Henrik Rydgard
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17c9e0d172
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x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
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2013-11-26 14:30:32 +01:00 |
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Henrik Rydgard
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603c880f54
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Merge branch 'patch-22' of https://github.com/raven02/ppsspp into raven02-patch-22
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2013-11-26 14:14:32 +01:00 |
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Henrik Rydgard
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4363d31ec2
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Fix GeDescribeVertexType
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2013-11-26 14:12:14 +01:00 |
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raven02
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4d14f88455
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Alternative consistent fix
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2013-11-26 11:34:33 +08:00 |
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raven02
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a8d9796010
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Fix texture cord in HW T&L
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2013-11-25 21:07:30 +08:00 |
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Unknown W. Brackets
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7a86ca2890
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Mask block transfer stride correctly per tests.
1024 is valid, but nothing higher.
May help graphics in some games.
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2013-11-25 01:53:33 -08:00 |
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Henrik Rydgard
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866ed28f64
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Use VFMA in the one place where it's convenient. Some more optimization.
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2013-11-24 19:50:56 +01:00 |
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Henrik Rydgard
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e5e23f3ce1
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ARM: Fix vsgn. Some vertex decoder tweaks.
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2013-11-24 18:21:47 +01:00 |
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Henrik Rydgard
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030e6460cc
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ARM: NEON-optimize software skinning
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2013-11-24 18:03:42 +01:00 |
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Henrik Rydgard
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acb3994172
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
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Henrik Rydgard
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dfea160491
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ARM: Use PLD (cache preload) in vertex decoder loop.
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2013-11-24 15:08:47 +01:00 |
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Henrik Rydgard
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f650b23c90
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ARM: Add NEON widening and narrowing moves, and float/int convert.
Experiment a little in the vertex decoder.
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2013-11-24 13:30:28 +01:00 |
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Henrik Rydgård
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af2e18dcc3
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Merge pull request #4620 from unknownbrackets/ios-minor
Try to workaround iOS crash, tweaks
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2013-11-23 14:51:04 -08:00 |
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Unknown W. Brackets
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2623f6bfe2
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Disable the optimized hash on iOS, seems to crash.
Except not for me, not sure why.
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2013-11-23 10:41:58 -08:00 |
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Sacha
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756f651eb2
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Buildfix for older compilers, such as GCC 4.6.3
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2013-11-22 16:22:41 +10:00 |
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Unknown W. Brackets
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70b6a4a796
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Small optimization to vertex preview.
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2013-11-20 22:36:48 -08:00 |
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Unknown W. Brackets
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d227b13f36
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softgpu: Advance vertex/index address on prim.
Fixes some broken graphics in a lot of places.
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2013-11-20 21:59:45 -08:00 |
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Henrik Rydgard
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e3d471f590
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Fix issues with texturing from render targets with prescaled UV (texcoord speed hack)
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2013-11-19 23:38:36 +01:00 |
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Unknown W. Brackets
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d2bccfeba5
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Omit a few commands from "DL Unknown" in debug.
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2013-11-18 07:51:10 -08:00 |
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Henrik Rydgård
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428b27903b
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Merge pull request #4556 from unknownbrackets/ctrl-timing
Adjust ctrl timing (sample and wake after vblank)
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2013-11-18 05:06:58 -08:00 |
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Unknown W. Brackets
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7a9fe955f8
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softgpu: Only check clear mode once for depthtest.
Small, small optimization. It's only called outside clear mode.
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2013-11-17 19:32:21 -08:00 |
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Unknown W. Brackets
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ed16e42ca8
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Cleanup, don't even need z here.
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2013-11-17 14:49:51 -08:00 |
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Unknown W. Brackets
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dfadb67ea1
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Avoid some operator overloads.
Causing ambiguity.
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2013-11-17 14:42:58 -08:00 |
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Unknown W. Brackets
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018d95180a
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Fix 3d vertex preview.
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2013-11-17 14:31:21 -08:00 |
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Unknown W. Brackets
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a3bd2f1365
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Fix Vec3ByMatrix44() and use it for matrix math.
