Henrik Rydgård
8d5247ddf3
Convert the PushBuffer to use VMA.
2021-11-22 18:54:09 +01:00
Henrik Rydgård
0cbb7ab027
Change the PushBuffer API a bit to not take explicit memory types.
2021-11-22 18:54:09 +01:00
Henrik Rydgård
c2f594cc73
Remove the VulkanDeviceAllocator
2021-11-22 18:54:09 +01:00
Henrik Rydgård
1b1e585a35
More integration, use VMA in VulkanTexture
2021-11-22 18:54:09 +01:00
Henrik Rydgård
8f9ce03a8d
Start integrating VMA
2021-11-22 18:54:08 +01:00
Henrik Rydgård
eceb691f92
Add VMA to ext/ (AMD's Vulkan Memory Allocator)
2021-11-22 18:54:08 +01:00
Henrik Rydgård
712b87ae57
Merge pull request #12108 from hrydgard/vulkan-async-pipeline-creation
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Vulkan async pipeline creation
2021-11-21 22:33:43 +01:00
Henrik Rydgård
81fba1f4a4
Minor refactor
2021-11-21 22:08:53 +01:00
Henrik Rydgård
29f54befbd
Comment improvement, restore accidental deletion
2021-11-21 21:34:05 +01:00
Henrik Rydgård
f1cd1d535b
Add a hidden setting to turn off the shader cache, for shader compile performance work
2021-11-21 21:25:56 +01:00
Henrik Rydgård
b3bd068051
Merge pull request #15158 from unknownbrackets/softjit
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softgpu: Fix PixelFuncID size
2021-11-21 19:05:13 +01:00
Unknown W. Brackets
876c8cd368
softgpu: Fix PixelFuncID size.
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Oops, can't use unions in bitfields. Also improve typesafety.
2021-11-21 09:40:13 -08:00
Henrik Rydgård
dda425b068
Vulkan: Add a single background thread for pipeline creation
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Add proper waits for compile-done
Don't rely on non-standard struct initialization of classes
Attempt to drain the pipeline compile queue before destroying the PipelineManager.
Vulkan: Bump the cache version for testing
2021-11-21 18:36:00 +01:00
Henrik Rydgård
62f4875e24
VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread)
2021-11-21 18:36:00 +01:00
Henrik Rydgård
be152acf7b
Merge pull request #15157 from unknownbrackets/softjit
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Refactor draw pixel and hardcode another path
2021-11-21 17:49:06 +01:00
Unknown W. Brackets
28bc91bd79
softgpu: Add func to tersely name pixel funcs.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
f8bc6e5b9e
softgpu: Template draw pixel on fb format.
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This introduces a small 5-10% perf improvement.
2021-11-21 08:23:32 -08:00
Unknown W. Brackets
09dc38080a
softgpu: Move draw pixel code to separate file.
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This separates things better anyway. No major perf impact.
2021-11-21 08:23:32 -08:00
Henrik Rydgård
938e6d83cb
Merge pull request #15156 from unknownbrackets/vulkan
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Vulkan: Fix crash on shutdown after device lost
2021-11-21 14:57:47 +01:00
Unknown W. Brackets
f7a029c61f
Vulkan: Fix crash on shutdown after device lost.
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This happens in SDL every time, apparently.
2021-11-21 05:35:07 -08:00
Henrik Rydgård
824805ec1e
Merge pull request #15154 from unknownbrackets/softjit
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Use a pixel func ID in software rendering
2021-11-21 10:50:06 +01:00
Henrik Rydgård
7c4c352659
Merge pull request #15155 from unknownbrackets/softgpu-fog
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softgpu: Clamp and round fog by mantissa bits
2021-11-21 10:49:08 +01:00
Unknown W. Brackets
e2f0713cc2
softgpu: Clamp and round fog by mantissa bits.
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This matches hardware calculated fog values much better.
2021-11-20 20:54:52 -08:00
Unknown W. Brackets
9abf2a4725
softgpu: Confirm mask doesn't hit stencil REPLACE.
2021-11-20 18:53:51 -08:00
Unknown W. Brackets
aa3786ed21
softgpu: Force off alpha blend if uselessly on.
