Henrik Rydgård
|
a895936913
|
More log cleanup. Fix resize issue: Fixes #9392
|
2017-03-06 13:50:22 +01:00 |
|
Henrik Rydgård
|
440e72d250
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
|
Henrik Rydgard
|
fa80cfa4aa
|
Additional UWP preparations
|
2017-02-25 09:57:14 +01:00 |
|
Henrik Rydgard
|
900539e200
|
Fix #9340 (touch controls not always getting repositioned correctly)
|
2017-02-23 09:31:45 +01:00 |
|
Henrik Rydgard
|
5c918da774
|
Minor cleanups (combined two identical enums, misc)
|
2017-02-15 11:06:59 +01:00 |
|
Henrik Rydgard
|
0b7f3720ae
|
More FBO api cleanup
|
2017-02-04 22:25:34 +01:00 |
|
Henrik Rydgard
|
daee5c24e5
|
Work towards unifying the GL and DX FBO APIs
|
2017-02-04 22:25:34 +01:00 |
|
Henrik Rydgard
|
20d9e60a67
|
Just some renaming. Start moving away from the "thin3d" name
|
2017-01-30 14:38:31 +01:00 |
|
Henrik Rydgard
|
d9acd27126
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
|
Henrik Rydgård
|
f86b9f7900
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
|
Henrik Rydgård
|
463251908b
|
Rename things to closer match another project which I plan to share some code with
|
2016-12-27 11:59:02 +01:00 |
|
Henrik Rydgård
|
10393f5d4e
|
Move Thin3D into the Draw namespace.
|
2016-12-27 11:58:03 +01:00 |
|
Florent Castelli
|
70593d1004
|
android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
|
2016-10-12 11:14:09 +02:00 |
|
Unknown W. Brackets
|
379ec56f0d
|
Tweak wording to clarify battery save message.
|
2016-10-10 17:32:25 -07:00 |
|
Unknown W. Brackets
|
6bbb3c0442
|
Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
|
2016-09-28 22:35:09 -07:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Unknown W. Brackets
|
b06359edd1
|
Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
|
2016-09-04 15:30:26 -07:00 |
|
Unknown W. Brackets
|
cfbfbc1593
|
Disable audio on the game pause screen.
|
2016-09-04 14:03:59 -07:00 |
|
Unknown W. Brackets
|
995e056598
|
UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases. This now means that
background audio will always play on the pause screen.
Fixes #8944.
|
2016-09-04 08:46:19 -07:00 |
|
Chris Burgener
|
78d1af4b50
|
Fix builds for non-Win32
|
2016-09-02 12:53:54 -04:00 |
|
Chris Burgener
|
7ca90872fb
|
Add simple OSD display
|
2016-09-02 12:53:52 -04:00 |
|
Chris Burgener
|
1fc6191c85
|
Add Frame Dumping for Windows
|
2016-09-02 12:52:52 -04:00 |
|
Chris Burgener
|
f090551c2a
|
Make variables static
|
2016-08-30 09:09:38 -04:00 |
|
Chris Burgener
|
4ab71eb936
|
Add check for numFlips to advance per drawn frame
|
2016-08-29 15:34:00 -04:00 |
|
Chris Burgener
|
e208eff8ab
|
Set frameStep_ to false on EmuScreen start
|
2016-08-28 18:18:44 -04:00 |
|
Chris Burgener
|
842a29b0ae
|
Add Frame Advance
|
2016-08-28 12:21:45 -04:00 |
|
Unknown W. Brackets
|
a3efa99cd4
|
UI: Suppress state slot switch preview during boot.
Boot may change the slot if the game has game-specific settings, but we
shouldn't show the preview.
Should fix #8916.
|
2016-08-16 21:24:01 -07:00 |
|
Unknown W. Brackets
|
1f7a137926
|
Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
|
2016-07-24 17:04:06 -07:00 |
|
Unknown W. Brackets
|
27d135d48a
|
Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
|
2016-05-27 21:25:05 -07:00 |
|
Unknown W. Brackets
|
ac21d2e84d
|
Clean up save state preview fade.
Now it mostly matches the save slot text fade.
|
2016-05-27 20:53:58 -07:00 |
|
Unknown W. Brackets
|
e6cf296d1a
|
Trigger save slot display from UI code.
Core shouldn't be calling UI code.
|
2016-05-27 20:53:20 -07:00 |
|
Unknown W. Brackets
|
afdd01571c
|
Uncouple savestates from NativeApp some.
Still have osm.
|
2016-05-27 20:41:37 -07:00 |
|
Henrik Rydgard
|
ce8aae5ed1
|
Make the IRJit core selectable in developer tools
|
2016-05-08 01:43:27 +02:00 |
|
Henrik Rydgard
|
e611915a52
|
Rename some GPU classes and enums to fix some consistency issues between the backends.
|
2016-04-10 10:21:48 +02:00 |
|
Henrik Rydgard
|
5ef608fa50
|
GPU stats: Have each backend format its own string.
|
2016-03-31 10:17:02 +02:00 |
|
Henrik Rydgard
|
c33c3cf3d4
|
Vulkan: Add ugly temporary warning about buffered rendering not working
|
2016-03-20 20:26:52 +01:00 |
|
Henrik Rydgard
|
29bc07eb0a
|
SoftGPU with Vulkan runs but displays black
|
2016-03-20 20:04:49 +01:00 |
|
Henrik Rydgard
|
2c61b1e763
|
Change the VulkanPushBuffer API to allow for adding support for dynamic growth
|
2016-03-20 19:35:03 +01:00 |
|
Henrik Rydgard
|
01e3fbae95
|
Fix clearing bug, add FIFO_RELAXED flag, etc
|
2016-03-20 19:30:11 +01:00 |
|
Henrik Rydgard
|
c64064024d
|
Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
|
2016-03-20 19:18:35 +01:00 |
|
Henrik Rydgård
|
54a37f9bb8
|
Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
|
2016-03-20 18:06:53 +01:00 |
|
Unknown W. Brackets
|
ef566a3adf
|
SaveState: Clean up some constant usage.
|
2016-02-28 18:21:57 -08:00 |
|
Henrik Rydgard
|
da1a04be8d
|
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
|
2016-02-28 12:39:47 +01:00 |
|
Unknown W. Brackets
|
841267c083
|
d3d9: Allow software rendering selection in UI.
|
2016-02-13 14:01:57 -08:00 |
|
LunaMoo
|
6061ad7579
|
Some improvements, comments and polishing.
|
2016-01-17 09:21:12 +01:00 |
|
Henrik Rydgard
|
e11d0a7e1c
|
Minor GPU interface cleanup
|
2016-01-06 23:49:02 +01:00 |
|
Unknown W. Brackets
|
aa0055cea7
|
Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
|
2016-01-05 22:37:28 -08:00 |
|
Unknown W. Brackets
|
6c38b22467
|
Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
|
2016-01-03 11:05:36 -08:00 |
|
Unknown W. Brackets
|
f5d1a77155
|
Cut out a couple unused includes.
|
2015-12-19 19:58:56 -08:00 |
|
Henrik Rydgard
|
5d6d4a08f4
|
Change approach somewhat to avoid adding drawing code in the screen manager.
|
2015-11-18 14:18:35 +01:00 |
|