Commit Graph

29 Commits

Author SHA1 Message Date
Unknown W. Brackets
872fecd8ed Io: Allow early cancel of CRC calculation. 2021-02-16 19:37:48 -08:00
Unknown W. Brackets
c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
Unknown W. Brackets
931dff6125 Core: Future proof CSO support a bit.
For CSO versions >= 2, respect the header size field and uncompressed
frame size behavior.  This will allow more options for future files, like
adding a field for the CRC or otherwise.
2020-01-26 10:18:41 -08:00
Unknown W. Brackets
ce6cb7e7c9 Core: Report disc read errors to the user.
At least when we can detect this, better not to keep silent about it.
2018-09-29 00:45:50 -07:00
Henrik Rydgård
ad5bf8c6f6 This mutex should not have been made local, thanks @unknownbrackets 2017-03-13 16:14:47 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Unknown W. Brackets
45218be5e3 Send a CRC hash with compatibility reports. 2016-07-04 12:07:15 -07:00
Unknown W. Brackets
65c7d0bd04 Add uncached flag for file loader reads.
This allows us to indicate that a read need not be cached.
2016-07-04 12:07:15 -07:00
Unknown W. Brackets
7807598690 Mutex around PBP file access.
There's some thread safety issue in there, this makes it so we can read
thumbnails without crashing sometimes - fixes #7330.
2015-12-20 09:35:50 -08:00
Unknown W. Brackets
dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Unknown W. Brackets
967b589778 Consistently use FileLoader for standard ISOs. 2014-11-23 13:59:56 -08:00
Unknown W. Brackets
28b3b841d5 Implement optimized multi-block reads for iso/cso.
This of course means less fread() calls, and is faster.  It improves load
time even on my desktop.
2014-11-02 21:43:27 -08:00
Unknown W. Brackets
9c5ad44000 Add an interface to read multiple blocks at once. 2014-11-02 19:54:13 -08:00
Henrik Rydgard
f5c9235640 Buildfix (needed an include in the header on some platforms so let's move to the cpp file) 2014-10-31 00:35:39 +01:00
Henrik Rydgard
291e5e53c0 Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
Unknown W. Brackets
734c81223e Support cso files with larger block sizes.
Calling them "frames" just to quell the confusion level in the code.
2014-10-25 21:18:12 -07:00
Henrik Rydgard
0b42530fd8 Use low-level I/O on Android for 64-bit offset support
Fixes videos in FF Type-0 on Android. See #6268
2014-06-10 01:00:34 +02:00
Unknown W. Brackets
6bdfa5a13a Support larger iso files (more than 2GB.)
No actual PSP games are this big (a UMD can only go up to 1.8 GB), but it
can be convenient for combined multi-game discs.  Fixes #5169.
2014-01-23 22:00:15 -08:00
Henrik Rydgård
00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Henrik Rydgard
61b510b753 Open ISOs very slightly faster by not reopening 2013-06-19 20:47:42 +02:00
Sacha
b39a572043 Buildfixes.
Fix C++11 usage.
Remove redundancy.
Fix st_*time re-usage.
2013-06-02 13:26:39 +10:00
tpu
c9af16e332 add NPUMDIMG support 2013-05-08 23:36:57 +08:00
Henrik Rydgard
b9f45e4530 Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash. 2013-04-27 23:16:51 +02:00
Henrik Rydgard
7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Henrik Rydgard
883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00