Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
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Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
5d028cb004
Upgrade SDL for Mac
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This removes the option to use system SDL, which seems like a trap.
Also simplifies the macbundle.sh script accordingly.
Buildfix
Buildfix fix
Moar buildfix
2023-04-25 11:45:20 +02:00
Henrik Rydgård
0b156e734b
Pass w and h into the SDL graphics contexts
2023-03-28 16:05:33 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
8b98047502
Finish the Linux part of this change
2020-06-22 00:54:51 +02:00
Henrik Rydgård
3d743a5ae7
Buildfixes
2020-06-22 00:01:31 +02:00
李通洲
7cd60549dd
Initial support for vulkan on macOS ( MoltenVK )
2020-01-20 14:42:40 +08:00
Henrik Rydgård
58c240045e
Make window resize work with Vulkan. Seems more stable now.
2019-02-23 15:53:05 +01:00
Henrik Rydgård
85446d6c51
Split the SDL graphics contexts into their own files.
2018-02-04 13:42:04 +01:00