Henrik Rydgård
ab58827ed6
Callback -> lambda (cleanup)
2023-08-30 23:30:23 +02:00
Henrik Rydgård
fb520e58d9
Merge pull request #18019 from hrydgard/screen-insets-system-info
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Add more display information to the system info screen
2023-08-30 20:20:16 +02:00
Henrik Rydgård
a64559f36e
Merge pull request #17644 from hrydgard/switch-kb-support
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Fix enabling of native keyboard input on Switch
2023-08-30 20:19:58 +02:00
Henrik Rydgård
3d0051f34b
Fix enabling of native keyboard input on Switch
2023-08-30 18:14:17 +02:00
Henrik Rydgård
b501abf576
Add more display information to system info.
2023-08-30 17:38:22 +02:00
Henrik Rydgård
318ef7ccab
Merge pull request #18016 from hrydgard/gradle-upgrade
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Bump gradle, after updating Android Studio again
2023-08-30 17:14:58 +02:00
Henrik Rydgård
7e0e9a6d2b
Shrink TexCacheEntry by 4 bytes and clean up a naming issue
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Was a little confused by the "/2". It's not really useful to cache this
value anyway.
2023-08-30 16:37:38 +02:00
Henrik Rydgård
415d9b738f
Merge pull request #18017 from Felipefpl/master
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Updated the brazilian portuguese translation
2023-08-30 16:26:56 +02:00
Felipe
489b30787d
Updated the brazilian portuguese translation
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Updated the translation with the latest strings.
2023-08-30 10:50:07 -03:00
Henrik Rydgård
b6d3e4f878
Bump gradle, after updating Android Studio again
2023-08-30 13:22:56 +02:00
Henrik Rydgård
0db32660bd
Merge pull request #18012 from hrydgard/disable-present-time-measurement
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Vulkan: Don't use the present time extensions (but keep the code around for future experiments)
2023-08-30 11:10:29 +02:00
Henrik Rydgård
131163bf4c
Replace a too-simple heuristic with a compat flag.
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Should fix the flicker in Castlevania.
Fixes #17517
The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
Henrik Rydgård
64852409df
Don't use the present time extensions (but keep the code around for future experiments)
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Seen some suspicious crashes on Poco F1.
2023-08-30 10:47:20 +02:00
Henrik Rydgård
0d0c11a1ed
Remove unnecessary check, add comment.
2023-08-30 10:29:14 +02:00
Henrik Rydgård
30a165b1dd
Detect the simplest Tactics Ogre case (US/EU) early
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Removes the need for the compat.ini flag for these versions, since we
can just treat the texture exactly as a regular 2D texture.
2023-08-30 10:27:19 +02:00
Unknown W. Brackets
86b37dc64a
Merge pull request #18010 from hrydgard/revert-unnecessary-log-changes
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Revert unnecessary log changes
2023-08-29 22:49:06 -07:00
Henrik Rydgård
a5117249bd
Add a debug assert during texture loading.
2023-08-29 23:15:30 +02:00
Henrik Rydgård
42b0ccd07d
Revert some unnecessary log changes from #18001
2023-08-29 23:13:45 +02:00
Henrik Rydgård
ac2859348d
Merge pull request #18009 from hrydgard/wwe-2006-flicker
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Enable [DisallowFramebufferAtOffset] for WWE SvR 2006.
2023-08-29 14:54:38 +02:00
Henrik Rydgård
4a55803d41
Enable [DisallowFramebufferAtOffset] for WWE SvR 2006.
2023-08-29 14:44:59 +02:00
Henrik Rydgård
985af4b03d
Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
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Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
2023-08-29 13:21:40 +02:00
Henrik Rydgård
c563d4e57d
NotifyFramebufferCopy: Pick the target framebuffer by scoring.
2023-08-29 12:53:18 +02:00
Henrik Rydgård
e3bdf1a70b
Add heuristic, fixing video flicker in Naruto UNH 2 caused by copy to wrong target.
