rydgård
ab58827ed6
Callback -> lambda (cleanup)
2023-08-30 23:30:23 +02:00
Henrik Rydgård
fb520e58d9
Merge pull request #18019 from hrydgard/screen-insets-system-info
...
Add more display information to the system info screen
2023-08-30 20:20:16 +02:00
Henrik Rydgård
a64559f36e
Merge pull request #17644 from hrydgard/switch-kb-support
...
Fix enabling of native keyboard input on Switch
2023-08-30 20:19:58 +02:00
Henrik Rydgård
3d0051f34b
Fix enabling of native keyboard input on Switch
2023-08-30 18:14:17 +02:00
Henrik Rydgård
b501abf576
Add more display information to system info.
2023-08-30 17:38:22 +02:00
Henrik Rydgård
318ef7ccab
Merge pull request #18016 from hrydgard/gradle-upgrade
...
Bump gradle, after updating Android Studio again
2023-08-30 17:14:58 +02:00
Henrik Rydgård
7e0e9a6d2b
Shrink TexCacheEntry by 4 bytes and clean up a naming issue
...
Was a little confused by the "/2". It's not really useful to cache this
value anyway.
2023-08-30 16:37:38 +02:00
Henrik Rydgård
415d9b738f
Merge pull request #18017 from Felipefpl/master
...
Updated the brazilian portuguese translation
2023-08-30 16:26:56 +02:00
Felipe
489b30787d
Updated the brazilian portuguese translation
...
Updated the translation with the latest strings.
2023-08-30 10:50:07 -03:00
Henrik Rydgård
b6d3e4f878
Bump gradle, after updating Android Studio again
2023-08-30 13:22:56 +02:00
Henrik Rydgård
0db32660bd
Merge pull request #18012 from hrydgard/disable-present-time-measurement
...
Vulkan: Don't use the present time extensions (but keep the code around for future experiments)
2023-08-30 11:10:29 +02:00
Henrik Rydgård
131163bf4c
Replace a too-simple heuristic with a compat flag.
...
Should fix the flicker in Castlevania.
Fixes #17517
The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
Henrik Rydgård
64852409df
Don't use the present time extensions (but keep the code around for future experiments)
...
Seen some suspicious crashes on Poco F1.
2023-08-30 10:47:20 +02:00
Henrik Rydgård
0d0c11a1ed
Remove unnecessary check, add comment.
2023-08-30 10:29:14 +02:00
Henrik Rydgård
30a165b1dd
Detect the simplest Tactics Ogre case (US/EU) early
...
Removes the need for the compat.ini flag for these versions, since we
can just treat the texture exactly as a regular 2D texture.
2023-08-30 10:27:19 +02:00
Unknown W. Brackets
86b37dc64a
Merge pull request #18010 from hrydgard/revert-unnecessary-log-changes
...
Revert unnecessary log changes
2023-08-29 22:49:06 -07:00
Henrik Rydgård
a5117249bd
Add a debug assert during texture loading.
2023-08-29 23:15:30 +02:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
ac2859348d
Merge pull request #18009 from hrydgard/wwe-2006-flicker
...
Enable [DisallowFramebufferAtOffset] for WWE SvR 2006.
2023-08-29 14:54:38 +02:00
Henrik Rydgård
4a55803d41
Enable [DisallowFramebufferAtOffset] for WWE SvR 2006.
2023-08-29 14:44:59 +02:00
Henrik Rydgård
985af4b03d
Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
...
Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
2023-08-29 13:21:40 +02:00
Henrik Rydgård
c563d4e57d
NotifyFramebufferCopy: Pick the target framebuffer by scoring.
2023-08-29 12:53:18 +02:00
Henrik Rydgård
e3bdf1a70b
Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target.
2023-08-29 11:46:24 +02:00
Henrik Rydgård
64d04782ea
Merge pull request #18001 from hrydgard/tactics-ogre-texture-replacement
...
Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
2023-08-29 11:27:40 +02:00
Henrik Rydgård
af1a1c5182
Improve logging of bad filenames
2023-08-29 10:45:00 +02:00
Henrik Rydgård
de679e2761
Generalize the odd/even mip level check
2023-08-29 10:44:18 +02:00
Henrik Rydgård
5321cb97fd
Merge pull request #18007 from unknownbrackets/x86-jit-lsu
...
x86jit: Implement CondStore
2023-08-29 09:06:43 +02:00
Henrik Rydgård
8976b0f55c
Merge pull request #18006 from unknownbrackets/x86-jit-float
...
x86jit: A few more ops, float literal pool
2023-08-29 09:06:01 +02:00
Unknown W. Brackets
8233fdfd91
x86jit: Implement CondStore.
2023-08-28 23:32:49 -07:00
Unknown W. Brackets
181adde6f1
x86jit: Implement float saturates.
2023-08-28 23:11:46 -07:00
Unknown W. Brackets
c4d13e522b
x86jit: Use a literal pool to avoid rip checks.
2023-08-28 23:11:46 -07:00
Unknown W. Brackets
eab05e32a7
x86jit: Implement FCvtScaledSW.
2023-08-28 23:11:46 -07:00
Unknown W. Brackets
2b6bd01417
x86jit: Optimize FMul.
2023-08-28 23:11:46 -07:00
Henrik Rydgård
ae0af175de
Merge pull request #18004 from unknownbrackets/x86-jit-minor
...
x86jit: Small cleanup and tweaks, downcountInRegster, GetFPRLaneCount bugfix
2023-08-29 08:01:47 +02:00
Henrik Rydgård
a204d1ad9d
Merge pull request #18005 from unknownbrackets/x86-jit-slowmem
...
x86jit: Optimize slow memory
2023-08-29 07:36:18 +02:00
Unknown W. Brackets
0cb6a17ea3
x86jit: Small Clz codesize optimization.
2023-08-28 21:17:06 -07:00