Commit Graph

33 Commits

Author SHA1 Message Date
Unknown W. Brackets
98d7afae89 Switch to #pragma once in a few places.
Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
raven02
e61a151942 Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
raven02
abc5c86339 Split out texture level 2014-04-19 06:45:17 +08:00
raven02
078606a528 enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
Unknown W. Brackets
f1f526f8cd Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
raven02
9e17a4abdb Add bunch of GE_CMD_UNKNOWN_XX 2013-09-20 14:31:16 +08:00
raven02
5e3b175045 Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
raven02
67cdf87fc0 Cleanup and add GE_PATCHPRIM_UNKNOWN=3 2013-09-04 16:10:52 +08:00
Florent Castelli
c6932e2675 Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
raven02
2820e5303f Add GE_LIGHTTYPE_UNKNOWN 2013-08-20 11:41:24 +08:00
Unknown W. Brackets
a5cf284c1b Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
Fixes Riviera, #2214.
2013-08-19 00:33:15 -07:00
Tony Wasserka
e984374b29 GPU: Explicitily assign enum values for GEComparison. 2013-08-16 23:49:14 +02:00
Tony Wasserka
11a94e1d14 softgpu: Implement spline surface drawing (without patch subdivision). 2013-08-16 23:49:13 +02:00
Tony Wasserka
d2f30961af softgpu: Make perspective correct uv mapping code more readable and implement projection mapping. 2013-08-16 23:49:12 +02:00
Tony Wasserka
df141ffe6b softgpu: Implement stencil testing. Add some TODOs. Disable alpha blending when clear mode is active.
GPUState: Fix incorrect stencil enum.
2013-08-16 23:49:06 +02:00
Tony Wasserka
73e3b78169 softgpu: Support flat triangle shading. 2013-08-16 23:48:57 +02:00
raven02
f1473ba1fb Add remaining GE_LOGI in enum GELogicOp 2013-08-06 16:01:31 +08:00
Unknown W. Brackets
89349eae7e Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Unknown W. Brackets
abd9dc6137 Use the light computation/type GE accessors. 2013-07-21 19:44:30 -07:00
Unknown W. Brackets
0e0b074ed7 Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
Henrik Rydgard
ac47d74d7b Remove obviously useless alpha tests. May help speed on mobile GPUs a little. 2013-03-11 18:43:36 +01:00
Henrik Rydgard
510f1ac3f4 Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
Henrik Rydgard
7a5aa60b3a Disasm GE_CMD_REVERSENORMAL 2013-01-25 18:29:13 +01:00
Henrik Rydgard
14d26141a5 TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range. 2013-01-22 22:03:39 +01:00
Henrik Rydgard
7271e3fcd5 Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP. 2013-01-14 20:44:11 +01:00
Henrik Rydgard
d8d2246236 Implement sceGeGetMtx and sceGeGetCmd 2013-01-05 19:26:37 +01:00
Henrik Rydgård
e2cc226d0d Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
Henrik Rydgård
57b4d658cc Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
2012-12-27 23:38:55 +01:00
Henrik Rydgard
d0f829353d Support FIXA and FIXB blend factors as well as possible. 2012-11-25 15:49:37 +01:00
Henrik Rydgard
07e753da9f Fix skinning bugs, optimize, re-enable a lighting optimization 2012-11-11 19:00:44 +01:00
Arthur Blot
a29072c3f7 Fixed texture loading for all formats. 2012-11-08 23:26:30 +01:00
Henrik Rydgard
64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00