LunaMoo
1f1db63068
Fix minor glitch with 5xBR effects.
2017-03-22 23:56:52 +01:00
Henrik Rydgard
35e2a5a7d1
Allow text input on some more platform in settings. See #9421
2017-03-22 21:50:42 +01:00
Henrik Rydgard
7dbbb35ee5
udis86: make some large arrays const.
2017-03-22 21:50:42 +01:00
Henrik Rydgård
d721b629ca
Accept DPAD_CENTER as an "Accept" key. Fixes #9471
2017-03-22 16:52:34 +01:00
Henrik Rydgård
9b216af65d
Stencil in thin3d/gl was broken. Not that we use it for anything though.
2017-03-22 15:31:14 +01:00
Henrik Rydgård
41a3370035
Merge pull request #9476 from unknownbrackets/ui-transform
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UI: Make popups transition their button
2017-03-22 14:38:37 +01:00
Henrik Rydgård
04faacdc84
Oops
2017-03-22 13:56:05 +01:00
Henrik Rydgård
babfa44614
Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
2017-03-22 13:44:44 +01:00
Henrik Rydgård
c35461b75c
Merge pull request #9478 from unknownbrackets/remoteiso
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Cancel remote disc streaming connects faster
2017-03-22 10:36:32 +01:00
Unknown W. Brackets
5f54726d03
http: Add an additional cancel check.
2017-03-22 00:06:02 -07:00
Unknown W. Brackets
abe4b750cc
UI: Keep Back buttons consistent in http settings.
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Also, prevent changing server port while serving.
2017-03-22 00:03:45 -07:00
Unknown W. Brackets
2faaf0a9fa
http: Cancel remote server connects faster.
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This way the UI doesn't appear to hang when you click cancel.
2017-03-22 00:03:08 -07:00
Unknown W. Brackets
52bcd78301
UI: Put developer tools Back in a standard place.
2017-03-21 23:59:59 -07:00
Unknown W. Brackets
07d2b4fb46
UI: Make popups transition their button.
2017-03-21 18:45:49 -07:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
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Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
31e831a564
Merge pull request #9472 from unknownbrackets/tips
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UI: Make some tips less technical and simpler
2017-03-21 21:02:55 -04:00
Unknown W. Brackets
cbee412de4
UI: Make some tips less technical and simpler.
2017-03-21 18:01:00 -07:00
Henrik Rydgård
ed93d6f819
Add Driver 76 and Chili Con Carnage to list of games that require buffered rendering. Thanks @KabutoKun
2017-03-21 20:00:10 +01:00
Henrik Rydgård
6472200f73
Merge pull request #9473 from hrydgard/gamecontrollerdb-from-assets
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Load SDL's gamecontrollerdb from assets directory, not relative to exe
2017-03-21 16:47:06 +01:00
Henrik Rydgård
1b699363ca
Load SDL's gamecontrollerdb from assets directory, not relative to exe. Fixes #9460 .
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Also remove support for that env variable.
2017-03-21 15:54:39 +01:00
Henrik Rydgård
b4fa8ae82b
Remove one tip, correct another.
2017-03-21 14:02:41 +01:00
Henrik Rydgård
70e6732430
Merge pull request #9470 from zminhquanz/master
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Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340
Add warning simulate block transfer , setting info
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Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
fa9f8f698d
Update the lang submodule
2017-03-20 17:02:07 +01:00
Henrik Rydgård
d8859acb27
Gradle experiment: Throw an exception quickly if trying to build release without RELEASE_STORE_FILE.
2017-03-20 16:15:12 +01:00
Henrik Rydgård
414249e904
Merge pull request #9467 from unknownbrackets/warnings
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Quick warning fix + appveyor config change
2017-03-20 15:40:14 +01:00
Unknown W. Brackets
c4d77ee51e
Appveyor: disable scanning for tests.
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It doesn't find them, and it wastes some time looking on each build.
2017-03-20 07:22:11 -07:00
Unknown W. Brackets
1932f4097b
Fix a type conversion warning.
2017-03-20 07:21:54 -07:00
Henrik Rydgård
fdfc572b69
Misc logging improvments, minor safety check
2017-03-20 13:07:22 +01:00
Henrik Rydgård
9bbb3b3c88
zip_close warning/bug fix
2017-03-20 11:44:44 +01:00
Henrik Rydgård
9f26d573e6
Android: Add way to inject signing keys into build.gradle externally.
2017-03-20 11:06:52 +01:00
Henrik Rydgard
d4ea291a10
Set PSP_SAS_MAX_GRAIN correctly.
2017-03-20 09:42:46 +01:00
Henrik Rydgård
b997c6bc71
Merge pull request #9464 from unknownbrackets/ui-transform
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Add a simple UI transition for popups
2017-03-20 09:16:30 +01:00
Henrik Rydgård
7eb13a6861
Merge pull request #9463 from unknownbrackets/resize
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Fix crash on resize due to overridden property
2017-03-20 09:14:00 +01:00
Henrik Rydgård
71da7f45fc
Merge pull request #9465 from unknownbrackets/hw-tess
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Spline: Simplify uniforms/dirty to one check
2017-03-20 09:13:23 +01:00
Unknown W. Brackets
d4ff7cc928
Spline: Simplify uniforms/dirty to one check.
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This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Unknown W. Brackets
09dac5dfa3
UI: Fade PopupScreens out too.
2017-03-19 17:45:39 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets
d8600229f4
UI: Generalize easing functions a bit.
2017-03-19 17:16:23 -07:00
Unknown W. Brackets
ade110bcc8
Fix crash on resize due to overridden property.
2017-03-19 16:38:42 -07:00
Unknown W. Brackets
9f3415f43f
UI: Ask linear child views to stay inside AT_MOST.
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Fixes the DevMenu pop up in larger windows.
2017-03-19 16:36:21 -07:00
Unknown W. Brackets
efbfdbb4a7
UI: Make PopupScreens animate in just a bit.
2017-03-19 16:33:32 -07:00
Unknown W. Brackets
9c15efaa85
UI: Consider only the lower screen's postRender.
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This makes more sense at least than applying one of each...
2017-03-19 15:42:13 -07:00
Unknown W. Brackets
a36ecb7065
UI: Track translate/scale/fade transform by screen.
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This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Henrik Rydgård
92b0f00cd8
Merge pull request #9461 from Orphis/cmake_cleanup
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Fix linking against system GLEW and Snappy
2017-03-19 18:46:55 +01:00
Florent Castelli
7d4c8780e5
cmake: Fix linking against system Snappy
2017-03-19 18:44:12 +01:00
Florent Castelli
e0cce7602b
cmake: Fix linking against system GLEW
2017-03-19 18:44:12 +01:00
Henrik Rydgard
c502692490
Minor cleanup
2017-03-19 18:00:57 +01:00
Henrik Rydgard
1566ab9ac3
With this, lens flare works in 2x+ in Burnout Legends. #9361
2017-03-19 17:54:21 +01:00
Henrik Rydgard
2eed2a28c7
D3D11: Avoid a framebuffer copy when reading back data if rendering at 1x
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Fix the size of the framebuffer copy.
2017-03-19 17:54:21 +01:00