Henrik Rydgård
9f6e67b17a
Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp
2023-08-02 14:58:22 +02:00
Henrik Rydgård
a7c21b582e
Move UI/RetroAchievements.{cpp,h} to Core.
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Necessary to avoid some dependency inversion.
Gotta figure out how this will interact with the libretro stuff..
2023-07-02 12:02:20 +02:00
Henrik Rydgård
c0f0c05417
rcheevos initial build setup and basic scaffolding
2023-06-26 10:01:40 +02:00
Henrik Rydgård
fffaa41091
Extract the class TabbedUIDialogScreen from GameSettingsScreen.
2023-06-16 13:56:26 +02:00
Henrik Rydgård
5c36aec484
More renaming
2023-03-26 11:21:34 +02:00
Henrik Rydgård
143f499d11
Remove a few of the Host implementations
2023-03-25 10:37:49 +01:00
Henrik Rydgård
349b73acec
Move the resampler usage to a common file, AudioCommon. ( #17176 )
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* Move the resampler usage to a common file, AudioCommon.
Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.
* Android.mk typo
* libretro makefile fix
* libretro buildfix
* libretro: try a different approach for the temporary solution
* duh
* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård
3b36a1bb66
TiltEventProcessor belongs in Core, not UI.
2023-02-01 15:04:32 +01:00
Henrik Rydgård
a88bafff4d
Break out the JoystickHistoryView
2023-02-01 14:58:16 +01:00
Henrik Rydgård
57864f62ce
Rework the display layout editor to ditch the preview thing.
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We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård
ec6d330ae4
Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
2022-11-21 20:38:20 +01:00
Henrik Rydgård
b397e5c455
Assorted plumbing.
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wip
Buildfix
2021-06-07 00:24:51 +02:00
Henrik Rydgård
e15064b2fc
Framedump test screen. Downloads a list of framedumps.
2021-01-31 13:13:42 +01:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Ade Novan
10e874cefd
PPSSPP early chat feature rebranched
2017-07-02 01:28:38 +08:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00
Unknown W. Brackets
f4e2ca0359
http: Add a screen under tools for the server.
2016-07-03 22:13:47 -07:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
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This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
LunaMoo
ae1cf1d85d
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
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//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Unknown W. Brackets
e4792116a7
Initial attempt at a compat report screen.
2014-09-27 16:41:33 -07:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Henrik Rydgard
cefc0bc96f
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
sum2012
7e2af3e9aa
Fix windows build
2013-12-16 08:28:54 +08:00
Henrik Rydgård
d6c8c6cfa0
If the user opens a ZIP file, offer to install it (it will show up in Homebrew & Demos).
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No progress bar yet, it just freezes during install.
2013-12-05 14:21:07 +01:00
Henrik Rydgård
7f481905b0
More work on the Homebrew Store, get it working on Windows and Android
2013-12-05 12:48:09 +01:00
Henrik Rydgard
de882e493e
Mysterious buildfix
2013-10-28 17:57:05 +01:00
Henrik Rydgård
b2fa3b54fe
MSVC buildfix attempt
2013-10-28 15:38:25 +01:00
The Dax
83c70baada
Add TouchControlVisibility.cpp/h to Visual Studio project "UI".
2013-10-19 23:34:00 -04:00
Henrik Rydgard
dea4668ae8
Editable touch controls: Added Reset button and fixed build in VS 2010
2013-10-20 00:39:42 +02:00
Henrik Rydgård
70783eaa48
Windows build fixes
2013-10-19 23:09:27 +02:00
The Dax
cdb3eae803
Move CwCheatScreen.* under the "Screens" filter folder.
2013-10-15 04:16:06 -04:00
Henrik Rydgard
26c5ee4a6d
Add screen to control debug levels. Will make it easier to access later.
2013-09-07 13:38:37 +02:00
Henrik Rydgard
55aa3d13c7
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
The Dax
30b1427668
Fix SDL build again, and put CwCheatScreen.cpp in the proper place.
2013-08-24 09:54:15 -04:00
Henrik Rydgard
0a0d8d9e32
Android/SDL buildfix, move remains of the old UI into other files.
2013-08-18 20:25:57 +02:00
Henrik Rydgard
22ebe76f33
Move KeyMapping UI to its own file before rewriting.
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Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Henrik Rydgard
09a7bd08fa
Assorted UI cleanups. Add a bunch of little image files that may be used in the Ouya port later.
2013-07-15 17:41:24 +02:00
Henrik Rydgard
84a9209285
More new-ui - a toggle, for example.
2013-06-10 22:06:51 +02:00
Henrik Rydgard
bb3c91f8bb
Some New-UI work (disabled, it's not really ready yet).
2013-06-08 22:47:06 +02:00
Henrik Rydgard
8f19cc8855
Initial take at plugin dialog
2013-06-01 23:34:50 +02:00
Henrik Rydgard
059aed36ee
Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
2013-05-22 18:00:06 +02:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00