Karen Tsai
8a57e8cda3
Do not copy ICNS assets (iOS uses PNGs) or generate a MacOS folder when building for iOS
2015-05-27 03:37:49 -04:00
Karen Tsai
dbd15420f5
Properly post lost_focus and got_focus notifications when iOS app resigns active state and gains active state. Fixes #7758
2015-05-27 02:35:09 -04:00
Unknown W. Brackets
7269574a10
Add structure for NEON color conversion funcs.
2015-05-17 16:04:41 -07:00
Henrik Rydgård
d014d420db
Unify JitOptions across the backends.
...
This is required to make ExtractIR not a member of the various backends.
2015-04-12 11:41:26 -07:00
Henrik Rydgard
a19ea78b4b
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
Henrik Rydgard
1285ae4a61
Add ColorConv.cpp/h to a bunch of project files
2015-04-08 22:52:46 +02:00
Henrik Rydgard
058499e5bf
De-dupe the spline code
2015-04-08 21:44:54 +02:00
Henrik Rydgård
f6c4e8e784
Quickfix blackberry build
2015-04-06 18:13:38 +02:00
Henrik Rydgård
9f24076b63
Make the unittests build on mac
2015-04-06 18:13:37 +02:00
Henrik Rydgård
95cd1478de
Restore the x86 build.
2015-04-06 18:13:37 +02:00
Henrik Rydgard
da2f4147da
Update CMakeLists for ARM64 (untested)
2015-04-06 18:13:15 +02:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
...
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
sum2012
039b51083c
Add sceG729 module
2015-03-08 13:27:40 +08:00
sum2012
c55ecc4eb9
Another attempt to fix linux build
2015-03-08 12:50:06 +08:00
Unknown W. Brackets
1dfecbf2b8
d3d: Actually upload the clut texture.
2015-03-01 11:27:28 -08:00
Henrik Rydgard
0c9f541a43
Move depalettize-shader generator to Common
2015-03-01 11:15:27 -08:00
clienthax
c70fe1c381
Update CMakeLists.txt
2015-02-17 19:15:54 +00:00
clienthax
d8e6a995eb
Update CMakeLists.txt
2015-02-17 19:15:08 +00:00
daniel229
f3bd527bf5
build fix
2015-02-15 17:08:19 +08:00
daniel229
21b0c2992b
Implement sceSfmt19937 module.
2015-02-15 13:22:20 +08:00
daniel229
851070a6f8
Implement sceAdler32
2015-02-08 09:35:00 +08:00
sergiobenrocha2
414b89f61a
Fix ARM build for SDL.
2015-02-03 17:11:21 -02:00
torque
aa58dfea01
Update OS X iconset.
...
The iconset has been updated to include retina versions at all
resolutions and has been rasterized from the svg icons available in the
assets/unix-icons directory. icon-512.svg was used for all resolutions
except 16x16 and 16x16@2x, which were sourced from icon-16.svg
2015-02-02 00:34:35 -08:00
Henrik Rydgard
cae58cafee
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
...
This reverts commit f1b57dabf5
, reversing
changes made to 41001637ce
.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
7faddd6100
Consolidate the two TextureScaler copies into one.
...
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a
Centralize color conversion functions in Common/ColorConv.
2015-01-20 17:32:54 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
e312d6b5fd
Replace outAudioQueue with Dolphin's resampler.
2015-01-11 18:06:06 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
sum2012
cabcb891e9
build fix for non-windows
2015-01-04 13:04:02 +01:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Gabriel
3859b4713a
Pass -D SDL when SDL is used
...
Update the Qt build to use the same define
so that common files can use it.
2014-12-19 00:06:39 +01:00
Henrik Rydgård
a9be90229a
Merge pull request #7140 from AbandonedCart/master
...
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Henrik Rydgard
05a8e2e35d
Some work towards being able to build two JITs together
...
This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard
8102a67602
Implement sceSha256Digest (untested)
2014-12-07 19:25:45 +01:00
Henrik Rydgard
29e681808d
Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256
2014-12-07 19:11:45 +01:00
Henrik Rydgard
407227a449
Update CMakeLists.txt
2014-12-07 00:32:14 +01:00
TwistedUmbrella
3f4d58b0b2
use libc++ for iOS to avoid additional directives
2014-12-05 19:47:02 -05:00
daniel229
3d56e952f9
add files include in CMakeLists.txt and Android.mk.
2014-12-05 15:24:39 +08:00
Henrik Rydgård
0e171efc0d
CMakeLists cleanup
2014-12-04 07:19:27 +01:00
Kingcom
f6cedcbff5
Replace assembler with a submodule
2014-11-23 21:09:40 +01:00
Sacha
10f6db27ca
Add Mips CPU Detection.
2014-11-19 08:51:15 +10:00
xSacha
3172fa22e2
Integrate new MIPS emitter.
2014-11-18 08:40:57 -08:00
Sacha
07ec247864
Use iconv if it exists. Some Linux systems need it and other don't.
2014-11-18 16:19:15 +10:00
Sacha
317d688fb4
Only set MOBILE_DEVICE and USING_GLES2 on ARM for known mobiles (iOS, Android, Blackberry). The others are usually Linux and use windowed environments.
2014-11-18 14:48:53 +10:00
xSacha
df5b9b301c
Buildfix for MIPS in debug mode.
...
Also, remove assumption that EGL means GLES2. My board supports EGL+Desktop GL too.
2014-11-18 13:39:25 +10:00
Sacha
ff97421470
Fix Blackberry build.
2014-11-14 18:07:29 +10:00
Sacha
a95500c930
Successful build on GCW-Zero.
2014-11-14 01:41:43 +10:00
Sacha
92b0f3b7d9
Minor change. Fix build.
2014-11-13 23:45:45 +10:00