Unknown W. Brackets
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cc1b4e695d
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Debugger: Correct crash with no alloc tag.
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2021-02-15 15:01:23 -08:00 |
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Unknown W. Brackets
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f7740edc6d
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
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Henrik Rydgård
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2d06730762
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Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
Should help #13458 slightly (but there's more to fix).
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2020-09-21 09:56:52 +02:00 |
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Unknown W. Brackets
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b8342fb8ec
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SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
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2020-08-10 08:04:05 +00:00 |
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Unknown W. Brackets
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4b4e3432cd
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
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shenweip
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77da51c418
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Also correct the allocated size.
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2020-08-05 19:01:00 +08:00 |
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shenweip
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acc952d839
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Correct the alignment size when allocate memory at a position.
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2020-08-05 18:43:45 +08:00 |
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Unknown W. Brackets
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fd8a0612fa
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SaveState: Initialize some memory that is saved.
At the very least, will help them compress better. Also good not to leak
random memory.
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2018-06-22 21:29:18 -07:00 |
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Henrik Rydgård
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fdfc572b69
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Misc logging improvments, minor safety check
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2017-03-20 13:07:22 +01:00 |
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Henrik Rydgard
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fcbc20f240
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Small changes to make Common and Core build under my preliminary UWP setup.
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2017-02-24 18:59:41 +01:00 |
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Unknown W. Brackets
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ecd5062617
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Leave free space for alignment "holes" in mem.
This allows other, small allocates to fit in these spaces, which happens
in some games (like Gods Eater Burst.)
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2015-10-09 20:08:02 +08:00 |
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Henrik Rydgård
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04ce8a63e5
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Workaround issue where some homebrew (like moppi-flower) would erroneously load into kernel ram where it won't fit
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2015-07-02 15:55:09 +02:00 |
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Unknown W. Brackets
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afe52db366
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Fix some issues in sceNetAdhoc with old savestates.
This was causing the PPGe dlist to be shared with the thread, causing
weirdness and a double-free on exit.
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2015-04-27 07:53:19 -07:00 |
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Unknown W. Brackets
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f14361c3b8
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Add a bunch more missing cstring includes.
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2013-12-30 21:37:19 -08:00 |
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Henrik Rydgard
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32f479b0a6
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Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
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2013-12-04 17:43:00 +01:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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2c763365b4
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Check size is within bounds in AllocAt().
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2013-09-11 22:52:22 -07:00 |
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Unknown W. Brackets
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dc3de4dbff
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For an off-grain alloc, properly align size.
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2013-08-20 00:58:38 -07:00 |
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Unknown W. Brackets
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69abe041b7
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Properly handle off-grain allocations.
This was causing sceKernelMaxFreeMemSize() to report a size that wasn't
allocatable, since sizes are upaligned to grain.
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2013-08-20 00:46:13 -07:00 |
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Unknown W. Brackets
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98f99e1e3c
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Fix some initialization order warnings.
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2013-05-31 23:14:28 -07:00 |
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Unknown W. Brackets
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90715c2ec2
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Avoid a double lookup in FreeExact().
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2013-05-26 23:48:55 -07:00 |
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Unknown W. Brackets
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776c8e8533
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Rewrite BlockAllocator in attempt to free faster.
And more importantly try to find that weird heap corruption, but no
luck...
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2013-05-26 23:09:27 -07:00 |
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Henrik Rydgard
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43df3c9071
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Lazy font loading (to speed up running unit tests...)
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2013-03-06 22:26:54 +01:00 |
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Unknown W. Brackets
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f2bdea74be
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Don't align size to grain for PMB.
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2013-03-03 20:26:57 -08:00 |
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Unknown W. Brackets
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20bb472b66
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Simplify reverse_iterator usage in block alloc.
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2013-03-03 16:17:05 -08:00 |
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Unknown W. Brackets
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255cbec57c
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Fix alignment in block allocator.
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2013-03-03 16:17:05 -08:00 |
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Henrik Rydgard
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ba0362d817
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PGF font support. Mostly an adaptation and cleanup of JPCSP's font system.
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2013-02-27 17:41:39 +01:00 |
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Unknown W. Brackets
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a4032c5170
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Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
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2013-02-04 08:27:01 -08:00 |
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Unknown W. Brackets
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07a5dca98e
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Expand out some savestate code saving non-pod.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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4c510b5649
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Clean up sceKernelFreeVpl(), not waking yet.
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2013-01-18 01:38:13 -08:00 |
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Unknown W. Brackets
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592a83b081
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Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
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2013-01-18 01:38:12 -08:00 |
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Unknown W. Brackets
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dcd3045cd5
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Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
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2013-01-18 01:38:12 -08:00 |
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Henrik Rydgård
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95c4e0b9c4
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Quick build fix for gcc
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2012-12-28 23:33:00 +01:00 |
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Unknown W. Brackets
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bcecd881b1
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Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
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2012-12-28 13:55:31 -08:00 |
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Unknown W. Brackets
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d9efdf548b
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Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
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2012-12-28 13:52:52 -08:00 |
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Henrik Rydgard
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897bed8072
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Fix crash bug in blockallocator when tag strings were too long
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2012-11-07 19:10:34 +01:00 |
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Henrik Rydgard
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a6a6453c60
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Add custom "grain" for block allocator. Set the big block allocs to grain 256.
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2012-11-07 17:35:22 +01:00 |
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Henrik Rydgard
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c61d10363a
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Rewrite callback handling, part 1. All sorts of other fixes too.
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2012-11-06 15:46:46 +01:00 |
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Henrik Rydgard
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0f04d108de
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Sanity checks and cleanup
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2012-11-05 13:36:12 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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