Commit Graph

34 Commits

Author SHA1 Message Date
Henrik Rydgård
50f4e4b1fd SDL buildfix 2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård
86fcb28d4d Remove "bool retainControl_" for simplicity. Not needed. 2023-08-13 18:40:35 +02:00
Henrik Rydgård
d167a11b1c SDL: Add a way to reset OpenGL graphics by pressing F7. 2023-05-29 11:48:03 +02:00
Henrik Rydgård
0b156e734b Pass w and h into the SDL graphics contexts 2023-03-28 16:05:33 +02:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct (#16998)
* Wrap the display globals in a struct

Makes it easier to search/replace these, for future refactorings.

* Some renaming

* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)

* Attempt at buildfixing ios

* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
cb16f193ec Fix the problem. Still need to leave the loop with SDL even if we supply a swap function. 2023-01-30 15:45:05 +01:00
catsout
83fccd0835 SDL: fix glew on wayland by ignore glx
glXGetProcAddress works on wayland if linking with x11.
As long as we don't use glx related funcs,
no_glx_error can be ignored.
SDL should handle the no_glx_error brefore glewInit.
Glew is only used to init gl funcs.

related:
https://github.com/nigels-com/glew/issues/172
2022-10-18 20:49:27 +08:00
Unknown W. Brackets
f8e50b1dc7 SDL: Respect inflight frames setting in GL. 2021-11-27 06:57:26 -08:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård
80e0f85332 Getting really close to getting rid of base/logging.h now.
Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård
6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Unknown W. Brackets
b46bf8e4e7 SDL: Try to continue if EGL init fails.
Probably we should just stop using EGL on SDL2, but I'm not sure if
that's making things work for some users.  But if EGL init fails, try
to avoid a segfault and skip EGL.

Should help #12474.
2020-05-23 16:26:47 -07:00
Unknown W. Brackets
54a393386f SDL: Use whatever display SDL gives us for EGL. 2019-07-06 12:33:37 -07:00
hissingshark
58b473a64c Fix build error 2019-06-11 12:52:05 +01:00
Unknown W. Brackets
edbefa8ee2 SDL: Adjust EGL config choice heuristics.
See #12049:
 * Require EGL_WINDOW_BIT more strongly.
 * Allow EGL_NON_CONFORMANT_CONFIG (but still not EGL_SLOW_CONFIG.)
2019-06-10 17:43:16 -07:00
Unknown W. Brackets
ff9911deb5 SDL: Fix compile error when not using FBDEV. 2019-03-23 07:26:47 -07:00
Henrik Rydgård
d7f3f15b85 Add missing line to SDL EGL init (no way this path could have worked anywhere?) 2019-02-27 11:26:31 +01:00
Henrik Rydgård
e715fe0382 EGL errors should cause us to bail. Also downweight alpha in the EGL config chooser. See #11839 2019-02-27 10:33:36 +01:00
Henrik Rydgård
b8e56b361e EGL: Avoid HDR mode. Uses unknownbrackets' changes from #11839. 2019-02-26 08:57:51 +01:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
1b41759051 SDL: Avoid alpha on Mali/ARM devices using GLES.
See #10534.
2018-06-16 16:19:17 -07:00
hissingshark
84273ff5eb SDL: Buildfixes for EGL lookup. 2018-06-16 16:12:43 -07:00
Unknown W. Brackets
3b8a847654 SDL: Allow more EGL configs.
This attempts to choose the "best" config using weights.
2018-06-16 16:12:43 -07:00
Unknown W. Brackets
9be20323ef SDL: Start with window hidden.
This fixes start in fullscreen on Mac.  Otherwise, it animates to
fullscreen and back for every GL init attempt.
2018-06-09 16:57:00 -07:00
Unknown W. Brackets
a7023ac542 SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
2018-06-05 23:02:50 -07:00
Unknown W. Brackets
78a41980df SDL: Use fullscreen for mobile/GLES.
Also, allow resize for Vulkan outside mobile.

Thanks go to hissingshark.
2018-06-05 20:40:58 -07:00
Unknown W. Brackets
f2a75719d8 SDL: Properly try multiple GL versions.
Thanks go to hissingshark.
2018-06-05 20:40:50 -07:00
Henrik Rydgård
4b4a2a4096 Buildfixes 2018-02-25 11:25:16 +01:00
Henrik Rydgård
99386da01e Minor cleanups 2018-02-04 13:42:04 +01:00
Henrik Rydgård
85446d6c51 Split the SDL graphics contexts into their own files. 2018-02-04 13:42:04 +01:00