Henrik Rydgård
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a87cf02dbf
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Rename "Display layout editor" to "Display Layout && Effects"
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2022-11-24 22:43:49 +01:00 |
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Henrik Rydgård
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2e0feb4efe
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Remove unneeded translation string
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2022-11-24 22:14:01 +01:00 |
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Henrik Rydgård
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6df5b5acb6
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Move more common settings to top
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2022-11-24 22:13:49 +01:00 |
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Henrik Rydgård
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01beb52f90
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Consolidate translation strings
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2022-11-24 22:12:01 +01:00 |
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Henrik Rydgård
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ed68304b63
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Move some settings around, delete a dupe
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2022-11-24 22:03:17 +01:00 |
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Henrik Rydgård
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0c03f5bad7
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Move the screen scaling filter to the DisplayLayoutEditor
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2022-11-24 19:06:07 +01:00 |
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Henrik Rydgård
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23590a6dd0
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Force LowerResolutionForEffects in Motorstorm, looks just fine
See #16429
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2022-11-24 18:15:56 +01:00 |
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Henrik Rydgård
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75040f0cb1
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Remove some logspam, oops
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2022-11-24 12:47:13 +01:00 |
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Henrik Rydgård
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1a3f4f281d
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Merge pull request #16428 from hrydgard/vulkan-validation-cleanups
Vulkan validation cleanups, remove "GetCurrentStepId" based invalidation
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2022-11-24 12:45:33 +01:00 |
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Henrik Rydgård
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55b1dc6ef4
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Warning fixes
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2022-11-24 12:14:52 +01:00 |
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Henrik Rydgård
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3dd45c6561
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Can't forget the texture in the callback, breaks texture-from-framebuffer-copy.
Was probably redundant anyway.
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2022-11-24 11:02:21 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Henrik Rydgård
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a1c61abdda
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Vulkan validation: One more false positive related to input attachments
See comment in code
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2022-11-24 10:48:36 +01:00 |
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Henrik Rydgård
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cb7329cd11
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Merge pull request #16426 from hrydgard/loadclut-fix
Rebind framebuffer after LoadCLUT-from-framebuffer
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2022-11-24 10:48:26 +01:00 |
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Henrik Rydgård
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158f6fc111
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Merge pull request #16422 from hrydgard/old-adreno-gl-compat-flag
Add compat flag / bug check for games on old Adreno/GL affected by #16015
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2022-11-24 10:47:16 +01:00 |
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Henrik Rydgård
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eea0b2632c
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Add checks against rendering with depth against non-depth targets.
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2022-11-24 10:12:22 +01:00 |
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Henrik Rydgård
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7b154d6895
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Don't forget to rebind the framebuffer after copying a framebuffer to CLUT.
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2022-11-24 10:12:12 +01:00 |
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Henrik Rydgård
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9bc0d662c9
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Add more affected games to compat setting. Reorder checks, and check vendor flag.
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2022-11-24 10:09:47 +01:00 |
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Henrik Rydgård
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39f2ddd128
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Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
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2022-11-24 10:05:35 +01:00 |
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Henrik Rydgård
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d6cfff00f4
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Merge pull request #16424 from unknownbrackets/ios-interp
iOS: Allow using interpreter
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2022-11-24 07:46:09 +01:00 |
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Unknown W. Brackets
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976597fa3a
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iOS: Allow using interpreter.
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2022-11-23 17:56:34 -08:00 |
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Henrik Rydgård
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2e492bf333
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Merge pull request #16420 from hrydgard/gpu-features-debug
Add a way to view GPU_USE flags at runtime
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2022-11-23 17:00:33 +01:00 |
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Henrik Rydgård
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f6fcc9e9a7
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Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
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2022-11-23 16:17:41 +01:00 |
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Henrik Rydgård
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4d1a13531c
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Merge pull request #16421 from Saramagrean/patch-1
Update th_TH.ini
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2022-11-23 16:03:08 +01:00 |
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Benjamin Benda Gates
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4c29f54b71
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Update th_TH.ini
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2022-11-23 21:53:54 +07:00 |
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Henrik Rydgård
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7eee7f2573
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Fix shader debug description issue.
