Commit Graph

12 Commits

Author SHA1 Message Date
Henrik Rydgård
970adfbcc9 Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
2019-10-28 09:33:30 +01:00
Henrik Rydgård
290e9971a7 More specialization work. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
c7f6724f7e Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
This will allow further simplification and specialization.
2019-10-27 20:54:36 +01:00
Unknown W. Brackets
ed34cf06b8 SoftGPU: Add a clear mode fast path.
This skips a lot of extra work for clears, which are pretty common.
2017-11-11 21:04:32 -08:00
Unknown W. Brackets
eaf3288304 Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Henrik Rydgård
68b08ffb9f SoftGPU: Quick and dirty lines and points implementation
No line/point texturing support yet.
2013-12-09 12:43:49 +01:00
Unknown W. Brackets
b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
Unknown W. Brackets
5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
Tony Wasserka
b22a82d350 softgpu: Optimization, part 2. 2013-08-16 23:49:11 +02:00
Tony Wasserka
f270d3bd98 softgpu: Simplify Rasterizer::DrawTriangle by passing individual vertices instead of a vertex array. 2013-08-16 23:49:03 +02:00
Tony Wasserka
7899a9b9c9 softgpu: Texture coordinate support and something like ARGB4444 texture support. 2013-08-16 23:48:55 +02:00
Tony Wasserka
142f2a3688 softgpu: Move triangle rasterization code to a new file. 2013-08-16 23:48:54 +02:00