Henrik Rydgård
c1ede07a14
Add missing JNI context to reporting thread
2023-05-01 12:02:41 +02:00
Henrik Rydgård
3b39e9e068
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
Henrik Rydgård
e03db2ee23
Display CRC on crash screen. Thanks sum2012 for the idea.
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Fixes #16840
2023-01-25 00:43:17 +01:00
Henrik Rydgård
b56eef487c
Strict mode checking - no way to forget detaching now.
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And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Unknown W. Brackets
6d9d517700
Reporting: Send game ELF crc with reports.
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Getting a lot of spam from homebrew with different IDs that appear to be
the same actual homebrew, in part from ID generation.
2023-01-02 12:23:05 -08:00
Unknown W. Brackets
c33ff58980
Reporting: Avoid accessing ticks before start.
2022-10-04 23:46:25 -07:00
Unknown W. Brackets
1233d1d376
Reporting: Disable when debugger methods used.
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This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
2022-07-30 18:21:32 -07:00
Unknown W. Brackets
185faec47a
Reporting: Avoid crash if socket connect fails.
2022-07-26 18:51:27 -07:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
825d9a8d2b
Reporting: Calculate CRC for PSN games.
2021-09-06 19:40:40 -07:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Unknown W. Brackets
4c51f4761d
http: Add Accept header as a parameter in requests.
2021-08-22 10:03:59 -07:00
Henrik Rydgård
a74e1a422d
GameScreen: Minor logic cleanup, remove Calculate CRC button when not needed.
2021-08-21 20:58:25 +02:00
Unknown W. Brackets
bd0881a0ab
UI: Fix enable/disable of reporting outside game.
2021-08-10 21:43:04 -07:00
Unknown W. Brackets
64678e0114
Reporting: Move message report interface to Common.
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This makes it so we can call reporting from Common.
2021-06-06 09:22:03 -07:00
Unknown W. Brackets
eab2d74091
Reporting: Cancel requests on shutdown.
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Could previously cause PPSSPP to hang a bit on exit.
2021-05-16 09:55:50 -07:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
0d80362c30
Change parameter of DeleteDir and friends to Path
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
1459c16fb8
http: Skip processing response body for void.
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No need to decompress or copy between buffers.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
3379f33882
http: Always use/require progress in requests.
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This fixes several cases where we weren't passing cancel flags
consistently.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
a35b21a5d7
http: Set a more useful user agent.
2021-04-30 23:12:42 -07:00
Henrik Rydgård
f4a6d291e1
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
Henrik Rydgård
a2a0551a83
Buildfix, and more renaming while we're at it.
2021-04-25 22:25:29 +02:00
Henrik Rydgård
d8583cd0d6
Buildfixes
2021-04-25 21:13:25 +02:00
Henrik Rydgård
1b13badeb4
Move remaining FileUtil functions into the File namespace.
2021-04-25 20:38:22 +02:00
Unknown W. Brackets
cab2a38498
Reporting: Avoid generated homebrew IDs.
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But let through a few more, homebrew rarely reused newer system version
SFOs. By that point they were doing their own SFOs finally.
2021-04-17 14:28:53 -07:00
Henrik Rydgård
8e90d0644f
Merge pull request #14236 from unknownbrackets/reporting
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Use full homebrew game title / id in reporting if available
2021-03-08 23:07:23 +01:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
a76ba9a957
Core: Handle Disc ID a bit more consistently.
2021-02-28 10:52:35 -08:00
Unknown W. Brackets
872fecd8ed
Io: Allow early cancel of CRC calculation.
2021-02-16 19:37:48 -08:00
Unknown W. Brackets
25b0be7fe3
Reporting: Block for CRC calc on shutdown.
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Need to finish this before we delete the block device.
2021-02-16 19:32:46 -08:00
Unknown W. Brackets
4d0dea3506
UI: Add button to show CRC on feedback screen.
2021-02-16 19:29:37 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
acbe0573fa
Reporting: Expose CRC queue methods for other uses.
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This way UI can expose the CRC if needed.
2021-01-24 19:53:47 -08:00
Henrik Rydgård
1a78328e32
Add an option to the in-game dev menu to reset counts on limited logging
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(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
311fe431d0
Move buffer.cpp/h from base to Common
2020-09-29 15:51:51 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
e383b0279f
Plugins: Support for loading game-specific plugins.
2020-09-08 09:12:19 -07:00
Henrik Rydgård
c0dffd56aa
Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code.
2020-08-16 22:38:15 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b
SaveState: Split out Do types to reduce headers.
2020-08-10 08:03:44 +00:00
Unknown W. Brackets
4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Henrik Rydgård
13f87301cf
Merge pull request #12371 from unknownbrackets/thread-detach
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Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Unknown W. Brackets
bce25bcaed
Reporting: Use a single message posting thread.
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This could cause a short delay when quitting a game, because it now waits
for them all to finish posting on exit. Only when reporting enabled.
2019-09-28 10:45:45 -07:00
Unknown W. Brackets
2eee84b5ce
Switch: Add basic defines for checks/reporting.
2019-09-28 09:00:20 -07:00
driver1998
ed61850b90
Report: Add Windows ARM identifiers
2019-05-05 07:05:26 +08:00