Kingcom
41ed77f66a
Add a memory view control to the disassembly window
2013-06-30 13:42:19 +02:00
oioitff
dc04584ca1
Add a new option to enable
...
Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
Kingcom
d4214af710
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
Kingcom
cfb622b619
Disassemble to file with Ctrl+X or through the right click menu.
2013-06-26 11:48:14 +02:00
Admiral H. Curtiss
802fa0de4c
Merge remote-tracking branch 'upstream/master' into nearest_filtering
2013-06-23 23:16:48 +02:00
Admiral H. Curtiss
505f8559c1
Added a "Nearest Filtering" option for testing.
2013-06-23 21:56:07 +02:00
Henrik Rydgard
23ee9b8cd5
Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
2013-06-22 22:28:48 +02:00
Henrik Rydgard
e782b6f20e
Add VSync option in Windows. Turns itself off when unthrottled.
2013-06-16 23:45:06 +02:00
Henrik Rydgard
ffb1d65313
Add forum link to help menu on Windows, and under the website link on the main menu screen.
2013-06-15 11:44:06 +02:00
Henrik Rydgard
4bc25c91d8
Add option to have PPSSPP stay on top of other windows. Fixes #2199
2013-06-10 23:45:12 +02:00
Henrik Rydgard
51daa1f878
Delete the "Use Media Engine" option.
2013-06-08 22:53:36 +02:00
nachume
662df67d39
ADD: Pop-up menu for disable bind added to the controls dialog.
...
FIX: I forgot to delete ControlsMapping instance.
2013-05-23 09:39:36 +09:00
nachume
4062059c2e
Add check init Controls Dialog and ControlMapping constructor
2013-05-18 22:59:13 +02:00
Peter Thoman
f49cc04c7d
Merge branch 'master' of https://github.com/hrydgard/ppsspp
...
Conflicts:
Windows/resource.h
2013-05-05 01:38:47 +02:00
Peter Thoman
bfe1cb9ca2
Added bicubic texture filtering and hybrid bicubic texture filtering options
2013-05-05 01:27:15 +02:00
Henrik Rydgard
e254dbf6aa
Delete junk from Windows/resource.h . More cursor stuff.
2013-05-04 23:54:22 +02:00
Peter Thoman
3c2ee6bd65
Added texture deposterization option
2013-05-03 16:26:02 +02:00
Peter Thoman
7d2fd0ea31
Removed Bilinear texture filtering option
2013-05-03 10:29:29 +02:00
Peter Thoman
3e5023ea97
Refactored Texture Scaling, changed options & gui to separately select scaling level and method
2013-05-01 23:55:34 +02:00
Peter Thoman
6950cfef35
Changed xBRZ UI to have separate off option
2013-04-30 12:14:34 +02:00
Peter Thoman
30f3d8dbee
Added Windows UI for xBR texture scaling option
2013-04-30 03:47:33 +02:00
oioitff
7ff4f34a48
Add an UI for modifying controls for PC
2013-04-18 18:38:43 +08:00
raven02
956e740754
Add ID_EMULATION_SOUND
2013-04-17 03:43:00 +08:00
CrazyMax
e864569d0c
Windows: add Force Input Device option;
2013-04-16 17:34:20 +03:00
Henrik Rydgard
32a599c957
Win32 gl ui: Fixes and tweaks.
2013-03-29 19:32:20 +01:00
Henrik Rydgard
6f7cc57f53
Win32: Add menu choice to open from memstick/PSP/GAME
2013-03-28 20:26:24 +01:00
Henrik Rydgard
e7027b6c9c
win32: Add menu option to open memory stick directory
2013-03-28 20:19:10 +01:00
sum2012
15e6fdadbc
Add UI of windows of using Media Engine
...
ref: https://github.com/hrydgard/ppsspp/issues/842
2013-03-13 01:04:36 +08:00
Unknown W. Brackets
303058f492
Quick and dirty Windows UI for memchecks.
2013-03-12 00:53:49 -07:00
Henrik Rydgard
2e6d68cb8f
7.0. Show git version in Windows about box.
2013-03-11 22:55:55 +01:00
Henrik Rydgard
1aa3a657c0
Very rough and basic implementation of frameskipping.
2013-02-19 00:45:26 +01:00
Henrik Rydgard
36f49706e0
Add option to stretch to display (turns off the black bars fixing the aspect ratio).
2013-02-13 18:21:21 +01:00
Henrik Rydgard
3ce4a8a719
Allow switching 2xSSAA on and off ingame. Add Show FPS menu option.
2013-02-11 19:02:38 +01:00
Henrik Rydgard
8ff96bbcd8
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
2013-01-19 17:05:50 +01:00
raven02
e34ba40519
Add option to disable G3D log
2013-01-11 16:14:58 +08:00
Henrik Rydgard
479d1f5111
Draw using VBO. Add option, make default true.
2013-01-10 12:54:36 +01:00
J.P. Lee
eda8252d7d
Implement a simple SSAA function
...
Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard
4f63bda419
Add Windows UI to dump next frame to log (display list commands)
2013-01-05 19:57:06 +01:00
Henrik Rydgard
a9c171c786
Fix bAutoRun config option, add to menu. (Run on Load).
2013-01-04 10:26:14 +01:00
Henrik Rydgard
fb487ded17
Windows: Add ugly dialog that just shows controls for now. Also had VS rewrite the .rc file for me, looks neater.
2013-01-02 22:57:57 +01:00
Henrik Rydgard
883f61e3dd
Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
2013-01-02 21:05:02 +01:00
raven02
b94bcad288
Fall back to original filter logic when filter option is off
2012-12-29 09:48:46 +08:00
Unknown W. Brackets
1d7a42f0b8
Add a button on Windows to enable HLE stepping.
2012-12-24 21:50:02 -08:00
Henrik Rydgard
f5efd6f2b1
JIT: add option to enable/disable jit of memory instructions. for crash safety.
2012-12-21 16:50:13 +01:00
Henrik Rydgard
4bf2e52623
HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
2012-12-21 11:08:54 +01:00
Henrik Rydgard
4046146164
Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup.
2012-12-19 15:14:41 +01:00
Henrik Rydgard
870ea6628b
Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
2012-11-26 17:35:08 +01:00
Henrik Rydgard
a97f66766d
Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
2012-11-23 12:42:35 +01:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
9165c0b3a9
Add zoom setting to Windows version. Doesn't work while playing.
2012-11-17 17:46:05 +01:00