Sacha
c91c07c89d
Buildfix.
2013-07-29 11:37:51 +10:00
Henrik Rydgard
48791876f3
ARM Jit: Implement VTFM*
2013-07-28 23:16:19 +02:00
Henrik Rydgård
fe282f946a
Merge pull request #2963 from raven02/patch-4
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Better fix the YES/OK/No button sizing and code cleanup
2013-07-28 13:49:00 -07:00
Henrik Rydgård
4ca33bd5e5
Merge pull request #2967 from unknownbrackets/virtfs
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Implement plugin handlers for VirtualDiscFileSystem + fixes
2013-07-28 13:45:54 -07:00
Henrik Rydgård
22632f7f5e
Merge pull request #2966 from Kingcom/Assembler
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Clang buildfix
2013-07-28 13:23:04 -07:00
Henrik Rydgard
3b9e6243eb
Only flush the required registers on function calls (only implemented for real on ARM)
2013-07-28 22:21:43 +02:00
Henrik Rydgard
3341e7e7fc
Fix VROT on 32-bit x86
2013-07-28 22:20:32 +02:00
Unknown W. Brackets
55ed8d648b
Add a param to log filenames in virtfs handlers.
2013-07-28 13:09:00 -07:00
Kingcom
549a9afb70
Clang buildfix
2013-07-28 21:57:01 +02:00
Unknown W. Brackets
5c0796ed57
Switch to .lst instead of .ini.
2013-07-28 12:50:02 -07:00
Unknown W. Brackets
bd7c57c944
Implement a stub for handlers in GetFileInfo().
2013-07-28 12:38:56 -07:00
Kingcom
a56e3a1a99
Oops, typo.
2013-07-28 12:38:56 -07:00
Unknown W. Brackets
1e32599f2d
Implement virtfs file handlers.
2013-07-28 12:38:53 -07:00
Unknown W. Brackets
150a5c8f70
Add basic infrastructure for file handler plugins.
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The purpose of this is for games which use archive file formats
(containing many individual files), so that assets, files, etc. can be
worked on more rapidly.
2013-07-28 12:36:16 -07:00
Kingcom
66f19b9cca
Fix issues
2013-07-28 12:34:25 -07:00
Unknown W. Brackets
f6859d21cc
Add .ppsspp-index.ini for virtfs dirs, for LBAs.
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This way games that hardcode lbns in a file or elf can still be used.
2013-07-28 12:33:23 -07:00
Unknown W. Brackets
a01d84ac30
List directories in virtfs too.
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Well, basically the same as directory, just skipping `.` and `..`...
2013-07-28 12:33:22 -07:00
Unknown W. Brackets
a2763a298e
Minor simplification to virtfs savestate.
2013-07-28 12:33:18 -07:00
Unknown W. Brackets
256394b2bf
Move VirtualDiscFileSystem to its own file.
2013-07-28 12:31:48 -07:00
raven02
e75f647bc4
Fix the YES/OK/No button sizing and code cleanup
2013-07-29 00:31:01 +08:00
Henrik Rydgard
6ecd0194fa
Implement VROT in both JITs, as it's heavily used by a few games.
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Another ~1-3% in FF:CC.
2013-07-28 18:22:12 +02:00
Henrik Rydgard
daaed2183f
Jit x86: Implement vhdp
2013-07-28 18:22:11 +02:00
Sacha
580ce69897
Buildfix for non-Windows.
2013-07-29 00:52:01 +10:00
Henrik Rydgård
ccb76a58c3
Merge pull request #2957 from thedax/disableLoggingOption
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Add New Feature: Ability to turn logging on and off.
2013-07-28 07:46:40 -07:00
Sacha
056ae5db44
Buildfix for Qt.
2013-07-29 00:26:36 +10:00
Henrik Rydgard
8feeaf2e7a
Jit: Implement vidt in both, plus translate a couple easy ones to ARM.
2013-07-28 16:14:21 +02:00
Kingcom
f72807cac3
Translate comments
2013-07-28 15:42:17 +02:00
Kingcom
b6bca24850
-added assemble option to disassembly view
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-added 16bit li
2013-07-28 15:24:33 +02:00
Kingcom
961905cce8
Merge branch 'master' of https://github.com/hrydgard/ppsspp into Assembler
2013-07-28 15:16:18 +02:00
Kingcom
0a78a2d160
Added MIPS assembler
2013-07-28 14:50:25 +02:00
Henrik Rydgard
59644ad59b
Jit: Implement VMMUL for ARM, optimize the x86 implementation. Also add VCST.
2013-07-28 12:14:35 +02:00
The Dax
0de5fb6f34
Remove comment, since it's not really a "hidden" option anymore.
2013-07-27 19:59:08 -04:00
The Dax
dcc1044de5
Change EnableLogging key.
2013-07-27 19:55:57 -04:00
The Dax
528d81151a
Initial support for disabling logging, to provide a possible boost in performance for games that spam the log like crazy.
2013-07-27 19:39:49 -04:00
Unknown W. Brackets
79c4104456
Specify file data layout endianness.
2013-07-27 16:05:21 -07:00
Kingcom
1f9991dbec
Add tables for assembling
2013-07-28 00:56:53 +02:00
Unknown W. Brackets
bfb05440e2
Specify memory layout in sceMpeg/scePsmf.
2013-07-27 15:53:30 -07:00
Unknown W. Brackets
ed19d77d49
Specify memory layout in sceUmd.
2013-07-27 15:45:07 -07:00
Unknown W. Brackets
ea420bcfaa
Specify memory layout in sceNet.
2013-07-27 15:42:23 -07:00
Unknown W. Brackets
bafe8391fd
Memory layout for sceIo.
2013-07-27 15:41:19 -07:00
Unknown W. Brackets
0a9ce9ae85
Specify memory layout in PPGe.
2013-07-27 15:38:38 -07:00
Unknown W. Brackets
2222d07c11
Specify byte order in sceCtrl as well.
2013-07-27 15:30:36 -07:00
Unknown W. Brackets
777074cfe1
Switch to _le memory layout specs in dialogs.
2013-07-27 15:30:18 -07:00
Unknown W. Brackets
b307d77b61
Oops, need to still rewind on breakpoint.
2013-07-27 15:05:16 -07:00
Henrik Rydgard
2eaf581bbe
Add experimental UV prescaling hack, hidden as it's not finished yet.
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Most people should ignore this for now, it's a step towards faster skinning in the future.
2013-07-27 23:23:17 +02:00
Unknown W. Brackets
1a9b190188
Treat CORE_NEXTFRAME like CORE_RUNNING is bps.
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Fixes some cases where breakpoints skip instructions incorrectly.
2013-07-27 13:26:43 -07:00
Henrik Rydgard
afcb5add51
Minor code cleanup/reindent around ARM jit
2013-07-27 22:14:01 +02:00
Henrik Rydgard
76a937f489
ARMJIT Experiment: Keep downcount in a register. Needs benchmarking.
2013-07-27 17:27:26 +02:00
Henrik Rydgard
5b32d2ecaf
Merge remote-tracking branch 'origin'
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Conflicts:
UI/NativeApp.cpp
2013-07-27 13:11:30 +02:00
Henrik Rydgård
cbbf4e8905
Merge pull request #2941 from thedax/audioFix
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64-bit PPSSPP(Windows): Attempt to fix games that crash with atrac3+ DLLs.
2013-07-27 03:00:08 -07:00