Commit Graph

404 Commits

Author SHA1 Message Date
Unknown W. Brackets
90f3ae14e0 Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.

This also fixes gl lost holder mismatches.
2017-04-29 12:04:54 -07:00
Unknown W. Brackets
b2711c2ebf Headless: Enable mipmaps. 2017-04-22 18:17:48 -07:00
Unknown W. Brackets
19a3e166ec Headless: Fix DirectX11 support on Windows. 2017-04-22 18:17:03 -07:00
Unknown W. Brackets
930d6c0558 Headless: Fix graphics tests.
The draw context wasn't being passed through, so it was segfaulting.
2017-04-20 21:10:59 -07:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard
8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
LunaMoo
4a2677e0c6 Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
Henrik Rydgard
4f707a1022 Simplify logging code some more. Cleaner log output on Android. 2017-03-18 10:47:36 +01:00
Henrik Rydgard
1ccca2ef33 We don't really support different listeners per log type, so let's get rid of that fiction. 2017-03-17 17:57:32 +01:00
Henrik Rydgård
e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
LunaMoo
429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Henrik Rydgard
b9b3a022fb Switch another enum to enum class 2017-03-02 12:36:54 +01:00
Florent Castelli
6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli
373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets
fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets
2353cf6e85 Delete no longer needed linkage hacks. 2016-05-27 20:25:10 -07:00
Unknown W. Brackets
95d912c378 Get rid of the input_state global linkage. 2016-05-27 20:24:01 -07:00
Unknown W. Brackets
a5560c657e Headless: Use --ir instead of -ir.
Other multi-letter options are prefixed too, let's be consistent.
2016-05-14 19:23:52 -07:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Unknown W. Brackets
d909b0395b Make tests use high quality splines. 2016-04-09 21:10:41 -07:00
Unknown W. Brackets
add506a0d3 Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c770349475 Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Henrik Rydgard
b7b0b59e9a Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically. 2016-03-20 19:31:02 +01:00
Henrik Rydgard
4ddca8607f Further vulkan stuff 2016-03-20 19:26:12 +01:00
Henrik Rydgard
73d6d2dc72 More vulkan in thin3d 2016-03-20 19:25:53 +01:00
Henrik Rydgard
2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets
d5196b44f9 Minor tweaks. 2016-01-17 09:45:55 -08:00
Henrik Rydgard
3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Unknown W. Brackets
6c38b22467 Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard
3398288bd0 Some cleanup around input_state 2016-01-01 14:40:18 +01:00
Henrik Rydgard
15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Unknown W. Brackets
86127b3d0d Update armips to latest version.
The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Henrik Rydgard
732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Unknown W. Brackets
9df0c2758b Check OpenGL extensions in headless.
This makes some tests more correct on hardware that supports more
features.
2015-11-15 00:17:31 -08:00
Henrik Rydgard
44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Henrik Rydgard
b998131581 Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Henrik Rydgard
bfed830f91 Remove the ability to disable rounding mode support. It's time. 2015-10-08 14:54:42 +02:00
Henrik Rydgard
0f4df6c67b Add some missing _ARCH_32 and _ARCH_64 definitions to MSVC project files.
Fixes obscure crash in Moppi PSP Flower homebrew.
2015-09-23 19:30:14 +02:00
Henrik Rydgard
3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
LunaMoo
fc5d4db3cd Update Headless.vcxproj 2015-09-07 10:01:44 +02:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard
fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard
08735b806f Remove silly use of gstate.SetVSyncInterval 2015-09-06 13:36:33 +02:00
Henrik Rydgard
d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard
72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Unknown W. Brackets
4ddc12ce40 Generate windows version automatically.
This allows for the same customization git-version.cpp allows.

