Henrik Rydgård
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970adfbcc9
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Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
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2019-10-28 09:33:30 +01:00 |
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Henrik Rydgård
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290e9971a7
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More specialization work.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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c7f6724f7e
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Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
This will allow further simplification and specialization.
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2019-10-27 20:54:36 +01:00 |
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Unknown W. Brackets
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ed34cf06b8
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SoftGPU: Add a clear mode fast path.
This skips a lot of extra work for clears, which are pretty common.
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2017-11-11 21:04:32 -08:00 |
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Unknown W. Brackets
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eaf3288304
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
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Henrik Rydgård
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68b08ffb9f
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SoftGPU: Quick and dirty lines and points implementation
No line/point texturing support yet.
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2013-12-09 12:43:49 +01:00 |
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Unknown W. Brackets
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b9811c7c97
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Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
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2013-10-07 01:26:48 -07:00 |
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Unknown W. Brackets
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5c2d418d95
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Read softgpu stencil using existing funcs.
Slower but at least it's the same.
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2013-10-07 01:02:58 -07:00 |
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Tony Wasserka
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b22a82d350
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softgpu: Optimization, part 2.
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2013-08-16 23:49:11 +02:00 |
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Tony Wasserka
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f270d3bd98
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softgpu: Simplify Rasterizer::DrawTriangle by passing individual vertices instead of a vertex array.
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2013-08-16 23:49:03 +02:00 |
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Tony Wasserka
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7899a9b9c9
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softgpu: Texture coordinate support and something like ARGB4444 texture support.
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2013-08-16 23:48:55 +02:00 |
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Tony Wasserka
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142f2a3688
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softgpu: Move triangle rasterization code to a new file.
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2013-08-16 23:48:54 +02:00 |
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