Henrik Rydgård
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
iota97
c70bf66634
Auto rotate over a square
2020-04-14 09:43:51 +02:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
iota97
f460151f39
u8_clamp clean up
2020-03-05 18:29:35 +01:00
iota97
7836776337
Squash commit
2020-03-01 17:13:55 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
iota97
e5c647ccbb
Add toggle flag to combo button
2020-02-12 15:48:49 +01:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
LunaMoo
5e09d57b6c
Add right analog for touch controls.
2019-07-18 03:18:15 +02:00
Unknown W. Brackets
581cb1a069
UI: Check for step debugging on unthrottle.
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Fixes #11704 .
2018-12-30 12:16:33 -08:00
Unknown W. Brackets
4aded5c11f
UI: Implement a glowing border touch control style.
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It barely glows, though.
2018-09-30 16:48:02 -07:00
Unknown W. Brackets
0564e9e3ec
UI: Disable stepping on unthrottle touch button.
2018-06-23 11:06:56 -07:00
Unknown W. Brackets
f2956a1c1a
UI: Show custom speed toggle buttons.
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This allows more flexibility if unthrottle is too fast or too uneven.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
69dd59d9b9
UI: Refactor touch control config handling.
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Much cleaner this way, less repetition.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
3b4103cb3b
System: Use a separate API for bool props.
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This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
LunaMoo
372cbaac15
Disable pause button when not using touch.
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Remove per-game status from some settings which shouldn't be per-game.
2017-04-14 17:11:16 +02:00
Unknown W. Brackets
989f19f83f
UI: Respect the pause button display setting.
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As of 22782b6
, the setting stopped working. It can be useful for Windows
touch devices. Fixes #9609 .
2017-04-12 22:09:05 -07:00
Henrik Rydgård
22782b6439
UWP: Fix DPI calculations for touch. Implement back button support.
2017-03-23 10:02:29 +01:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Unknown W. Brackets
02855e7abb
Remove unused pad_buttons and old virtual_input.
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GamepadEmu does this now.
2017-03-13 22:57:22 -07:00
Henrik Rydgård
6136123830
Save a small amount of GPU fillrate when controls are faded out
2017-01-26 11:10:33 +01:00
Florent Castelli
94d57f4573
maemo: Remove!
2016-10-12 13:13:09 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Henrik Rydgard
a53d31a8d7
Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while.
2016-01-17 20:31:10 +01:00
Unknown W. Brackets
da65116f75
Oops, fix auto-hide timing issues.
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If the game was not 60 fps, it was wrong, but also it added up frames too
quickly as static. Was worried about missing touches when I added the
zeroing, dumb mistake.
Fixes #8309 .
2015-12-26 11:31:37 -08:00
Unknown W. Brackets
a3f9b954d1
Add feature to auto-hide buttons after X seconds.
2015-12-20 12:40:47 -08:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Henrik Rydgård
403f6ab537
Fix broken default positioning of L/R touch controls
2015-05-31 18:25:43 +02:00
Henrik Rydgard
0595a76556
Start integrating the new frame profiler
2015-05-24 23:45:36 +02:00
Henrik Rydgard
18655d14a4
Release PSP buttons when losing gameplay focus, fixes part 1 of #7758 , and part 2 of #7758 on Windows only.
2015-05-21 10:49:47 +02:00
Henrik Rydgard
2b98f15f17
Add option to auto-center the analog stick on touch within the boundaries of the stick
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TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
The Dax
c84343e9ae
On Maemo, iOS, and Symbian, make sure to always show the menu touch button, regardless of touch control visibility.
2015-02-23 04:13:26 -05:00
Henrik Rydgard
2835110256
Make Settings look much better in Portrait mode
2014-07-22 10:37:20 +02:00
Henrik Rydgard
f9cedbbc03
Fix probable bug in deadzone calculation etc for onscreen dpad. May help #6585
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The bug would manifest itself on large or small "scale" values.
2014-07-21 01:22:55 +02:00
Sacha
ea17e17ebd
Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be.
2014-06-18 03:42:31 +10:00
The Dax
ffcae56209
Actually force the pause button on Symbian, iOS, and Meego Harmattan.
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Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef
Let the touchscreen pause/menu button be available for everybody.
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It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
Henrik Rydgard
ca9d0ea5cf
Remove more bad uses of dp_xres. Fix a data flow issue
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(could end up with "feedback" if modifying the screen bounds)
2014-02-10 15:55:21 +01:00
Henrik Rydgard
4d00a9b4bc
Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds
2014-02-10 12:44:36 +01:00
Henrik Rydgard
0bfe9db9ab
DPad cosmetics: Move the arrows outwards a bit
2013-12-11 20:52:13 +01:00
Henrik Rydgard
cf0f4b612e
Touch buttons: Center the triangle in the circle. See #4799 for explanation.
2013-12-11 20:18:54 +01:00
Henrik Rydgard
eecc705696
Loosen up the dpad diagonals again quite a bit.
2013-12-10 23:38:02 +01:00
Henrik Rydgard
7271367ac1
"Thin Borders" touch button style, ability to choose.
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Also a Gold color scheme. Not sure whether to use or not.
2013-12-10 23:27:46 +01:00
Henrik Rydgard
63bc4910cf
Touch controls: Make it harder to accidentally hit dpad diagonals.
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Treats the dpad as 4-way out to a certain radius.
2013-12-10 18:58:47 +01:00
Henrik Rydgård
c3dfbbeff9
Add option to disable touch dpad diagonals.
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Makes some games a lot more playable with touch screen.
2013-12-02 15:50:09 +01:00
Henrik Rydgård
a6c7663ea8
Allow resizing touch buttons individually.
2013-12-02 15:15:19 +01:00
Henrik Rydgård
e017a17dbb
Show homebrew as a list by default, allow changing the view mode
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Homebrew often has poor icons, making the names important.
Also fix an issue with touch button scaling.
Conflicts:
Core/Config.cpp
UI/MainScreen.cpp
2013-12-02 12:34:09 +01:00
Sacha
b1b4679fe6
Scale touch controls to screen resolution.
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Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
The Dax
cdf819c9eb
Remove rebase junk, update CMakeLists.txt, update Android.mk.
2013-10-19 23:51:58 -04:00