Henrik Rydgård
138193a776
Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
2024-07-17 10:41:25 +02:00
Henrik Rydgård
306c28c2cc
Remove lots of now-unnecessary ".c_str()"
2024-05-24 22:53:13 +02:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
22295a6412
Plumb through a ScreenRenderMode parameter
2023-12-10 13:05:17 +01:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
...
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
26884150d7
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
Henrik Rydgård
96a5c52037
Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
2022-10-28 09:39:56 +02:00
Unknown W. Brackets
59a489f883
Draw: Add COLOR1 semantic.
2022-10-01 12:14:46 -07:00
Henrik Rydgård
347f7c4e5a
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Henrik Rydgård
e43b5e2081
thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation.
2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63
thin3d: Remove dual sided stencil, not supported by all backends anyway
2022-07-30 10:47:18 +02:00
Henrik Rydgård
7656e2b9d9
Increase the difficulty of the GPU driver test
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Trying to make the situation more similar to the Midnight Club map
problem, but still failing to repro in the GPU test, though it repros
fine in-game.
2022-06-18 14:23:09 +02:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
c251d69eab
Minimize the Adreno shader compiler bug repro test
2021-01-30 10:21:14 +01:00
Henrik Rydgård
78191956f3
Fix duplicate shader version in the flat shader test
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Unbreaks the flat shading test on Adreno (ended up in trying to link a
#version 300 and a #version 320 shader together which it didn't like)
2021-01-24 18:49:05 +01:00
Henrik Rydgård
d0c3a5a721
compat.ini: Add Split/Second to [ReinterpretFramebuffers]. See #13957
2021-01-23 18:35:48 +01:00
Henrik Rydgård
ca50077341
More GPU test improvements
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* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Henrik Rydgård
02a771c049
Add texture to flat shaded test.
2021-01-17 13:44:57 +01:00
Henrik Rydgård
a30b521257
Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
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The adreno test tests for the bug mentioned in #13910 .
Very clear repro on Adreno 630, Pocophone F1.
The flat shading test is an untested attempt at a repro of
(will test that tomomorrow).
2021-01-17 13:29:36 +01:00
Henrik Rydgård
2fef4c4a9c
Fix GPU driver test screen
2020-12-02 00:33:37 +01:00
Henrik Rydgård
6db943e831
Merge the two ShaderStage enums
2020-11-05 08:34:35 +01:00
Henrik Rydgård
03e8eac6ef
Merge the two ShaderLanguage enums.
2020-11-04 09:40:11 +01:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
3a5e07ad4f
Vulkan: Stencil initialization: Use the adreno path for Mali as well.
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Appears to fix the Star Ocean issue and maybe more reported in #12890 .
Strange though...
2020-05-19 23:29:33 +02:00
Henrik Rydgård
f01a4a3a87
Additional rendering fixes for notch
2020-03-31 16:46:14 +02:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
5f58caf4dd
Minor tweak to the test
2018-12-20 13:13:09 +01:00
Henrik Rydgård
0f28b66a70
Don't leak the new pipelines
2018-12-20 11:14:50 +01:00
Henrik Rydgård
d047955686
This should finally repro one of the Adreno bugs
2018-12-20 11:00:15 +01:00
Henrik Rydgård
352bafde7c
GPU driver test: Add a third test with depth completely disabled, and rename the others to match.
2018-12-19 20:21:07 +01:00
Henrik Rydgård
a8ff94e30b
Display some important information on GPU test screen to make screenshots more useful
2018-12-19 14:41:07 +01:00
Henrik Rydgård
2c83574377
Finish up the test
2018-12-19 13:48:58 +01:00
Henrik Rydgård
c2319cd6d1
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
2018-12-19 13:48:58 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00