Henrik Rydgard
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ee81c7f1a1
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Rotate controls along with the display. Only rotates d-pad and analog stick, but easy to add more buttons if desired.
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2015-05-15 18:49:54 +02:00 |
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Unknown W. Brackets
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2b0e0c547d
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Fix glInvalidateFramebuffer in EmuScreen.
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2015-03-14 16:01:43 -07:00 |
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Unknown W. Brackets
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8f7e98f484
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Keep Windows devices from sleeping while playing.
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2015-03-01 08:29:11 -08:00 |
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Mike
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0653946acb
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fix for crash opening directory
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2015-02-28 16:05:13 -08:00 |
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Henrik Rydgard
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ca512ea06a
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More minor cleanup. Update lang.
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2015-02-03 21:59:36 +01:00 |
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Henrik Rydgard
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682ef7d083
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Add a focus style to the little screenshot previews to make keyboard navigation less confusing
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2015-02-02 10:09:00 +01:00 |
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Henrik Rydgard
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001eda39e0
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Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
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2015-02-01 18:04:50 +01:00 |
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Henrik Rydgard
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86cee103f3
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Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370.
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2015-01-29 12:56:17 +01:00 |
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Henrik Rydgard
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3d8e30e4c7
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Fix #6898 - buttons could disappear in non-buffered rendering
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2015-01-04 18:00:59 +01:00 |
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Henrik Rydgard
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87d221e069
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Android: Ignore back-button events from other devices than Default if the back button is mapped.
Update native.
Should help #7254.
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2015-01-02 16:43:08 +01:00 |
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Henrik Rydgard
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0cbff84489
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Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
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2014-12-31 20:43:28 +01:00 |
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Henrik Rydgard
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2e675c7b0b
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Move GamePauseScreen into its own file
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2014-12-22 10:48:17 +01:00 |
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Unknown W. Brackets
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2412466065
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Allow an analog to press a button in any direction.
This is the only remaining case in #4391, so fixes #4391.
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2014-12-21 18:50:07 -08:00 |
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Unknown W. Brackets
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c52b73393b
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Try default constructors for Symbian.
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2014-12-20 23:39:44 -08:00 |
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Unknown W. Brackets
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3f0b759746
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Switch to std::function for savestate callbacks.
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2014-12-20 22:23:26 -08:00 |
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Henrik Rydgård
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a074c06f68
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Merge pull request #7183 from Bigpet/pergamesettings
per game settings
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2014-12-18 23:25:50 +01:00 |
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Henrik Rydgård
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cd573cf731
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Merge pull request #7063 from Pulfer/axis-swap
Add a hotkey to swap D-pad and left analog stick keys
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2014-12-18 23:15:28 +01:00 |
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Peter Tissen
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be3389fdef
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added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
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2014-12-16 00:14:11 +01:00 |
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Henrik Rydgard
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de86b4c51c
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Fix controls disappearing in non-buffered rendering in some games
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2014-12-14 01:40:52 +01:00 |
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Henrik Rydgard
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75a9420b21
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Reduce the number of places we include JitCommon.h. Update native.
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2014-12-12 23:49:08 +01:00 |
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Andrey Bondrov
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5201f03720
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Add a hotkey to swap D-pad and left analog stick keys
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2014-11-07 22:40:53 +10:00 |
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Henrik Rydgard
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02a89306d1
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Warning fixes, sprintf->snprintf
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2014-09-13 23:51:07 +02:00 |
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Henrik Rydgard
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9734fd1c1a
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Turn off scissor when rendering controls overlay
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2014-09-13 21:52:10 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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Henrik Rydgard
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808f05da89
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(Partially) slip thin3d underneath DrawBuffer.
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2014-08-22 20:54:53 +02:00 |
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The Dax
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cb07da198b
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Make the keyboard analog limiter customisable.