Also, improve messaging slightly during build if git is missing, and
disallow reporting for builds generated without version info to make it
clear to users.
2015-08-16 14:03:59 -07:00
Henrik Rydgard
cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard
aae254254b Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f 2015-07-28 01:09:48 +02:00
Unknown W. Brackets
90093faffc Ensure headless doesn't crash when profiler on.
Obviously, the frame profiler graph isn't very useful in headless (maybe
it could be?) but at least, it's nice to not have to change the .h and
rebuild all kinds of files when using headless for testing.
2015-05-30 12:53:57 -07:00
Henrik Rydgard
c2cf2bd97e Move some more color conversion functions to ColorConv 2015-04-08 22:52:47 +02:00
Unknown W. Brackets
9a8cd2c067 Log some file reading errors. 2015-04-08 12:14:07 -07:00
Chin
37f50a3792 Change to pass some arguments by reference 2015-03-01 16:49:00 +01:00
Henrik Rydgard
001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard
28cd190e0a Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT) 2015-01-24 16:37:01 +01:00
Henrik Rydgard
4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Henrik Rydgard
62d86f3246 Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
Unknown W. Brackets
bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00
Henrik Rydgard
d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
Henrik Rydgard
dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Unknown W. Brackets
9f3deddef6 d3d: Release on shutdown in headless.
Could sync it up, just want to be able to run tests without major leaks.
2014-09-07 13:34:14 -07:00
Unknown W. Brackets
cdbcc12a4e Oops, flipping was off by one.
That's why software and directx9 were off, arg.
2014-08-30 13:19:52 -07:00
Unknown W. Brackets
f842d309b2 Swap RGBA/BGRA when comparing screenshot data. 2014-08-30 12:26:12 -07:00
Unknown W. Brackets
b68be67d9a Workaround headless help not showing graphics. 2014-08-30 09:57:56 -07:00
Unknown W. Brackets
bc66a43fb3 Centralize dx9 and gles headless stuff.
Well, could be cleaner, but this way all the comparison stuff works.
2014-08-30 09:55:40 -07:00
Unknown W. Brackets
af9e0510c3 Use the debug interface to compare screenshots.
This way it's already implemented in all backends.
2014-08-30 09:45:51 -07:00
Unknown W. Brackets
42aa494aeb d3d: Get some initial GE previews working.
Wrong colors.
2014-08-24 21:52:47 -07:00
Unknown W. Brackets
afe2a17ef5 Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
2014-08-23 21:53:33 -07:00
Henrik Rydgård
5d836bfa5a Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00
Unknown W. Brackets
dc91dc1ce8 x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets
5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Henrik Rydgard
39cde7fc48 Hide "immersive mode" on pre-kitkat Android. 2014-07-20 12:11:50 +02:00
Unknown W. Brackets
098e763b82 Enable block transfers in headless for testing.
This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets
63b5ec3d85 Allow specifying a root path for host0:/.
This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Unknown W. Brackets
4c35c1bb13 Attempt to load VFS in headless on Android.
Otherwise we don't get fonts, and savestates fail to load.
2014-03-25 00:49:03 -07:00
Unknown W. Brackets
36c3a0dd68 Make it possible to load a savestate in headless.
This is primarily useful to reproduce crashes or test performance.
2014-03-25 00:46:21 -07:00
Unknown W. Brackets
e3506ead69 Clear the symbol map between each test.
This way we could, for example, test function replacement properly.

Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets
2e69aa913d Run tests with the max volume set. 2014-02-17 01:39:54 -08:00
Henrik Rydgard
7ac99e866a Delete temp file (accidentally committed) 2014-02-10 18:32:13 +01:00
Henrik Rydgard
c6caff61bf Update native with buildfix. Fix some resizing issues. 2014-02-10 15:14:45 +01:00
Henrik Rydgard
8b6b491820 Remove obsolete outputWidth/outputHeight 2014-02-10 12:44:35 +01:00
Unknown W. Brackets
cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028 Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.)  Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Henrik Rydgård
2871633e36 Merge pull request #4750 from unknownbrackets/ui-tweaks
Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
Unknown W. Brackets
0c7e9b9849 headless: default to single core.
Was zero before, causing divide by zero issues.
2013-12-15 11:59:24 -08:00
Unknown W. Brackets
4bc86afd5e Adjust some project filters. 2013-12-14 22:36:41 -08:00
Henrik Rydgard
109decf481 Actually fix headless build, doh 2013-12-08 12:12:45 +01:00
Unknown W. Brackets
83dd3c74d6 Fix a stupid mistake in the headless timeout.
Although, still need to figure out why it gets corrupted.
2013-12-06 21:18:26 -08:00
Henrik Rydgard
32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets
f1f87e7b6f Workaround random headless timeouts on Android/etc.
Seems like we have stack corruption, so probably it's not that XMM etc.
need to be saved.  Not sure what exactly is up.
2013-11-23 10:42:28 -08:00
Unknown W. Brackets
fa7467f03d Try to find the flash0 directory in headless. 2013-11-17 10:15:49 -08:00
Unknown W. Brackets
c1c1b5213e Fix logging missing in headless with --log. 2013-11-17 10:15:13 -08:00
Unknown W. Brackets
712b582d26 Remove coreParam.disableG3Dlog and enableDebugging.
One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets
5d523ea06a Add android-ndk-profiler v3.2.
This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Unknown W. Brackets
2757fb7096 Ignore import warnings from ffmpeg.
Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax
1f1c8e4a48 Remove avdevice.lib linker dependency/input for Headless and PPSSPP. 2013-10-26 15:54:17 -04:00
Henrik Rydgård
f73aec2570 Only disable buffered rendering by default on Galaxy Y instead of all
Armv6 devices.

Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.

Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Unknown W. Brackets
04f1df4415 Set directories in headless on Windows.
Caused some tests to fail.
2013-10-24 21:29:48 -07:00
Unknown W. Brackets
c486a09c2c Use a better default font path on Linux/Mac OS X.
This way people don't have to copy to ~/.ppsspp/flash0.
The override in ~/.ppsspp/PSP/flash0 still works.
2013-10-20 23:45:56 -07:00
Unknown W. Brackets
5554865ebb Fix headless auto-compare when expected have \r's. 2013-10-14 23:55:18 -07:00
Unknown W. Brackets
b190208aa5 Fix non-Windows headless build. 2013-10-14 02:35:47 -07:00
Unknown W. Brackets
af2ccbb9da Rename flashDirectory to flash0Directory. 2013-10-12 16:08:39 -07:00
adrian17
58d8bc86c5 Removed two functions as they are also in Native/file.
Also, removed TabsToSpaces() from the header as it no longer exists.
2013-09-28 23:05:36 +02:00
Unknown W. Brackets
54f2bc8262 Don't frameskip unthrottle in headless.
Could make graphic tests wrong or something.
2013-09-19 00:29:19 -07:00
Ced2911
8ec6ca8dc0 [dx9] correct window size 2013-09-18 14:40:53 +02:00
Henrik Rydgård
198434c6eb Merge pull request #3823 from unknownbrackets/headless
Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
Unknown W. Brackets
48eef19538 Optionally read test filenames from stdin.
This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets
0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
Unknown W. Brackets
7a81b802cc Don't shutdown gl in headless so quickly.
Oops.
2013-09-17 22:50:43 -07:00
Henrik Rydgård
2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets
43c3fd9386 Remove compare logic from test.py, use --compare. 2013-09-17 08:40:20 -07:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Unknown W. Brackets
0185825b23 Support the verbose test compare parameter. 2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226 List failed tests in autocompare. 2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e Support running multiple tests in a row. 2013-09-16 23:58:42 -07:00
Unknown W. Brackets
9a2ea4cdc1 Move the actual test run to its own function. 2013-09-16 23:49:41 -07:00
Unknown W. Brackets
5d99fd8a98 Skip trailing newlines in test comparison. 2013-09-16 23:49:09 -07:00
Unknown W. Brackets
3e6df2d7aa Just save XMM0-XMM15 on x64.
Not really sure why but seems like VS2010 expects XMM4 to be preserved.

Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
426e6630d9 Rewrite most of the translation stuff to be cleaner.
Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Unknown W. Brackets
94af2b388b Support a timeout directly in headless.
Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
57b636816b Add an internal comparison algorithm to headless.
This is slightly smarter than the test.py version, and should be
completely compatible.  It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87 Remove hack to skip messages from native.
Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Unknown W. Brackets
c2e20e32e7 Buffer test output in headless a bit.
Just to newlines.  Cuts from profile by like 70%.

Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Ced2911
b084e5169a Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
	headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911
5c4ed26442 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
Henrik Rydgard
83f39fdaa6 Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Unknown W. Brackets
5ec2b00108 Allow selection of GPU in headless. 2013-09-11 21:57:39 -07:00
Henrik Rydgard
ad620e463a Detect language on first boot on Windows (Vista+) and Android 2013-09-04 12:08:22 +02:00
Henrik Rydgard
55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Unknown W. Brackets
b17b23f1f2 Add a function to run the CPU core. 2013-08-04 15:23:38 -07:00
Unknown W. Brackets
7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Henrik Rydgard
2f50bec779 Merge branch 'raven02-master'
Conflicts:
	native
2013-07-21 22:37:22 +02:00
Unknown W. Brackets
3decbba334 Correctly output NULs, etc. (i.e. UTF-16.) 2013-07-21 12:56:55 -07:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
raven02
de4d970ab6 Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference 2013-06-19 15:09:01 +08:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
Henrik Rydgard
51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Henrik Rydgard
a3dd3b53c3 Implement a couple basic Psmf functions, unify some project settings, update native. 2013-06-05 21:24:14 +02:00
Henrik Rydgard
0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f0385aa2ac Use FFMPEG on 64-bit Windows, now that there's a build. 2013-06-03 21:46:10 +02:00
Henrik Rydgard
b3f3305068 vcproj update: enable multithread build 2013-06-02 23:45:44 +02:00
Henrik Rydgard
059aed36ee Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed) 2013-05-22 18:00:06 +02:00
Unknown W. Brackets
a723d43e4f Enable frameskip when fps limit is at turbo. 2013-05-20 08:28:07 -07:00
Henrik Rydgard
96cb66a988 Windows: Use prebuilt FFMPEG for 32-bit builds. 2013-05-08 22:11:05 +02:00
Unknown W. Brackets
acd0b471e7 Make sure that x64 uses all the same opt settings.
There were some differences.  Also, make debug use the same sse mode
release does so they have parity.
2013-04-28 22:22:01 -07:00
Henrik Rydgard
660d5700e7 Unify some VS project settings 2013-04-27 19:34:41 +02:00
Unknown W. Brackets
b264915d28 Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
Unknown W. Brackets
b7bdaf603e Set more options to match the defaults.
We should really test the defaults, no?
2013-04-10 22:17:43 -07:00
Unknown W. Brackets
de3f4d03ba Update WindowsHeadlessHost to fix graphic tests.
Although I'm not sure if they actually work...
2013-04-10 22:07:57 -07:00
Unknown W. Brackets
ab37f6e760 Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
2013-04-10 21:31:07 -07:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Unknown W. Brackets
e024f29240 Better buildfix.
Fixes #1099.
2013-03-29 22:57:28 -07:00
Unknown W. Brackets
503b837628 Buildfix for Linux/Mac at least.
Qt still not happy, I think.
2013-03-29 22:22:44 -07:00
Henrik Rydgard
