Henrik Rydgård
6e369e5188
Add play/pause button to the bottom right of the pause screen
2023-12-11 13:56:16 +01:00
Unknown W. Brackets
7e578b31f5
Build: Remove old-style android/assets/.
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We now read everything directly from assets/, so there's no need for
outdated duplicates.
Also cleanup some outdated files/instructions.
2021-12-11 09:01:15 -08:00
Henrik Rydgård
d4237fd542
Split the atlas into three, well two, but two different cases for the fonts.
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Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
bb01db1a91
Update atlas building scripts
2020-03-01 12:04:50 +01:00
Henrik Rydgård
aea3cf74f0
Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
2020-02-29 19:00:52 +01:00
Henrik Rydgard
24cfb73bff
Minor script updates
2017-03-18 16:33:16 +01:00
Unknown W. Brackets
85533dad6e
Native merge part 2: update build files.
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And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard
69bc82548f
Update the font atlas
2015-01-31 15:29:57 +01:00
Sacha
45263fdc0f
Fix up a few minor issues. Spacing/tabs/names
2014-07-25 03:59:51 +10:00
Sacha
1fc526d40f
Combine the low and highmem atlas in to one. Add this to the buildatlas script (it's just a diff).
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Used USING_QT_UI but technically win32_ui should use this too?
2014-07-25 03:50:58 +10:00
Peter Tissen
6646605778
reintroduce lowmem texture atlas for the qt build
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added comiled lowmem version with ASCII only
add lowmem atlas, this is the automatically generated file from the atlastool
remove nofont generated *.cpp and only add the first 127 bytes of ASCII to the lowmem generation configuration
For Qt only: using platform independent usleep and load lowmem atlas map
2013-11-18 02:57:46 +01:00
Sacha
89891302cc
Remove 'lowmem' atlas. Use a 'nofont' atlas for Qt platform. Frees up ~15MB VRAM.
2013-11-18 03:05:08 +10:00
Sacha
96b2bbdc2e
Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time.
2013-08-21 12:30:13 +10:00
Sacha
92f0678f2f
Introduce 'lowmem' fonts for Symbian.
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Right now it is for all Symbian devices. Although, high mem devices should continue to use the old fonts.
2013-08-18 19:07:18 +10:00
aquanull
87f398b1af
Make more menu screen items translatable.
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Update font atlas files.
2013-05-25 11:23:14 +08:00
Henrik Rydgard
7425532e99
Move non-Android specific stuff from android/jni to /UI.
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Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00