Commit Graph

419 Commits

Author SHA1 Message Date
Karen Tsai
8a57e8cda3 Do not copy ICNS assets (iOS uses PNGs) or generate a MacOS folder when building for iOS 2015-05-27 03:37:49 -04:00
Karen Tsai
dbd15420f5 Properly post lost_focus and got_focus notifications when iOS app resigns active state and gains active state. Fixes #7758 2015-05-27 02:35:09 -04:00
Unknown W. Brackets
7269574a10 Add structure for NEON color conversion funcs. 2015-05-17 16:04:41 -07:00
Henrik Rydgård
d014d420db Unify JitOptions across the backends.
This is required to make ExtractIR not a member of the various backends.
2015-04-12 11:41:26 -07:00
Henrik Rydgard
a19ea78b4b Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
Henrik Rydgard
1285ae4a61 Add ColorConv.cpp/h to a bunch of project files 2015-04-08 22:52:46 +02:00
Henrik Rydgard
058499e5bf De-dupe the spline code 2015-04-08 21:44:54 +02:00
Henrik Rydgård
f6c4e8e784 Quickfix blackberry build 2015-04-06 18:13:38 +02:00
Henrik Rydgård
9f24076b63 Make the unittests build on mac 2015-04-06 18:13:37 +02:00
Henrik Rydgård
95cd1478de Restore the x86 build. 2015-04-06 18:13:37 +02:00
Henrik Rydgard
da2f4147da Update CMakeLists for ARM64 (untested) 2015-04-06 18:13:15 +02:00
Unknown W. Brackets
2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
sum2012
039b51083c Add sceG729 module 2015-03-08 13:27:40 +08:00
sum2012
c55ecc4eb9 Another attempt to fix linux build 2015-03-08 12:50:06 +08:00
Unknown W. Brackets
1dfecbf2b8 d3d: Actually upload the clut texture. 2015-03-01 11:27:28 -08:00
Henrik Rydgard
0c9f541a43 Move depalettize-shader generator to Common 2015-03-01 11:15:27 -08:00
clienthax
c70fe1c381 Update CMakeLists.txt 2015-02-17 19:15:54 +00:00
clienthax
d8e6a995eb Update CMakeLists.txt 2015-02-17 19:15:08 +00:00
daniel229
f3bd527bf5 build fix 2015-02-15 17:08:19 +08:00
daniel229
21b0c2992b Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
daniel229
851070a6f8 Implement sceAdler32 2015-02-08 09:35:00 +08:00
sergiobenrocha2
414b89f61a Fix ARM build for SDL. 2015-02-03 17:11:21 -02:00
torque
aa58dfea01 Update OS X iconset.
The iconset has been updated to include retina versions at all
resolutions and has been rasterized from the svg icons available in the
assets/unix-icons directory. icon-512.svg was used for all resolutions
except 16x16 and 16x16@2x, which were sourced from icon-16.svg
2015-02-02 00:34:35 -08:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets
db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Henrik Rydgard
e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Henrik Rydgard
62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
sum2012
cabcb891e9 build fix for non-windows 2015-01-04 13:04:02 +01:00
Henrik Rydgard
2e675c7b0b Move GamePauseScreen into its own file 2014-12-22 10:48:17 +01:00
Unknown W. Brackets
2dd9b10c8d Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
Gabriel
3859b4713a Pass -D SDL when SDL is used
Update the Qt build to use the same define
so that common files can use it.
2014-12-19 00:06:39 +01:00
Henrik Rydgård
a9be90229a Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Henrik Rydgard
05a8e2e35d Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
2014-12-13 21:13:54 +01:00
Henrik Rydgard
8102a67602 Implement sceSha256Digest (untested) 2014-12-07 19:25:45 +01:00
Henrik Rydgard
29e681808d Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256 2014-12-07 19:11:45 +01:00
Henrik Rydgard
407227a449 Update CMakeLists.txt 2014-12-07 00:32:14 +01:00
TwistedUmbrella
3f4d58b0b2 use libc++ for iOS to avoid additional directives 2014-12-05 19:47:02 -05:00
daniel229
3d56e952f9 add files include in CMakeLists.txt and Android.mk. 2014-12-05 15:24:39 +08:00
Henrik Rydgård
0e171efc0d CMakeLists cleanup 2014-12-04 07:19:27 +01:00
Kingcom
f6cedcbff5 Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
Sacha
10f6db27ca Add Mips CPU Detection. 2014-11-19 08:51:15 +10:00
xSacha
3172fa22e2 Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
Sacha
07ec247864 Use iconv if it exists. Some Linux systems need it and other don't. 2014-11-18 16:19:15 +10:00
Sacha
317d688fb4 Only set MOBILE_DEVICE and USING_GLES2 on ARM for known mobiles (iOS, Android, Blackberry). The others are usually Linux and use windowed environments. 2014-11-18 14:48:53 +10:00
xSacha
df5b9b301c Buildfix for MIPS in debug mode.
Also, remove assumption that EGL means GLES2. My board supports EGL+Desktop GL too.
2014-11-18 13:39:25 +10:00
Sacha
ff97421470 Fix Blackberry build. 2014-11-14 18:07:29 +10:00
Sacha
a95500c930 Successful build on GCW-Zero. 2014-11-14 01:41:43 +10:00
Sacha
92b0f3b7d9 Minor change. Fix build. 2014-11-13 23:45:45 +10:00