2023-08-29 11:46:24 +02:00
Henrik Rydgård
64d04782ea
Merge pull request #18001 from hrydgard/tactics-ogre-texture-replacement
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Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
2023-08-29 11:27:40 +02:00
Henrik Rydgård
af1a1c5182
Improve logging of bad filenames
2023-08-29 10:45:00 +02:00
Henrik Rydgård
de679e2761
Generalize the odd/even mip level check
2023-08-29 10:44:18 +02:00
Henrik Rydgård
5321cb97fd
Merge pull request #18007 from unknownbrackets/x86-jit-lsu
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x86jit: Implement CondStore
2023-08-29 09:06:43 +02:00
Henrik Rydgård
8976b0f55c
Merge pull request #18006 from unknownbrackets/x86-jit-float
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x86jit: A few more ops, float literal pool
2023-08-29 09:06:01 +02:00
Unknown W. Brackets
8233fdfd91
x86jit: Implement CondStore.
2023-08-28 23:32:49 -07:00
Unknown W. Brackets
181adde6f1
x86jit: Implement float saturates.
2023-08-28 23:11:46 -07:00
Unknown W. Brackets
c4d13e522b
x86jit: Use a literal pool to avoid rip checks.
2023-08-28 23:11:46 -07:00
Unknown W. Brackets
eab05e32a7
x86jit: Implement FCvtScaledSW.
2023-08-28 23:11:46 -07:00
Unknown W. Brackets
2b6bd01417
x86jit: Optimize FMul.
2023-08-28 23:11:46 -07:00
Henrik Rydgård
ae0af175de
Merge pull request #18004 from unknownbrackets/x86-jit-minor
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x86jit: Small cleanup and tweaks, downcountInRegster, GetFPRLaneCount bugfix
2023-08-29 08:01:47 +02:00
Henrik Rydgård
a204d1ad9d
Merge pull request #18005 from unknownbrackets/x86-jit-slowmem
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x86jit: Optimize slow memory
2023-08-29 07:36:18 +02:00
Unknown W. Brackets
0cb6a17ea3
x86jit: Small Clz codesize optimization.
2023-08-28 21:17:06 -07:00
Unknown W. Brackets
14d871730f
x86jit: Optimize slow memory.
2023-08-28 21:16:38 -07:00
Unknown W. Brackets
1bfa054a41
irjit: Correct GetFPRLaneCount().
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Oops, this was just wrong...
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
75e20af886
x86jit: Fix default prefix on core switch.
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
8e8605935e
irjit: Detect subtract-to-zero as constant.
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
0a5eafa3de
x86jit: Another small LEA optimization.
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
289cb71790
x86jit: Small tweaks to fixed code.
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
ee5381917a
x86jit: Implement downcount in register.
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
7f3e2e55b5
x86jit: Small opt for Sltu.
2023-08-28 21:09:56 -07:00
Unknown W. Brackets
4e90bd5070
x86jit: Use NEG more automatically for Sub x,0,y.
2023-08-28 21:09:56 -07:00
Henrik Rydgård
0cdfaffb48
Enable the FakeMipmapChange flag for US/EU Tactics Ogre, fixing replacement problem.
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For correct lookups, without our texture replacement actually supporting
volume textures, we need to use this mechanism here too.
The game actually uses two mipmaps, but they're identical and point to
the same memory, so we treat them as a regular 2D texture instead for
purposes of both texturing and replacement. This is presumably legacy
from the initial Japanese version that needs to use multiple texture
layers. Similarly it does in in pairs.
This does actually not fully fix texture replacement for the Japanese
version, unfortunately. For that we need more proper support for these
weird textures in the texture replacement code - when I refactored it
before for more natural handling of regular mipmapping, this kinda got
lost.
2023-08-28 20:58:57 +02:00
Henrik Rydgård
412c4547cd
textures.ini loader logging improvement
2023-08-28 16:34:58 +02:00
Henrik Rydgård
5c42aa07fc
Minor log improvement
2023-08-28 16:11:47 +02:00
Henrik Rydgård
5b9bdc134d
Merge pull request #17999 from hrydgard/after-burner-vertex-rounding
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After Burner: Black Falcon: Fix flickering video by enabling vertex depth rounding
2023-08-28 16:09:52 +02:00
Henrik Rydgård
9291a4e52a
Merge pull request #17998 from hrydgard/minor-fixes
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Minor: Correct RA login retry behavior if disabled, improved logging in CLUTLoad case
2023-08-28 16:09:34 +02:00