Henrik Rydgård
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31af24a230
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Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager
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2022-11-27 10:22:37 +01:00 |
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Gabriel Morazán
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5e4492b43f
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Libretro Buildbot Fix
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2022-11-24 13:51:13 -04:00 |
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GABO1423
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2af55d37ad
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(Libretro) Huge MSVC Build Overhaul
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2022-11-24 12:42:38 -04:00 |
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Henrik Rydgård
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ddd2c6e343
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Merge pull request #16409 from hrydgard/preserve-framebuffers
Preserve framebuffer on pause screen even if render resolution is changed
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2022-11-22 10:03:47 +01:00 |
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Henrik Rydgård
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ec6d330ae4
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Move AsyncImageFileView to Common, which required some more shuffling around of stuff.
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2022-11-21 20:38:20 +01:00 |
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Henrik Rydgård
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cf44adbf5d
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Libretro fixes
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2022-11-21 18:09:04 +01:00 |
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Henrik Rydgård
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f597b4ca51
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Blind libretro fix
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2022-11-06 20:01:29 +01:00 |
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Unknown W. Brackets
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31cb3a8eae
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Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
Change the "Retain changed textures" option into a compat.ini option.
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2022-11-06 10:18:21 -08:00 |
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Henrik Rydgård
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200c055823
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libretro fix, more games
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2022-11-06 18:59:31 +01:00 |
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Henrik Rydgård
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95cb358fbf
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Change the "Retain changed textures" option into a compat.ini option.
This option benefits so few games and can hurt others, so that it's
better that we specifically enable it for known cases like Popolocrois.
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2022-11-06 17:28:50 +01:00 |
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Henrik Rydgård
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0ef39d11d8
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Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows.
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2022-11-06 15:37:58 +01:00 |
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bslenul
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26a66dc37f
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[Libretro] Update core options to v2 + add a few new ones
Updated core options to v2 + added the following options: "Cache Full ISO in RAM", "PSP Model" and "Hardware Tesselation".
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2022-11-02 20:34:24 +01:00 |
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Unknown W. Brackets
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404f67be8a
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Build: Enable libzip on libretro.
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2022-11-01 23:08:24 -07:00 |
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Henrik Rydgård
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767bf55afb
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Remove duplicate line in libretro makefile.
Fixes #16269
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2022-10-22 17:11:40 +02:00 |
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Henrik Rydgård
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2b18241763
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Libretro buildfix attempt again
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2022-10-20 10:48:40 +02:00 |
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Henrik Rydgård
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1e343370ae
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Libretro buildfix attempt
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2022-10-20 10:02:40 +02:00 |
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Henrik Rydgård
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70488be450
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Make as much as possible of the VR code build on all platforms
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2022-10-17 20:12:48 +02:00 |
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Henrik Rydgård
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d4bfe9299d
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Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
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2022-10-10 10:53:27 +02:00 |
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Henrik Rydgård
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49097d359b
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More libretro buildfix, thanks stuken
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2022-10-03 16:36:03 +02:00 |
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Kingcom
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e025629d4b
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Attempt to fix libretro build
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2022-10-03 15:50:33 +02:00 |
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Henrik Rydgård
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cdee10fe86
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
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Unknown W. Brackets
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559fdd167f
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armips: Also update UWP and ARM64, etc.
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2022-09-30 20:16:34 -07:00 |
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Henrik Rydgård
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fabd50b178
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Move FrameData out of VulkanRenderManager
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2022-09-17 01:34:38 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Unknown W. Brackets
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c9780e7609
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Build: Another attempt to fix libretro.
As per lib/common/portability_macros.h in zstd.
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2022-09-07 20:44:45 -07:00 |
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Henrik Rydgård
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ad12aced6c
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Another attempt at fixing libretro, this time the win build failed
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2022-09-07 21:55:22 +02:00 |
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Henrik Rydgård
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8782061539
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Merge pull request #15980 from unknownbrackets/zstd-update
Build: Add additional zstd file for libretro
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2022-09-07 14:45:43 +02:00 |
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Unknown W. Brackets
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35157e8762
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Build: Add additional zstd file for libretro.
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2022-09-06 18:48:33 -07:00 |
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Henrik Rydgård
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ae23c3c266
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Merge pull request #15974 from unknownbrackets/debugger-gecond
Add breakpoint conditions to GE debugger
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2022-09-06 23:39:26 +02:00 |
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Unknown W. Brackets
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14d45c2e77
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Build: Include all zstd files in libretro.
This was previously commented out, and was intentionally changed in zstd
so you could use a different xxhash.
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2022-09-05 17:43:58 -07:00 |
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Henrik Rydgård
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14ef126137
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Correct libretro buildfix (hopefully)
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2022-09-05 22:17:02 +02:00 |
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Unknown W. Brackets
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542e7aa555
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GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
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2022-09-05 12:15:53 -07:00 |
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Henrik Rydgård
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97ad3c21b4
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libretro build fix, see #15968
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2022-09-05 19:21:04 +02:00 |
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Henrik Rydgård
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6b6271a53e
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Merge pull request #15968 from hrydgard/remove-fast-matrix-asm
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 18:14:37 +02:00 |
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Henrik Rydgård
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a42807ea62
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Fix case problem in libretro make file, see #15964
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2022-09-05 12:40:38 +02:00 |
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Henrik Rydgård
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ed8c4e8758
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
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Henrik Rydgård
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8c56abd3dc
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
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Henrik Rydgård
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1cd34f9d2b
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Another buildfix attempt
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2022-09-01 14:07:27 +02:00 |
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Henrik Rydgård
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7c5d36eca7
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libretro buildfix
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2022-09-01 13:33:46 +02:00 |
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Henrik Rydgård
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67d6549afd
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Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
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2022-08-31 14:23:33 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Henrik Rydgård
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de10c1fddd
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Buildfixes
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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37555fd442
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Move to Common
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2022-08-06 18:27:02 +02:00 |
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ANR2ME
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41de63f13c
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Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
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2022-08-04 16:12:29 +07:00 |
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ANR2ME
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dcf3ece8f4
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Implement NP Signin Dialog (faked signin)
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2022-08-04 16:12:25 +07:00 |
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Henrik Rydgård
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59b3df0643
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Draw2D
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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69c4b59edd
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libretro buildfix
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2022-07-30 15:20:36 +02:00 |
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