Henrik Rydgård
5a5779dcd6
Remove symbol-map related functions from Host
2023-03-24 18:08:31 +01:00
Henrik Rydgård
47f063550a
Remove InitGraphics/ShutdownGraphics from Host, except for headless
2023-03-21 22:47:20 +01:00
Henrik Rydgård
f5472ba0d8
Cleanup up unnecessary audio init functions
2023-03-21 13:39:02 +01:00
Henrik Rydgård
5fae4f36db
Move SkipUI function
2023-03-21 13:39:02 +01:00
Henrik Rydgård
f60f5ccaea
Move SetDebugMode notification
2023-03-21 13:39:00 +01:00
Henrik Rydgård
fc1732cc22
Move NotifySwitchUMDUpdated
2023-03-21 13:37:19 +01:00
Henrik Rydgård
c92a4acb40
Move NotifySymbolMapUpdated to System_Notify
2023-03-21 13:37:19 +01:00
Henrik Rydgård
dda8635c89
Move three notifications out of Host
2023-03-21 13:37:19 +01:00
Henrik Rydgård
06fcc9ccd7
Add System_Notify
2023-03-21 13:37:16 +01:00
Henrik Rydgård
d3955b42bb
Rename some system functions, merge the Launch* ones.
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android launchurl buildfix
2023-03-21 12:22:59 +01:00
Unknown W. Brackets
749268c7f7
headless: Benchmark a test or frame dump.
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This outputs the average time for comparison.
2022-09-17 14:14:08 -07:00
Unknown W. Brackets
25d92c8a84
headless: Add option for MSE pass threshold.
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This makes it easier to allow a certain amount of deviation across
devices.
2022-09-17 14:14:08 -07:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
shenweip
a0fe0e38c1
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
shenweip
fbea8f438d
Update symbol list of disassembly window when loadexec.
2020-09-12 19:45:25 +08:00
Unknown W. Brackets
7db9dfb50b
Headless: Reduce some duplication.
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We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Unknown W. Brackets
6b3944d329
UnitTest: Correct vertex and jit tests.
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We now convert texcoords to floats.
2017-05-06 18:45:04 -07:00
Unknown W. Brackets
c770349475
Switch headless to using graphics contexts.
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Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Henrik Rydgard
15de6e6b98
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
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Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Unknown W. Brackets
4ddc12ce40
Generate windows version automatically.
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This allows for the same customization git-version.cpp allows.
Also, improve messaging slightly during build if git is missing, and
disallow reporting for builds generated without version info to make it
clear to users.
2015-08-16 14:03:59 -07:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
Unknown W. Brackets
b68be67d9a
Workaround headless help not showing graphics.
2014-08-30 09:57:56 -07:00
Unknown W. Brackets
e3506ead69
Clear the symbol map between each test.
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This way we could, for example, test function replacement properly.
Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets
0735a9a679
Just disable PPGe during tests, should be okay.
2013-09-17 23:13:13 -07:00
Unknown W. Brackets
c2e20e32e7
Buffer test output in headless a bit.
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Just to newlines. Cuts from profile by like 70%.
Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Unknown W. Brackets
3decbba334
Correctly output NULs, etc. (i.e. UTF-16.)
2013-07-21 12:56:55 -07:00
Unknown W. Brackets
de3f4d03ba
Update WindowsHeadlessHost to fix graphic tests.
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Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
84fd5781de
GL UI in Win32: Some basics work.
2013-03-29 18:50:08 +01:00
Henrik Rydgard
94e485e695
Slightly improved OpenGL error handling on Windows
2013-03-10 23:09:52 +01:00
Henrik Rydgard
cbb786c7f0
Restructure Windows "gameloop" to be more similar to others.
2013-02-19 00:45:25 +01:00
Unknown W. Brackets
f875e3699f
Handle the emit screenshot headless command.
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But, it doesn't work. Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Unknown W. Brackets
ade0f4103b
Don't let native's log output spoil tests.
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Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
03d9157d26
Draw offscreen in headless (Windows only.)
2012-12-29 23:21:55 -08:00