Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Unknown W. Brackets
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c581a83896
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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5190f85c8e
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
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Unknown W. Brackets
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cebcfb1bbd
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GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
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2020-03-01 13:55:28 -08:00 |
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Unknown W. Brackets
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3c1e8abcfe
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GPU: Centralize vsync interval logic.
We already do unthrottle checking here.
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2020-02-29 22:27:00 -08:00 |
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d1fa9b97a3
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
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Henrik Rydgård
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7a8310ae5e
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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a8a34fef9c
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Virtualize CheckGPUFeatures
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2018-02-26 11:35:37 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Unknown W. Brackets
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4b8d8c875d
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Qt: Remove old texture debug API.
No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
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2018-02-19 09:09:35 -08:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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04e313ecba
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Unify Execute_Bezier and Execute_Spline
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2017-11-13 10:45:27 +01:00 |
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Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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Henrik Rydgård
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20f9ae3114
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
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2017-03-17 10:48:43 +01:00 |
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Henrik Rydgard
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a04e24c300
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Further D3D11 on mobile fixes
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2017-03-05 14:05:04 +01:00 |
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Henrik Rydgard
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68ba3070bc
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
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Henrik Rydgard
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0e8aeaea3a
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D3D11: Implement basic framebuffer readback.
Also make debug interfaces more consistent.
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2017-02-18 00:07:49 +01:00 |
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Henrik Rydgard
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a7ea169797
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cube.elf now runs in D3D11 mode, still blackscreen
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2017-02-10 00:07:23 +01:00 |
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Henrik Rydgard
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ba95e0f4d9
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
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Henrik Rydgard
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01e11c6437
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
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