Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
...
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
...
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
...
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
fbf6008a03
Set debug names for more framebuffers and textures
2020-08-09 09:36:54 +02:00
Henrik Rydgård
2f5de1987e
Allow passing in an object name tag when creating framebuffers
2020-08-09 09:36:45 +02:00
Unknown W. Brackets
dbb19d169f
UI: Prevent stretching game icons on detail.
...
Also, make them a bit bigger in the save data screen.
2020-03-23 17:43:58 -07:00
Henrik Rydgård
1f742fd07a
UI: Better way of showing game/savedata images. Fixes #12408
2019-10-11 17:34:38 +02:00
Henrik Rydgård
8d0285dedd
Android: Properly restore screenshots on the Pause screen on task switching away and back.
...
Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
e1852321a0
Vulkan: Remove the old method of uploading images.
2018-02-25 12:15:29 +01:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Henrik Rydgård
049d06cdc4
More paranoia
2017-05-18 13:29:00 +02:00
Henrik Rydgård
df6ce90c84
When what we need is a shared_ptr, we should just go ahead and use one.
...
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Henrik Rydgard
7e9bc84c06
Minor safety check
2017-04-02 23:58:27 +02:00
Henrik Rydgard
908193e894
Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906 .
2017-03-18 15:21:26 +01:00
Henrik Rydgard
378170d723
Add ability to tag objects in the gl_lost_manager
2017-03-18 13:55:15 +01:00
Henrik Rydgard
8a8360ef96
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
Henrik Rydgard
5de190a45f
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
...
Minor cleanups.
2017-02-27 10:10:24 +01:00
Henrik Rydgard
2fabe3e1c5
Fix a number of resource leaks, both D3D11-only and general.
...
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard
acef9af5d4
Fix a bug in TextureUtil, may help #9248
2017-01-28 23:16:37 +01:00
Henrik Rydgård
d2c4cbacad
Delete unnecessary form of CreateTexture
2017-01-24 20:58:59 +01:00
Henrik Rydgård
6a7d3a3910
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00