Dylan Smit
b8ccd7fae7
Fixed a PlayStation typo ( #13729 )
2020-11-30 23:58:43 +01:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
b58ca8af12
Merge pull request #12945 from unknownbrackets/io-timing
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Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
sum2012
adf8d5e831
Real support Code Geass: Lost Colors chinese patched version
2020-06-14 09:43:08 +08:00
sum2012
b3468b2c74
Real support "Hatsune Miku Project Diva Extend" chinese version
2020-06-07 18:15:49 +08:00
Unknown W. Brackets
9b112efa0b
Headless: Handle umd mapping with block devices.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
c829ccb87d
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
67416e5919
Io: Simulate VFAT bug only when simulating FAT32.
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And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
ab38c387ad
Io: Correct some error handling for OpenFile().
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See #12433 .
2020-03-08 21:22:21 -07:00
Henrik Rydgård
52156ec4e5
Merge pull request #12550 from unknownbrackets/win-long-path
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Attempt support for Windows long paths
2020-01-11 23:32:38 +01:00
Unknown W. Brackets
46464d2722
Windows: Resolve module/full paths for long paths.
2020-01-04 09:02:10 -08:00
shenweip
9be8fc6c69
Oops.
2020-01-04 11:14:32 +08:00
shenweip
9fa4ae7b15
fix
2020-01-04 09:11:15 +08:00
shenweip
d09543ebd7
Move umd replace to loaders.
2020-01-02 14:56:24 +08:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
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This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
c8c0cd51c7
Core: Avoid detach for game loading thread.
2019-09-28 11:07:57 -07:00
Unknown W. Brackets
5e2b4d9f1d
Config: Specify/save game title on load too.
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Needed when we load and then save, of course.
2019-07-17 21:28:21 -07:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
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This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
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Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Henrik Rydgård
70481c9444
Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge.
2018-03-13 11:25:17 +01:00
Unknown W. Brackets
b41413b8a5
Core: Asynchronously load the main ELF.
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Sometimes it takes a little time. More importantly, this allows us to
load caches or do other things at start that might be a tad slow.
Not doing anything like that yet, though.
2018-01-01 22:58:06 -08:00
Unknown W. Brackets
c097910439
UI: Reset touch controls after config load.
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This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00
Unknown W. Brackets
2c01bc80d0
Core: Set cwd for non-ms0:/ games on boot.
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This isn't ideal (games should be in ms0:/PSP/GAME/), but it gives a
better chance of games working than not setting a cwd at all.
Fixes #9785 .
2017-06-07 18:52:46 -07:00
Unknown W. Brackets
7e26c75a27
GE Debugger: Pass filename into dump replay.
2017-06-04 15:11:10 -07:00
Unknown W. Brackets
36069d1446
GE Debugger: Simple framework to load dumps.
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This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo
3aae24aea5
Remove unnecessary \ / conversion.
2017-05-31 12:44:05 +02:00
LunaMoo
5e0f8141d2
Corrections, some %i->%d around other code as well.
2017-05-30 13:52:29 +02:00
LunaMoo
12dc7163f6
Add savestates to the list(with automatic rename)
2017-05-30 12:20:32 +02:00
LunaMoo
939b26475d
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
Unknown W. Brackets
c91f9f3a2c
Windows: Fix buffer overflow on load.
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This was causing headless to crash, not sure what it was doing otherwise.
2017-04-20 21:09:55 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
fcbc20f240
Small changes to make Common and Core build under my preliminary UWP setup.
2017-02-24 18:59:41 +01:00
Henrik Rydgard
6e83ef0a1b
Fix the issue where the first argument to homebrew umd0:/EBOOT.PBP instead of their actual location on the memory stick. Fixes #9326
2017-02-19 10:27:26 +01:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Unknown W. Brackets
5fcf6ee012
Provide clearer errors for invalid ISOs.
2016-06-04 22:10:47 -07:00
Henrik Rydgard
082d839965
Fix minor issues in ISOFileSystem
2016-03-06 14:28:10 +01:00
Unknown W. Brackets
a563e606b3
Resolve PBP directories earlier in load process.
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This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters. It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
1987c9e157
Dumb typo fix.
2015-12-28 14:13:06 -08:00
Unknown W. Brackets
cf1b8e5384
Identify remasters based on UMD_DATA hash.
2015-12-28 14:13:05 -08:00
Unknown W. Brackets
f3df6b307f
Use a FileLoader for PBPs.
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Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets
a53f0360f3
Use a less leak prone interface for PBP reading.
2015-12-24 10:20:27 -08:00
Unknown W. Brackets
7b4315bc70
Respect MEMSIZE for ISOs also, cleanup.
2015-12-24 10:04:08 -08:00
Unknown W. Brackets
d273deedeb
Use MEMSIZE SFO param to detect 64MB homebrew.
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Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
2015-12-23 15:16:48 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
sum2012
aad95db070
Remove OLD_EBOOT.BIN support
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Utawareru Mono Chinese version use it but this still work
2015-04-23 20:16:45 +08:00