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2014-08-17 14:36:35 -04:00 |
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The Dax
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8a78f5e814
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Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
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2014-07-21 10:30:51 +02:00 |
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Henrik Rydgard
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49fb0bd65b
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Set WS_POPUP for fullscreen windows, rumoured to help certain gl drivers do the right thing.
Remove an outdated comment.
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2014-07-20 17:28:25 +02:00 |
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Henrik Rydgard
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5b597db4b5
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De-duplicate updates to axis mapped keys.
Improves mapping an analog stick to the same thing as a dpad, as this reduces
spurious button resets caused by analog stick noise.
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2014-07-20 12:52:11 +02:00 |
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Henrik Rydgard
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ecacc8784b
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Make the axis->button mapping code make more sense
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2014-07-20 12:42:30 +02:00 |
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Juha Laukkanen
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8d34c6bf66
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Auto save state load: set current slot to loaded one.
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2014-07-17 22:18:45 +08:00 |
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Unknown W. Brackets
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408ea88cd6
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Fix incorrect state after reset in multithreading.
This would change coreState from CORE_POWERUP too early. It's already
done in BootDone().
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2014-07-06 14:02:45 -07:00 |
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Henrik Rydgard
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dc3806b700
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Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
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2014-06-22 14:17:57 +02:00 |
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Henrik Rydgard
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6ec74ef99e
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
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Henrik Rydgard
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e3bbf26731
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Improve input event handling. Can now map volume keys on Android without issues.
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2014-06-15 13:04:59 +02:00 |
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Unknown W. Brackets
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063e8508df
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Support drag-and-drop of savestate files.
Most likely you want to load the state, not see an error message.
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2014-06-14 16:13:35 -07:00 |
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mildlysec
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c3dfb64839
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Added ability to press analog keys lightly using shift button
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2014-06-07 22:21:54 +02:00 |
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Unknown W. Brackets
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a5e3623742
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Skip cpu change when game not running.
Oops, this happened when changing settings. Fixes #6167.
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2014-05-27 23:03:08 -07:00 |
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Unknown W. Brackets
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a70b5abfb9
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Allow jit to be enabled/disabled at runtime.
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2014-05-27 00:02:51 -07:00 |
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Unknown W. Brackets
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0a92d377b0
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Avoid a race condition during game shutdown.
Hoping this is it.
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2014-05-21 01:13:40 -07:00 |
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Unknown W. Brackets
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14be491aa8
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Don't set pending boot flag on "stop".
And rename to boot pending, not "boot successful."
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2014-05-15 22:17:19 -07:00 |
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Unknown W. Brackets
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bfa02f8fa1
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Fix some spurious resets on stopping a game.
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2014-05-11 10:58:33 -07:00 |
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Unknown W. Brackets
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6183dadc31
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Improve reset (and delay) and boot of another game.
Fixes #6023.
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2014-05-04 19:58:36 -07:00 |
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Unknown W. Brackets
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63b5ec3d85
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Allow specifying a root path for host0:/.
This way, similar to the PSP, we can have a root path outside the test.
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2014-04-19 21:43:09 -07:00 |
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Klimis Ioannidis
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a758781544
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Blacklist GLTools (Chainfire3D-like app for 3.0+)
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2014-04-13 23:25:56 +03:00 |
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Unknown W. Brackets
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75de50123a
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Don't need to check inited for PSP_Shutdown() now.
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2014-02-14 23:02:29 -08:00 |
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Unknown W. Brackets
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ab8a8a61dc
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Shut down emulation when the game exits.
Fixes #5421.
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2014-02-12 08:06:53 -08:00 |
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Henrik Rydgard
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984554fe7c
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Make the UI scale and move correctly when the UI bounds are modified.
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2014-02-10 16:08:19 +01:00 |
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Henrik Rydgard
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ca9d0ea5cf
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Remove more bad uses of dp_xres. Fix a data flow issue
(could end up with "feedback" if modifying the screen bounds)
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2014-02-10 15:55:21 +01:00 |
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