Commit Graph

29 Commits

Author SHA1 Message Date
Henrik Rydgård
c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
4280a9f51c Force postshaders with the usePreviousFrame flag to the end of the order 2022-12-09 17:19:08 +01:00
Henrik Rydgård
70ce76a8d5 Delete the builtin Grayscale shader. Also make unknown shaders go away from list. 2022-12-07 22:28:55 +01:00
Henrik Rydgård
aed5d76fbc Make the post shader list more editable 2022-12-07 10:27:02 +01:00
Henrik Rydgård
f3ba8fb334 Address feedback, also sort texture shaders 2022-12-03 19:30:50 +01:00
Henrik Rydgård
f5c0dc717a Sort post-shaders alphabetically in the list. 2022-12-03 18:58:47 +01:00
Henrik Rydgård
12d1f94d47 Start stereo postshader work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
6349704924 Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
Henrik Rydgård
992ad801e7 Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Unknown W. Brackets
7bbaae492b Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Henrik Rydgård
a40b1dec5f Use Path for fullName in dirlisting. Bugfixes.
Buildfixes

UWP: Buildfix.

headless: Buildfix.

Common: Buildfix.

iOS: Buildfixes.

libretro: Buildfix.

Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
c630d365cd Vulkan: Allow tex shaders to specify a max scale. 2021-01-28 01:03:02 -08:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Unknown W. Brackets
4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Unknown W. Brackets
5ff75f4ca8 UI: Add setting for texture upload shader. 2020-08-01 21:28:18 -07:00
Unknown W. Brackets
ff68a0d50f UI: Translate shader setting names.
Also, only save settings in ini that have names.
2020-05-16 12:33:35 -07:00
Unknown W. Brackets
477e988a68 GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
iota97
a666635fa2 Post shader setting uniform 2020-05-15 18:08:52 +02:00
LunaMoo
ffac542f95 Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
LunaMoo
199106cad6 Add SSAA flag for post process shaders,
enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Henrik Rydgård
f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Unknown W. Brackets
6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard
9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
LunaMoo
2b0ab12c4d Add PostShader option to force 60fps for animated effects 2017-03-05 15:04:22 +01:00
LunaMoo
9543250863 Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
Henrik Rydgard
7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets
775c37f387 Override shaders by name. 2013-10-12 16:48:06 -07:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00