Henrik Rydgård
8e39018b95
Channel mask refactor
2022-09-04 00:10:54 +02:00
Henrik Rydgård
5f1ffeae70
Correct LogicOp API support detection
2022-09-04 00:08:40 +02:00
Henrik Rydgård
d3309dd8e9
Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
2022-09-03 23:08:02 +02:00
Henrik Rydgård
6b1e4806cf
Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance.
2022-09-03 23:07:39 +02:00
Henrik Rydgård
14465cee13
Merge pull request #15951 from unknownbrackets/softgpu-rectfast
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Improve rectangle fast path checks in softgpu
2022-09-03 22:58:34 +02:00
Henrik Rydgård
6783ecd72a
Merge pull request #15952 from unknownbrackets/branch-delayslot
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interp: Handle jumps in branch delay slots better
2022-09-03 22:38:22 +02:00
Unknown W. Brackets
0fc3619d1d
interp: Handle jumps in branch delay slots better.
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This matches tests from a PSP-2000. Seems to consistently run the
instruction even if likely, which writes rd.
If the likely branch is not taken, the jump in the delay slot is taken.
However, it should cancel the rd write (not implemented here.)
2022-09-03 13:15:21 -07:00
Unknown W. Brackets
91ff603fd7
Merge pull request #15950 from unknownbrackets/memstruct-cleanup
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Remove Memory::WriteStruct() and ReadStruct()
2022-09-03 11:25:04 -07:00
Unknown W. Brackets
15b73b56bb
softgpu: Correct texture check in fastpath.
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This is the no textures option, so we shouldn't check sampler state at
all. Presumably this was failing and reading uninitialized data...
2022-09-03 11:21:14 -07:00
Unknown W. Brackets
af004dd53d
softgpu: Validate alpha test properly for fastpath.
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We don't want a weird LESS test being mishandled.
2022-09-03 11:19:24 -07:00
Unknown W. Brackets
ba1ced4992
softgpu: Avoid rect fast path with subpixel offset.
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It doesn't handle it right, see #15876 . We still handle these with
DrawRectangle(), which gets it right.
2022-09-03 11:08:11 -07:00
Unknown W. Brackets
ccd4e92184
Kernel: Use PSPPointer for status objects.
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Code makes more sense when reading ->size rather than offset 0.
2022-09-03 10:44:12 -07:00
Unknown W. Brackets
dd0de46ed9
Io: Use PSPPointer instead of struct temps.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
79c7a91d98
Font: Remove needless ReadStruct().
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
a86b904cf2
Ge: Switch from ReadStruct to PSPPointer.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
8b41178cb8
Psmf: Use PSPPointer instead of WriteStruct.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
8f96405ee5
Net: Remove usage of Memory::WriteStruct().
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This also validates pointer write size better.
2022-09-03 10:44:11 -07:00
Unknown W. Brackets
3a372aa615
HLE: Remove misc usage of WriteStruct().
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Prefer PSPPointer and notifying.
2022-09-03 10:44:11 -07:00
Henrik Rydgård
b92ea74fb3
Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
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Vulkan: Parallelize GLSL compilation
2022-09-03 17:00:01 +02:00
Unknown W. Brackets
867eb99505
PPGe: Cleanup memory writes for clarity.
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Switch from WriteStruct to PSPPointer as well.
2022-09-03 07:25:03 -07:00
Henrik Rydgård
fb3f417e77
Fix lying comment, log level reduction
2022-09-03 16:15:46 +02:00
Unknown W. Brackets
99681ff0f2
Merge pull request #15949 from hrydgard/remove-reset-framebuffer-flag
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 06:46:36 -07:00
Henrik Rydgård
76bd2395bf
Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters
2022-09-03 15:21:08 +02:00
Henrik Rydgård
c06cf8efaa
Switch Vulkan pipelines to use promises for synchronization
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Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
2bb845a0ca
VS 2022 warning fix
2022-09-03 15:21:08 +02:00
Henrik Rydgård
ebe2d1b30f
More buildfixing
2022-09-03 15:21:07 +02:00
Henrik Rydgård
210233ede0
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
e701037267
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
6e605fa2bc
Fix silly logic, fixes the shader leak.
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8775837c11
Work towards finding the leak
2022-09-03 15:21:07 +02:00
Henrik Rydgård
93422f6dea
Don't block on shader creation until it's time to create the pipeline.
2022-09-03 15:21:07 +02:00
Henrik Rydgård
e2c740827a
Use shader module promises as keys in pipeline cache instead of the actual shader modules.
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Prevents early block.
2022-09-03 15:21:07 +02:00
Henrik Rydgård
fc418ee16f
Create shader modules (and compile GLSL) on worker threads
2022-09-03 15:21:07 +02:00
Henrik Rydgård
010c3b4f4b
minor sv translation fix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
ec0586ba50
Use promises to hold shader modules, for later asyncification
2022-09-03 15:21:07 +02:00
Henrik Rydgård
c846c2dfa8
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 14:48:07 +02:00
Henrik Rydgård
cd0fff2df8
Merge pull request #15948 from hrydgard/remove-setting-slow-framebuf-effects
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Remove setting: Slow framebuf effects
2022-09-03 13:27:35 +02:00
Henrik Rydgård
8c56abd3dc
Remove setting "Disable slower framebuffer effects"
2022-09-03 11:06:43 +02:00
Henrik Rydgård
68d88726ae
Remove unused function
2022-09-03 11:06:43 +02:00
Henrik Rydgård
af54ff7941
langtool: Run fmt, remove wrong comments
2022-09-03 10:53:47 +02:00
Henrik Rydgård
759dc25503
langtool: Add easy command to remove a key.
2022-09-03 10:52:48 +02:00
Henrik Rydgård
dc86970098
Merge pull request #15947 from unknownbrackets/unittest-cleanup
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unitest: Correct wrong free, initialize data
2022-09-03 07:03:17 +02:00
Henrik Rydgård
88694bde0c
Merge pull request #15943 from unknownbrackets/softgpu-vertex
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vertexjit: Clamp through float pos during decode
2022-09-03 07:02:46 +02:00
Unknown W. Brackets
df624d8651
Merge pull request #15946 from hrydgard/shader-blend-refactor
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Shader blend refactor part 1
2022-09-02 20:14:10 -07:00
Unknown W. Brackets
2dbd9d8c70
unitest: Correct wrong free, initialize data.
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Prevents valgrind warnings in unittest.
2022-09-02 20:04:25 -07:00
Unknown W. Brackets
e9880d39be
vertexjit: Update unit test, oops.
2022-09-02 18:09:47 -07:00
Henrik Rydgård
fd6ab4c495
Avoid recomputing the shaderblend setup in ComputeFragmentShaderID.
2022-09-02 23:06:41 +02:00
Henrik Rydgård
0fe064d970
Small steps
2022-09-02 22:43:58 +02:00
Henrik Rydgård
f81a28f661
Some reordering
2022-09-02 22:40:15 +02:00
Henrik Rydgård
de712b7804
More renaming
2022-09-02 22:20:11 +02:00