Henrik Rydgård
ffd5e57a20
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
...
It has no benefit, and loses by a few percent in simple benchmarking.
2023-08-01 21:08:07 +02:00
Henrik Rydgård
b118e25b6a
Vulkan: Make multithreaded rendering an option.
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Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.
So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
5d028cb004
Upgrade SDL for Mac
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This removes the option to use system SDL, which seems like a trap.
Also simplifies the macbundle.sh script accordingly.
Buildfix
Buildfix fix
Moar buildfix
2023-04-25 11:45:20 +02:00
ahmedmoselhi
b3c8274a80
fix build error: duplicate case value: 'SDL_SYSWM_X11' and 'WINDOWSYSTEM_DISPLAY' both equal '2'
2023-04-11 16:17:12 +02:00
Henrik Rydgård
0b156e734b
Pass w and h into the SDL graphics contexts
2023-03-28 16:05:33 +02:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
ZiHan Huang
2865310bca
vulkan: Add the function realization of arm device to kms vulkan
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Signed-off-by: ZiHan Huang <zack.huang@rock-chips.com>
2023-02-07 14:23:55 +08:00
catsout
b0ceeede79
Vulkan: fix wayland swapchain size 1x1
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From Vulkan spec,
surfaceCapabilities.currentExtent can be 0xFFFFFFFF(-1)
Define a callback to get drawsize from window creator
relate:
https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkSurfaceCapabilitiesKHR.html
https://github.com/KhronosGroup/Vulkan-Docs/issues/590#issuecomment-347932321
2022-10-15 19:02:42 +08:00
Henrik Rydgård
242efba6f7
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
Unknown W. Brackets
13ec384dbe
Build: Explicitly include ppsspp_config.h.
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This adds it to all files that use it. Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
49d9caeb0d
SDL: Avoid destroying the surface on resize.
2020-07-18 20:40:20 +02:00
Henrik Rydgård
697c3b8b36
Cleanup log output on swapchain/surface recreation.
2020-07-18 20:35:39 +02:00
Henrik Rydgård
7180c2a4c2
Enable Vulkan validation in SDL debug builds
2020-06-23 21:57:02 +02:00
Henrik Rydgård
8b98047502
Finish the Linux part of this change
2020-06-22 00:54:51 +02:00
Henrik Rydgård
6532c345c8
Simplify the validation interface code, bugfixes
2020-06-21 23:04:51 +02:00
李通洲
a34d35d705
Add support for iOS ( completely untested )
2020-01-20 14:43:08 +08:00
李通洲
7cd60549dd
Initial support for vulkan on macOS ( MoltenVK )
2020-01-20 14:42:40 +08:00
Henrik Rydgård
7610220b30
Vulkan: Prepare for adding a second init path for VulkanContext.
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Will eventually be used for libretro.
2019-09-01 22:21:19 +02:00
Henrik Rydgård
7ccf23542d
Fix SDL build
2019-01-26 12:03:20 +01:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
4b4a2a4096
Buildfixes
2018-02-25 11:25:16 +01:00
Henrik Rydgård
85446d6c51
Split the SDL graphics contexts into their own files.
2018-02-04 13:42:04 +01:00