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2022-11-23 15:41:20 +01:00 |
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Henrik Rydgård
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0319824a0e
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Forgot to commit the svg
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2022-11-23 15:09:06 +01:00 |
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Henrik Rydgård
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cddf78c82a
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Merge pull request #16419 from hrydgard/control-mapping-fixes
Stick input: Fix issue where deadzone noise from one device could drown out signal from another.
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2022-11-23 14:23:43 +01:00 |
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Henrik Rydgård
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287da42d5e
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Add GAS/BRAKE keymappings to Xinput default maps. Fixes #15992
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2022-11-23 12:43:51 +01:00 |
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Henrik Rydgård
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5230fc7c41
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Joystick input: Ignore in-deadzone events from a different device than previous events
Fixes #15465
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2022-11-23 12:22:59 +01:00 |
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Henrik Rydgård
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f4c88e0f80
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Add trashcan icon to UI atlas, use in control mapper. Reorder a couple dev settings
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2022-11-23 11:18:29 +01:00 |
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Henrik Rydgård
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6796d3de89
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Merge pull request #16417 from hrydgard/more-ui-updates
Move post processing settings to the Display Layout Editor
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2022-11-23 10:31:41 +01:00 |
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Henrik Rydgård
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75dc856e2c
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Test fix
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2022-11-23 08:52:46 +01:00 |
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Henrik Rydgård
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5eb1c8eb59
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Cleanup
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2022-11-23 00:01:15 +01:00 |
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Henrik Rydgård
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b42ba5b3cc
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Wording tweaks, add scroll view
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2022-11-22 23:49:09 +01:00 |
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Henrik Rydgård
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6d9bb1b29e
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Move post-processing settings to DisplayLayoutScreen
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2022-11-22 23:29:50 +01:00 |
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Henrik Rydgård
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575560f679
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Enable game backgrounds on more screens
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2022-11-22 22:53:54 +01:00 |
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Henrik Rydgård
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9c21951efe
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Merge pull request #16415 from hrydgard/display-edit-mode-2
Display layout editor - Remove editing widget, just use the background directly
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2022-11-22 22:41:36 +01:00 |
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Henrik Rydgård
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2b332eef58
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Merge pull request #16416 from lvonasek/hotfix_openxr_transparency
OpenXR - Menu background transparency fixed
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2022-11-22 22:41:07 +01:00 |
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Lubos
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70d30d1cf6
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OpenXR - Aspect ratio of menu background fixed
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2022-11-22 21:49:52 +01:00 |
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Henrik Rydgård
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57864f62ce
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Rework the display layout editor to ditch the preview thing.
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
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2022-11-22 20:10:20 +01:00 |
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Lubos
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59046b8f76
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OpenXR - 2D stereo condition fixed
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2022-11-22 18:51:42 +01:00 |
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Henrik Rydgård
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b80df6c360
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Add transparent background to the existing Display Layout Editor.
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2022-11-22 14:16:24 +01:00 |
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Henrik Rydgård
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f0a905cadd
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Merge pull request #16414 from hrydgard/simpler-game-background
Pause menu background: Remove complicated transparency tricks
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2022-11-22 13:19:14 +01:00 |
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Henrik Rydgård
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d551d2a3ed
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Pause menu background: Remove complicated transparency tricks, instead draw game as part of background.
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2022-11-22 12:11:20 +01:00 |
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Henrik Rydgård
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5c2663e37c
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Merge pull request #16413 from unknownbrackets/heap-partition
Kernel: Respect partition param in heap funcs
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2022-11-22 10:18:47 +01:00 |
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Henrik Rydgård
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ddd2c6e343
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Merge pull request #16409 from hrydgard/preserve-framebuffers
Preserve framebuffer on pause screen even if render resolution is changed
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2022-11-22 10:03:47 +01:00 |
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Unknown W. Brackets
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1eac95ea25
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Kernel: Respect partition param in heap funcs.
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2022-11-22 00:13:06 -08:00 |
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Unknown W. Brackets
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2f4e0e7d50
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D3D11: Remove unused hack USE flag.
Only GLES uses this now, we always have accurate depth here.
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2022-11-22 00:12:32 -08:00 |
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Henrik Rydgård
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0f33a78389
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Merge pull request #16410 from hrydgard/minor-ui-refactor
Move AsyncImageFileView to Common
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2022-11-21 21:37:53 +01:00 |
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