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2013-11-17 14:10:57 -08:00 |
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Unknown W. Brackets
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b541c81ba3
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Clean up Mat3x3 etc. constness.
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2013-11-17 13:27:51 -08:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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ac8edb4282
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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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2013-11-17 02:14:34 -08:00 |
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Henrik Rydgård
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4cf2b99316
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Merge pull request #4529 from raven02/patch-19
Fix Summon Night 5 shadow breaking
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2013-11-17 02:09:22 -08:00 |
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Henrik Rydgård
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cd511cc43c
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In Freeze-Frame mode, don't wipe GPU resources when loading save states.
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2013-11-15 16:30:55 +01:00 |
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Henrik Rydgård
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f1ed1a9a17
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Flush the lit pool before flushing the icache.
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2013-11-15 11:14:24 +01:00 |
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Henrik Rydgård
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49f53a7ecd
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Merge pull request #4543 from unknownbrackets/cpu-minor
Minor cpu correctness adjustments
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2013-11-15 01:44:49 -08:00 |
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Henrik Rydgård
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bd23f91e0c
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Flush the lit pool in the vtx dec
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2013-11-15 10:34:27 +01:00 |
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Unknown W. Brackets
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fc3b3449ed
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Enable frameskipping in the null gpu.
In case it's used (I used it to check cpu-only perf on Android.)
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2013-11-14 23:37:48 -08:00 |
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raven02
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312f290bde
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Fix typo
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2013-11-15 10:24:32 +08:00 |
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Henrik Rydgard
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adde016338
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vtxdec sw skin arm: Simplify code, try a slightly different approach.
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2013-11-14 23:07:23 +01:00 |
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Henrik Rydgard
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b0ccf5981c
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Don't bother with glDrawRangeElements, seems to not improve perf.
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2013-11-14 17:33:43 +01:00 |
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Henrik Rydgard
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d6d54c8bb4
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Fix a couple of bugs in vtxdec
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2013-11-14 15:06:51 +01:00 |
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Henrik Rydgard
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dc03796ccb
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The bone matrix optimization is only safe when software skinning
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2013-11-14 15:02:22 +01:00 |
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Henrik Rydgard
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9521d0e0a6
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NormalizeVertices should not try to skin if we've already software-skinned.
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2013-11-14 14:34:47 +01:00 |
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Henrik Rydgard
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3b63ef7005
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Remove the SubmitPrim param forceIndexType, optimize BBOX more.
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2013-11-14 14:03:03 +01:00 |
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Henrik Rydgard
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8c562a615f
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Bone matrix loading speedup. Bit of a hack but seems reliable enough.
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2013-11-14 14:02:31 +01:00 |
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raven02
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8af2e66bd5
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This seems to be better
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2013-11-14 19:33:20 +08:00 |
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Henrik Rydgard
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35ae239eb9
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Optimize bbox some more
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2013-11-14 12:25:53 +01:00 |
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Henrik Rydgard
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4f93654a88
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Oops, accidentally enabled some bbox debugging code
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2013-11-14 11:49:06 +01:00 |
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Henrik Rydgard
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8a69543ec4
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BBOX: Transform the planes by the matrix so we don't need to transform the box
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2013-11-14 11:44:13 +01:00 |
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Henrik Rydgard
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871d8b28ab
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Assorted vtxdec x86 optimizations
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2013-11-14 11:44:13 +01:00 |
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Sacha
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eaa52c4a61
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VertexDecoder: Aligned code seems to help Symbian (armv6) performance. It is also used for CPU JIT so there's likely a reason.
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2013-11-14 15:30:07 +10:00 |
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Henrik Rydgard
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ff1d53c9c7
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vtxdec x86: Don't load bones unless software skinning is enabled
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2013-11-14 00:56:24 +01:00 |
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Henrik Rydgard
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a9b365aa71
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Fix for possible misalignment crash on x86
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2013-11-14 00:37:04 +01:00 |
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