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This is a simple optimization to prevent some work games sometimes waste.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
26378f9c89
softgpu: Specialize sprite based on pixel func ID.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
f7a31c992d
softgpu: Use pixel func ID to draw pixels.
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This just reduces reliance on gstate directly, and should help keep things
consistent.
2021-11-20 15:27:04 -08:00
Unknown W. Brackets
953200c995
softgpu: Add func to calculate pixel func ID.
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This normalizes some things, and eventually can be used for a jit key.
2021-11-20 15:27:04 -08:00
Henrik Rydgård
b6f376fa6d
Merge pull request #15153 from hrydgard/depointerify-promise
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Threading: Remove a level of indirection from Promise<T> and Mailbox<T>
2021-11-20 23:19:27 +01:00
Henrik Rydgård
4f85b8b2ef
Threading: Remove a level of indirection from Promise and Mailbox.
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Makes using small copyable or POD objects in these more efficient, and if you want
to you can just put a pointer or smart pointer in there, which will
effectively do the same thing as the old setup.
2021-11-20 22:40:10 +01:00
Henrik Rydgård
20c3c8f291
Merge pull request #14848 from iota97/dpad-size-fix
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Fix DPAD size calculation
2021-11-20 15:58:56 +01:00
Henrik Rydgård
420fde98ee
Merge pull request #15147 from stuken/libretro_content_close_crash_fix
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Fix libretro crash on close content after cached GPU pointer cleanup.
2021-11-20 15:52:52 +01:00
Henrik Rydgård
25034fdc55
Merge pull request #15151 from iota97/chat-touch
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Prevent chat menu touch to fall throght
2021-11-20 15:48:43 +01:00
Henrik Rydgård
98cd023cf9
On desktop, change an empty current directory to "/" on startup.
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Just avoids some confusion.
2021-11-20 14:48:51 +01:00
iota97
c9deeae6f1
Prevent chat menu touch to fall throght
2021-11-19 16:12:26 +01:00
Stuart Kenny
6882070df2
Fix crash on close content after cached GPU pointer cleanup.
2021-11-17 20:33:44 +00:00
Henrik Rydgård
b6e7fe1aaf
Merge pull request #15143 from unknownbrackets/ui-font-atlas
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UI: Switch to font texture for debug stats
2021-11-15 16:44:34 +01:00
Unknown W. Brackets
46a4347976
Merge pull request #15141 from unknownbrackets/softgpu
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Rectangle fast path tweaks for softgpu
2021-11-15 07:08:57 -08:00
Unknown W. Brackets
a871550d32
UI: Switch to font texture for debug stats.
2021-11-15 07:04:17 -08:00
Unknown W. Brackets
b6bdd69572
softgpu: Clear by dividing out subpixel first.
2021-11-15 06:26:11 -08:00
Unknown W. Brackets
f802c3bc6d
softgpu: Add some comments and cleanup.
2021-11-15 06:09:12 -08:00
Henrik Rydgård
4c1fbaf00e
Merge pull request #15142 from unknownbrackets/gpu-cleanup
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Cleanup some cached pointers in GPU classes
2021-11-15 09:17:33 +01:00
Unknown W. Brackets
83fb093675
Merge pull request #15140 from unknownbrackets/debugger-fix
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Debugger: Fix crash on stepping/break
2021-11-14 22:56:00 -08:00
Unknown W. Brackets
babd63c644
softgpu: Tune thread minimums better.
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Darkstalkers seems more sensitive to these than many other games, this
improves performance more.
2021-11-14 18:44:30 -08:00
Unknown W. Brackets
66f635cba0
sfotgpu: Use threads to apply clears.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
2ab7499d8d
softgpu: Combine sliced rectangles.
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This mostly affects clears, and reduces overhead. Only about 2%
improvement, but it's a small change.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
0281e2f017
softgpu: Split out rectangle path for combining.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
9545e3b0e2
softgpu: Fixup range cull for fans and fast path.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
fb6fadbbb7
softgpu: Fast path rectangles as fans.
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Some games, such as Legend of Heroes III, use fans instead of strips.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
09a9927b82
softgpu: Use range loops for sprite fast path.
2021-11-14 18:31:45 -08:00