Unknown W. Brackets
|
7bbaae492b
|
Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
|
2021-06-12 10:54:36 -07:00 |
|
Unknown W. Brackets
|
fe9870bf37
|
Draw: Auto ref/release bound textures/samplers.
|
2021-02-16 21:48:43 -08:00 |
|
Henrik Rydgård
|
7de7680416
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |
|
Henrik Rydgård
|
2dcfa63498
|
GL: Detect Apple GPUs as a category
|
2020-12-14 22:10:18 +01:00 |
|
Henrik Rydgård
|
6a5522b185
|
thin3d: Add a way to query the current render target for debugging.
|
2020-12-13 00:20:13 +01:00 |
|
Henrik Rydgård
|
f2e315b9a6
|
More shadergen work
Buildfix
|
2020-11-08 11:32:53 +01:00 |
|
Henrik Rydgård
|
7a690f177e
|
Move shader language feature detection to the draw context.
|
2020-11-06 09:11:57 +01:00 |
|
Henrik Rydgård
|
84037f448e
|
Remove colorDepth property of framebuffers. They're all 8888.
|
2020-11-05 14:51:46 +01:00 |
|
Henrik Rydgård
|
6db943e831
|
Merge the two ShaderStage enums
|
2020-11-05 08:34:35 +01:00 |
|
Henrik Rydgård
|
207b76da6e
|
Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
|
2020-11-05 08:27:13 +01:00 |
|
Henrik Rydgård
|
03e8eac6ef
|
Merge the two ShaderLanguage enums.
|
2020-11-04 09:40:11 +01:00 |
|
Henrik Rydgård
|
0e3a84b4a8
|
Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
|
2020-10-04 23:39:02 +02:00 |
|