Henrik Rydgård
5735b9a8ac
Buildfixes for libretro, ios
2023-01-30 15:57:18 +01:00
Henrik Rydgård
6f703128ec
Experimentally revert "Delete some misguided FPU control code, that we definitely don't want"
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This reverts commit d52d383c22
.
2022-10-10 18:35:29 +02:00
Henrik Rydgård
d52d383c22
Delete some misguided FPU control code, that we definitely don't want
2022-10-10 10:46:51 +02:00
Halo-Michael
58d28b4e4d
Assign value to version where appropriate
2022-08-14 02:42:05 +08:00
Halo-Michael
c7f261cf86
Update
2022-08-13 17:56:27 +08:00
Halo-Michael
856c5e58c4
A better way to get property
2022-08-13 17:15:21 +08:00
Halo-Michael
3ac120d96d
Merge branch 'hrydgard:master' into master
2022-08-13 16:18:23 +08:00
Henrik Rydgård
a831cab14c
Remove unmotivated check preventing texture ini creation on mobile. ( #15647 )
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* Remove unmotivated check preventing texture ini creation on mobile.
Fixes #15644
* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.
* Avoid the need to ifdef around calls to SystemToast
* UWP buildfix (and some warning fixes).
And possibly libretro fix
* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Unknown W. Brackets
536c050943
Core: Track names of connected pad devices.
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Rather than just that it's a pad. This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
Halo-Michael
232224dbce
Merge update into master
2022-05-30 06:30:10 +08:00
Unknown W. Brackets
170441313c
Net: Ignore SIGPIPE errors on POSIX systems.
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This should work on BSD/macOS/Linux/iOS/similar.
2022-04-03 06:57:45 -07:00
Yifan Gu
633a6f612b
Refactor and unify analog input settings
2021-07-05 12:38:46 +02:00
Unknown W. Brackets
62da29505a
iOS: Guard extended button selector access.
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See #14495 .
2021-06-02 21:20:18 -07:00
Henrik Rydgård
0150dcfd44
Change pointer ID allocation on iOS. Fixes part of #14240
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The dialog code checks for touch.id != 0 to decide whether to close.
Not sure if really necessary, but keeping it and just changing the IDs.
2021-04-17 12:11:21 +02:00
Unknown W. Brackets
cb9a22c0cb
Build: Recompress pngs using better zlib.
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Used pngwolf to recompress all pngs. Not a big change, but should
slightly reduce app download size.
2021-04-11 11:09:18 -07:00
Henrik Rydgård
725f054e17
iOS: Try a different JIT detection method, thanks Halo-Michael.
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Also add an escape route from games list settings without a back button.
See #14240
2021-03-01 22:41:51 +01:00
Henrik Rydgård
45628cde95
Tweak to jit detection based on feedback to #14201
2021-03-01 13:04:55 +01:00
Henrik Rydgård
21511ac7b2
Don't even try the hack on iOS 14.4
2021-02-22 09:31:18 +01:00
Henrik Rydgård
bd7b283399
Add iOS version detection, turn off JIT on bootup if >= 14.3.
2021-02-22 09:16:51 +01:00
Unknown W. Brackets
b77d47e357
iOS: Undo app ID change.
2021-02-20 07:03:39 -08:00
Henrik Rydgård
224bd05b4c
iOS: Fix multitouch tracking.
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Patterned on #9602 .
Fixes #5099 .
Note that the iPhone supports max 5 touches and will cancel all on the 6th touch.
That's platform behavior that can't be changed. We interpret touch cancellation
as touch up.
2021-02-20 13:16:09 +01:00
Henrik Rydgård
1759f1fad8
CMake fixes and new --ios-xcode ./b.sh command.
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Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly
fix problems with running non-buffered (which you shouldn't do anyway though).
Slim alternative to #13766 with less risk to buildbots.
2021-01-17 11:34:27 +01:00
Unknown W. Brackets
eee529c6c9
UI: Cleanup Windows header in MainScreen.cpp.
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Better to have this come from System, probably. It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Henrik Rydgård
1c753e4a22
Use hacky methods to retrieve SD card directory if available.
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This will disappear in future Android versions but can be useful for
older devices.
Fixes (or at least tries to) #10199 , at least for some devices.
Might help #13827 ?
Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00
Unknown W. Brackets
20d161f4a3
iOS: Change iOS 13 check.
2021-01-05 07:21:58 -08:00
Unknown W. Brackets
43948d4d4a
iOS: Expose iOS 12.1+/13/14 buttons.
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Now with corrected version checks.
2021-01-02 12:57:58 -08:00
Henrik Rydgård
c4d6c19725
Revert "Merge pull request #13807 from unknownbrackets/ios-buttons"
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Temporary, see #13824
This reverts commit b40385396a
, reversing
changes made to 98e82c5c63
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2020-12-27 17:06:53 +01:00
Unknown W. Brackets
05b05618e2
iOS: Expose iOS 12.1+ buttons.
2020-12-23 08:49:35 -08:00
Henrik Rydgård
207b76da6e
Show an error on screen if a shader fails to compile.
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Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
6ea8af2939
iOS buildfix
2020-10-04 13:26:04 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
989e353482
Common.h shouldn't include Log.h.
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Buildfixes
More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
de3b46077a
iOS buildfix attempt
2020-10-04 08:25:11 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
80e0f85332
Getting really close to getting rid of base/logging.h now.
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Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
6560192d8e
Support full VSync control in SDL OpenGL.
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(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Florin9doi
bc948b9b94
iOS/macOS : set bundle version
2020-05-01 21:36:55 +03:00
Florin9doi
4bebdb30c6
iOS : File association
2020-04-29 11:02:59 +03:00
Florin9doi
1ccde0427e
iOS Share PPSSPP
2020-04-25 10:07:46 +03:00
Florin9doi
92754e6c45
[iOS] Notch support
2020-04-01 00:05:11 +03:00
Unknown W. Brackets
051a84e9bd
GPU: Restart when changing inflight frames setting.
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We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Saagar Jha
99c631c791
Improve stability on non-jailbroken devices
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By setting up a Mach exception handler, we can try to handle most
signals before they cause the system to hang. Since PT_TRACE_ME enables
CS_DEBUGGED on the parent process as well, we can simplify some of the
code as well.
2020-02-24 02:04:04 -08:00
Florin9doi
58b04ef77b
QT Api for Camera (Linux/macOS)
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Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00