Henrik Rydgård
84d3bfc506
Add mouse wheel support for Android
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Fixes #18471
Tested on a Poco F4 phone with a generic Bluetooth mouse.
2023-12-04 13:41:52 +01:00
Henrik Rydgård
1f2dbfaf25
Vulkan: Allow MSAA on modern-ish mobile devices, but add a little warning sign.
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MSAA on tiler GPUs, the way we use it (we are not able to eliminate
load/store operations yet) can consume huge amounts of bandwidth, so let's be a
little bit careful.
2023-12-03 20:59:15 +01:00
Henrik Rydgård
a9c1bc2ce7
Add translation string, show uncompressed size if different from disk size
2023-11-27 01:11:43 +01:00
Henrik Rydgård
707670cfcf
Fix time tracking during pause
2023-11-26 19:49:21 +01:00
Henrik Rydgård
b1bc6caaf6
Add a screen focus-tracking mechanism
2023-11-26 19:30:37 +01:00
Henrik Rydgård
31c85ae0a5
Add the basics of a played-time tracker.
2023-11-26 19:15:38 +01:00
Henrik Rydgård
dae758e5f4
Fix some bugs and mistakes found by Nemoumbra through static analysis
2023-11-26 13:43:11 +01:00
Henrik Rydgård
d6324d10a6
Merge pull request #18438 from lvonasek/hotfix_quest3
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OpenXR - Projection matrix on Quest 3 fixed
2023-11-23 22:39:24 +01:00
Lubos
4d61896403
OpenXR - Projection matrix on Quest 3 fixed
2023-11-21 23:07:58 +01:00
Jools Wills
82ce83185e
Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
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GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.
This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård
211c23e004
Remove the axis event filtering from Screen.cpp again. See #18368
2023-11-16 09:20:40 +01:00
Henrik Rydgård
1da6da446b
More std::string conversion
2023-11-13 23:43:57 +01:00
Henrik Rydgård
19eeaef2ea
More uses of string_view
2023-11-13 23:36:34 +01:00
Henrik Rydgård
d0ee5fc308
Path: Use string_view more to avoid allocations
2023-11-13 23:24:42 +01:00
Henrik Rydgård
70c7bb3b0d
Merge pull request #18419 from hrydgard/gamelist-triangle-button-cleanup
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Clean up the checks for triangle-button-for-info on the main screen
2023-11-13 14:13:51 +01:00
Henrik Rydgård
cb9c6dc661
Merge pull request #18418 from hrydgard/simplify-input-layout
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thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård
2910303d20
Clean up the checks for triangle-button-for-info on the main screen
2023-11-13 12:49:08 +01:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
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Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
77825484a0
If available, use 16-bit texture formats for MakePixelTexture when appropriate.
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Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård
5146a2a967
Remove modifyLock_ from ViewGroup
2023-11-11 11:25:41 +01:00
Henrik Rydgård
dd032dc533
Delete two unused structs
2023-11-11 10:55:54 +01:00
Henrik Rydgård
0c7b42b079
UI: Remove locks in event dispatching
2023-11-11 10:55:45 +01:00
Henrik Rydgård
e0c0cb9a6d
Change loops to the shorter form.
2023-11-11 10:55:45 +01:00
Henrik Rydgård
25ab1206b5
Fix stepping of tilt low end radius setting. Add some asserts.
2023-11-06 18:33:05 -06:00
Henrik Rydgård
73932603e3
IniFile: Remove redundant function, add a debug assert
2023-11-06 18:33:05 -06:00
Henrik Rydgård
c5469c409a
Add specific sysprop for accelerometer
2023-11-06 18:33:01 -06:00
Henrik Rydgård
b71e44ca40
More use of string_view in StringUtils
2023-10-24 08:08:20 -05:00
Henrik Rydgård
87ddb3f3b1
Add easy way to verify games against the Redump database, supplied as CSV.
2023-10-23 19:11:01 -05:00
Henrik Rydgård
99f3d21e31
Merge pull request #18376 from Nemoumbra/encoding-fix
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DNS resolver warning logs fix
2023-10-23 08:24:58 -05:00
Nemoumbra
7b91e0d626
Fixed the encoding of the culture-dependent DNS resolver error messages (Windows)
2023-10-23 12:04:49 +03:00
Henrik Rydgård
0fb318c8e9
Revert "Control: Remove the axis event dupe filtering from ScreenManager"
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This reverts commit 265a9021fd
.
2023-10-18 22:48:23 +02:00
Henrik Rydgård
ac93419331
Merge the 1.16.6 branch into master
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Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård
a196c5e7d4
Merge pull request #18351 from hrydgard/shutdown-fixes-better
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Better fix for shutdown crash
2023-10-13 02:31:00 +02:00
Henrik Rydgård
6357b95ff5
Better version.
2023-10-12 23:33:54 +02:00
Henrik Rydgård
f301035ba0
Step 1
2023-10-12 23:28:44 +02:00
Henrik Rydgård
6dbe49775c
Add a sysprop for IsDebuggerPresent.
2023-10-12 11:58:04 +02:00
Henrik Rydgård
f1bc547e94
IconCache: Make valgrind happy (zero some struct padding bytes before writing to disk)
2023-10-12 10:51:14 +02:00
Henrik Rydgård
a507563708
Remove the exit-game sync again.
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It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård
2c751d39f8
Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
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Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård
028c7c3ea8
Android: Fix crashes on screen rotation
2023-10-11 16:44:30 +02:00
Henrik Rydgård
d60c9a015f
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:49:33 +02:00
Henrik Rydgård
f769b2c8a3
Remove unused functionality from descpool
2023-10-11 12:29:57 +02:00
Henrik Rydgård
0ad2827e14
Vulkan: Fix synchronization when shutting the GPU down in-game.
2023-10-11 12:27:39 +02:00
Henrik Rydgård
183d49329a
Allow writing directly into the packed descriptor buffer, saving a memcpy.
2023-10-11 11:02:17 +02:00
Henrik Rydgård
f931f85d57
Fix outdated renderpass name lookup table (debug info)
2023-10-11 10:34:20 +02:00
Henrik Rydgård
2ac14f555d
Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool)
2023-10-11 09:06:24 +02:00
Henrik Rydgård
c362c159d7
VulkanDescSetPool: Don't forget to increment usage
2023-10-10 19:14:19 +02:00
Henrik Rydgård
d00928e1db
Guaranteed gap-free rendering of waves background
2023-10-10 19:11:35 +02:00
Henrik Rydgård
8ebc08185b
Allocate descriptors in blocks of 8 instead of individually, to reduce overhead.
2023-10-10 10:17:56 +02:00
Henrik Rydgård
3b22d1248e
Fix for Vulkan on 32-bit devices, oops.
2023-10-10 10:10:12 +02:00