84fd5781de GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
Henrik Rydgard
46b2e15945 Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
Henrik Rydgård
b770ba7809 Merge pull request #940 from unknownbrackets/logging
Add a VERBOSE logging level + show thread name in log
2013-03-11 02:21:25 -07:00
Unknown W. Brackets
a34cf0bb79 Add a VERBOSE logging level, for noisy logging.
The debug log is hard to look at because it has so much unneeded info.
2013-03-10 22:32:48 -07:00
Henrik Rydgard
94e485e695 Slightly improved OpenGL error handling on Windows 2013-03-10 23:09:52 +01:00
Unknown W. Brackets
806ee13b61 Add a delay to sceUtilityLoadAvModule() as well. 2013-03-09 12:53:53 -08:00
Unknown W. Brackets
2cc0e08ce5 Switch on jit again by default. 2013-02-23 19:33:11 -08:00
Unknown W. Brackets
e085c3ee76 Fix crash on quit / pause not working. 2013-02-21 01:05:37 -08:00
Unknown W. Brackets
c7a545ecda Buildfix for headless on non-Windows. 2013-02-19 08:00:05 -08:00
Henrik Rydgard
cbb786c7f0 Restructure Windows "gameloop" to be more similar to others. 2013-02-19 00:45:25 +01:00
Unknown W. Brackets
7cb00849f7 Remove faster interpreter from headless. 2013-02-16 01:48:28 -08:00
Unknown W. Brackets
0ff30cf239 Turn jit back off, build server can't handle it. 2013-02-09 01:58:03 -08:00
Unknown W. Brackets
779171e8d5 Run tests using jit by default. 2013-02-09 01:14:39 -08:00
Unknown W. Brackets
1e2065a280 Fix a confusing comment for screenshots. 2013-02-08 11:03:45 -08:00
Unknown W. Brackets
6a72b0d325 Separate out the actual screenshot comparison.
Fixes #109.
2013-02-08 00:25:29 -08:00
Unknown W. Brackets
b24d41b156 Bitmaps are stored BGR, so let's read it that way. 2013-02-07 22:46:53 -08:00
Unknown W. Brackets
eb6258d4d8 Simple Windows-only headless screenshot compare. 2013-02-07 22:44:54 -08:00
Unknown W. Brackets
f875e3699f Handle the emit screenshot headless command.
But, it doesn't work.  Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Unknown W. Brackets
c8fe172239 Fix headless segfault on win32. 2013-01-21 22:46:53 -08:00
Xele02
72ddb368b4 Forget headless file 2013-01-21 01:50:42 +01:00
Unknown W. Brackets
cf1295e95f Enable fake mpeg mode by default.
Note: loaded save states will have it off.  No UI yet.
2013-01-06 19:55:04 -08:00
Henrik Rydgard
9363a867e2 Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
Florent Castelli
e258227945 Fix Headless Windows project for x64 2012-12-30 17:18:36 +01:00
Unknown W. Brackets
1c8280b15e Make graphics optional, it's slower to start.
Might also be nice to batch tests.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets
03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Unknown W. Brackets
2861a21658 Fix a couple typos in headless. 2012-12-22 08:23:59 -08:00
Henrik Rydgard
1b5407f505 Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc. 2012-12-20 15:07:57 +01:00
Unknown W. Brackets
5022922a3a Make headless take arguments like a standard cli.
I like -l.
2012-11-24 21:59:38 -08:00
Unknown W. Brackets
8432c83036 Fix tests on Linux to behave more like Android. 2012-11-24 21:59:38 -08:00
Unknown W. Brackets
063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Henrik Rydgard
a97f66766d Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
Henrik Rydgard
d239f4ece1 Fix tests hanging, after the audio rewrite 2012-11-17 18:08:10 +01:00
Henrik Rydgard
0ff792fce5 Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
Henrik Rydgard
94f5de1ac0 Test suite actually runs properly now 2012-11-09 11:03:01 +01:00
Henrik Rydgard
ac910d7e75 Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
Arthur Blot
5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard
0f04d108de Sanity checks and cleanup 2012-11-05 13:36:12 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00